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    [Plugin] Door-Lintel Update + Window-Sill

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    • KrisidiousK Offline
      Krisidious
      last edited by

      It was gone when I went to look, but after a few seconds it was there.

      By: Kristoff Rand
      Home DesignerUnique House Plans

      1 Reply Last reply Reply Quote 0
      • P Offline
        pankaj_tamore
        last edited by

        Dear Didier Bur,

        This so magical very easy to use and give incredible result. because it saves lot of time which is consumed by conventional method(which is very cumbersome) of putting doors And windows. your this plug-in has put an end on that ordeal of deleting every single vertical and horizontal line on faces of walls, which very irritating thank you very much and keep it up!

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        • jujuJ Offline
          juju
          last edited by

          @tig said:

          Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
          NOW its Download link should work !
          😳

          EXCELLENT! THX

          Save the Earth, it's the only planet with chocolate.

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          • halroachH Offline
            halroach
            last edited by

            This plugin is wonderful!
            Does it work within a component? It seems to work for me only when it's in the "open!?"

            FlexTools - Super Quick Windows, Doors, Slats...

            1 Reply Last reply Reply Quote 0
            • S Offline
              SyahirXIII
              last edited by

              I have been trying to use it using Profile Builder 3 , it seems to have some kind of problem detecting rectangular vertical face.


              Dont work here


              But it seems to work here

              1 Reply Last reply Reply Quote 0
              • Didier BurD Offline
                Didier Bur
                last edited by

                Hi syahirXIII,

                The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
                Please check if this is the case on the face that doesn't work.
                Regards

                4 edges.jpg

                DB

                guanjinG 1 Reply Last reply Reply Quote 0
                • guanjinG Offline
                  guanjin @TIG
                  last edited by

                  @TIG
                  hello
                  This plugin doesn't seem to support sketchup2024
                  A very suitable plugin, can you fix it working on sketchup024?
                  thanks

                  1 Reply Last reply Reply Quote 0
                  • guanjinG Offline
                    guanjin @Didier Bur
                    last edited by

                    @Didier-Bur
                    hello
                    This plugin doesn't seem to support sketchup2024
                    A very suitable plugin, can you fix it working on sketchup024?
                    thanks

                    1 Reply Last reply Reply Quote 1
                    • N Offline
                      naealmeida Newcomers
                      last edited by

                      Hello! Can you update the plugin for the new skecthup 2024 please

                      1 Reply Last reply Reply Quote 0
                      • A Offline
                        aricfish
                        last edited by

                        Hi All,

                        Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

                        Didier BurD 1 Reply Last reply Reply Quote 0
                        • Didier BurD Offline
                          Didier Bur @aricfish
                          last edited by

                          @ SU2024 and Door-Lintel users:

                          Hi,
                          I don't have SU2024 installed on my PC.
                          Maybe some developer (TIG ?) will update the plugin ?
                          So here it is.

                          Regards,

                          # Name :          door_lintel
                          # Description :   Draws a lintel above door between wall sides, and window as well
                          # Author :        D. Bur
                          # Usage :         select face and "Door by reveal" in context menu
                          # Date :          May 2008
                          # Type :          Tool
                          # History:        1.0 (May 2008) - first version
                          #                 1.1 (May 2008) - window added 
                          
                          require 'sketchup.rb'
                          
                          # f=Sketchup.active_model.selection[0]
                          
                          def trad(word)
                          	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                          	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                          	return word if Sketchup.get_locale != "fr"
                          	return tStrings[word]
                          end
                          
                          def dbe_by_embrasure(type)
                          	model=Sketchup.active_model
                          	entities=Sketchup.active_model.active_entities
                          	@dbe_door_height=2.m if not @dbe_door_height
                          	@dbe_window_height=135.cm if not @dbe_window_height
                          	@dbe_sill_height=1.m if not @dbe_sill_height
                          	org_face=model.selection[0]
                            
                          	model.start_operation "Door-window by reveal"
                            
                          	  if model.selection.empty?
                          		UI.messagebox("Empty selection: please select a vertical face.")
                          		return
                          	end
                          	if (model.selection.length !=1) 
                          		UI.messagebox("Please select only ONE vertical face.")
                          		return
                          	end
                          	if  (model.selection[0].class != Sketchup::Face)
                          		UI.messagebox("Please select a vertical face.")
                          		return
                          	end
                          	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                          		UI.messagebox("Please select a VERTICAL face.")
                          		return
                          	 end
                          	
