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    [Plugin] Door-Lintel Update + Window-Sill

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    • pbacotP Offline
      pbacot
      last edited by

      Thanks for the note. I haven't been using that method, though I have looked at the plugin a few times. I'll look into it.

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • TIGT Offline
        TIG Moderator
        last edited by

        Didier has agreed that I might update some of his Plugins in the PluginStore.
        Please get the latest v2014/2015 compatible version from the PluginStore http://sketchucation.com/pluginstore?pln=door_lintel

        TIG

        guanjinG 1 Reply Last reply Reply Quote 0
        • jujuJ Offline
          juju
          last edited by

          @tig said:

          Didier has agreed that I might update some of his Plugins in the PluginStore.
          Please get the latest version from the PluginStore

          following the download button doesn't take me to the correct page, also, if I search the pluginstore, either by author or by plugin name it does not show this plugin

          is it an error there or on my machine somehow?

          Save the Earth, it's the only planet with chocolate.

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          • KrisidiousK Offline
            Krisidious
            last edited by

            thanks for doing this Tig...

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • TIGT Offline
              TIG Moderator
              last edited by

              Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
              NOW its Download link should work !
              😳

              TIG

              1 Reply Last reply Reply Quote 0
              • KrisidiousK Offline
                Krisidious
                last edited by

                It was gone when I went to look, but after a few seconds it was there.

                By: Kristoff Rand
                Home DesignerUnique House Plans

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                • P Offline
                  pankaj_tamore
                  last edited by

                  Dear Didier Bur,

                  This so magical very easy to use and give incredible result. because it saves lot of time which is consumed by conventional method(which is very cumbersome) of putting doors