                          	if org_face.outer_loop.edges.length != 4
                          		UI.messagebox("Please select a RECTANGULAR vertical face.")
                          		return
                          	 end
                          	 
                          	 # Parse edges
                          	edges=org_face.edges
                          	@verticals={}
                          	@horizontals={}
                          	
                          	edges.each do |e|
                          		if e.start.position.z==e.end.position.z
                          			@horizontals[e]=e.start.position.z
                          		else
                          			@verticals[e]=e.start.position.distance e.end.position
                          		end
                          	end
                          	
                          	# Dialog
                          	#puts "type " + type.inspect
                          	if type=="door"
                          		return if !dbe_door_height()
                          	else
                          		return if !dbe_window_height()
                          	end
                          	
                          	# heights control
                          	if type=="door"
                          		height_ok=false
                          		until height_ok
                          			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                          				height_ok =true
                          			else
                          				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                          				return if !dbe_door_height()
                          			end
                          		end
                          	end
                          	
                          	if type=="window"
                          		heights_ok=false
                          		until heights_ok
                          			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                          				heights_ok =true
                          			else
                          				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                          				return if !dbe_window_height()
                          			end
                          		end
                          	end
                          	
                            # Highest edge & lintel height
                            high_edge=@horizontals.index(@horizontals.values.max)
                            bottom_edge=@horizontals.index(@horizontals.values.min)
                            lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                            lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                            # New face of lintel
                            p1=high_edge.start.position
                            p2=high_edge.end.position
                            p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                            p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                            # Mid point of lintel
                            v=p2.vector_to p3
                            v.length=v.length/2.0
                            mid=p2.offset(v)
                            # Opening width
                            v_norm=org_face.normal
                            touch=model.raytest([mid,v_norm])
                            if touch
                              same_object=true
                              hitpoint=touch[0]
                              hit_obj=touch[1]
                              if hit_obj.length>1
                                hit_face=hit_obj.last
                                hit_parent=hit_obj[0]
                                if not hit_parent.entities.include? org_face
                                  same_object=false
                                end
                                else
                                hit_parent=hit_obj.last
                                hit_face=hit_obj.last
                              end
                              width=mid.distance hitpoint
                              if width > 200
                                go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                return nil if go==2
                              end
                              case hit_parent.typename
                                when "Face"
                                  if org_face.normal!=hit_face.normal.reverse
                                    UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                    return nil
                                  end
                                else
                                  if same_object==false
                                    UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                    return
                                  end
                              end
                            else
                              UI.messagebox("No opposite wall to connect lintel.")
                              return nil
                            end
                            
                            new_face=entities.add_face p1,p2,p4,p3
                            if touch and same_object==true
                              v2=new_face.normal
                              v2.length=width
                              new_face.pushpull width
                              else
                              UI.messagebox("Cannot pushpull lintel.")
                            end
                            
                            #Redraw these fucking remaining edges to better kill them
                            e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                            e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                            e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                            e1.erase!
                            e2.erase!
                            e3.erase!
                          
                            if type=="window"
                              # New face of sill
                              p1=bottom_edge.start.position
                              p2=bottom_edge.end.position
                              p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                              p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                              # Mid point of sill
                              v=p2.vector_to p3
                              v.length=v.length/2.0
                              mid=p2.offset(v)
                              # Opening width
                              touch=model.raytest([mid,v_norm])
                              if touch
                                same_object=true
                                hitpoint=touch[0]
                                hit_obj=touch[1]
                                if hit_obj.length>1
                                  hit_face=hit_obj.last
                                  hit_parent=hit_obj[0]
                                  #if not hit_parent.entities.include? org_face
                                    #same_object=false
                                  #end
                                else
                                  hit_parent=hit_obj.last
                                  hit_face=hit_obj.last
                                end
                              width=mid.distance hitpoint
                              if width > 200
                                go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                return nil if go==2
                              end
                              case hit_parent.typename
                                when "Face"
                                  if v_norm!=hit_face.normal.reverse
                                    UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                    return nil
                                  end
                                else
                                  if same_object==false
                                    UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                    return
                                  end
                              end
                            else
                              UI.messagebox("No opposite wall to connect linter.")
                              return nil
                            end
                            
                            new_face=entities.add_face p1,p2,p4,p3
                            if touch and same_object==true
                              v2=new_face.normal
                              v2.length=width
                              new_face.pushpull width
                              else
                              UI.messagebox("Cannot pushpull sill.")
                            end
                            
                            #Redraw these fucking remaining edges to better kill them
                            e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                            e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                            e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                            e1.erase!
                            e2.erase!
                            e3.erase!
                          
                            end # if window
                            model.commit_operation
                          end
                          
                          def dbe_door_height
                          	@dbe_door_height=2.m if not @dbe_door_height
                          	prompt=["Door height: "]
                          	value=[@dbe_door_height]
                          	results=inputbox prompt,value,"Door height"
                          	puts results.inspect
                          	return false if !results
                          	@dbe_door_height=results[0]
                          
                          end
                          
                          def dbe_window_height
                          	@dbe_window_height=135.cm if not @dbe_window_height
                          	@dbe_sill_height=1.m if not @dbe_sill_height
                          	prompts=["Sill height:  ","Window height:  "]
                          	values=[@dbe_sill_height,@dbe_window_height]
                          	results=inputbox prompts,values,"Window heights"
                          	return false if !results
                          	@dbe_sill_height=results[0]
                          	@dbe_window_height=results[1]
                          end
                          
                          def valid_door_selection
                            s=Sketchup.active_model.selection
                            return false if s.length!=1
                            return false if s[0].typename!="Face"
                            return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                            return false  if s[0].outer_loop.edges.length != 4
                            return true
                          end
                          
                          #----------------------------------------------------------------------------
                          # add menu items
                          if !file_loaded?(__FILE__ )
                            dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                            dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                            dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                            dbe_menu.add_separator
                            
                             # Context menu
                              UI.add_context_menu_handler do |menu|
                                  if( valid_door_selection )
                                  		menu.add_separator
                                      menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                                      menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                                      menu.add_separator
                                  end
                              end
                          end
                          
                          file_loaded(__FILE__ )
                          
                          
                          

                          DB

                          guanjinG 1 Reply Last reply Reply Quote 0
                          • guanjinG Offline
                            guanjin @Didier Bur
                            last edited by

                            @Didier-Bur
                            It seems that no one has fixed this plugin😞

                            TIGT 1 Reply Last reply Reply Quote 0
                            • TIGT Offline
                              TIG Moderator @guanjin
                              last edited by

                              @guanjin
                              It doesn't work in v2024 [various errors], e.g.

                              Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                              C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                              C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                              @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                              TIG

                              1 Reply Last reply Reply Quote 0
                              • guanjinG Offline
                                guanjin
                                last edited by

                                So many experts, no one can fix this plugin
                                The forum is no longer the same as before

                                1 Reply Last reply Reply Quote -2
                                • TIGT Offline
                                  TIG Moderator
                                  last edited by

                                  @Didier-Bur needs to fix this - it's his baby...

                                  TIG

                                  Didier BurD 1 Reply Last reply Reply Quote 0
                                  • Didier BurD Offline
                                    Didier Bur @TIG
                                    last edited by

                                    Hi all,
                                    My baby is quite old now 😉
                                    Here is the non-encrypted version. Please unpack in your Plugins dir.
                                    No update because I haven't SU2024.
                                    Regards,DBUR_Lines2Tubes.zip

                                    DB

                                    Didier BurD 1 Reply Last reply Reply Quote 0
                                    • Didier BurD Offline
                                      Didier Bur @Didier Bur
                                      last edited by

                                      Me again,
                                      Same goes for door_lintel.rb

                                      door_lintel_uncrypted.zip

                                      DB

                                      1 Reply Last reply Reply Quote 0
                                      • J Offline
                                        JGA
                                        last edited by

                                        Didier, thanks for sharing.

                                        Regards,
                                        JGA

                                        1 Reply Last reply Reply Quote -1
                                        • guanjinG Offline
                                          guanjin
                                          last edited by

                                          Thank you to Didier Bur for the source code, which successfully fixed the work in 2024 and modified the multi-faceted selection stretching.
                                          
                                          Thank you again, Didier Bur![alt text](image url)无标题项目.gif

                                          guanjinG 2 Replies Last reply Reply Quote 0
                                          • guanjinG Offline
                                            guanjin @guanjin
                                            last edited by

                                            This post is deleted!
                                            1 Reply Last reply Reply Quote 0
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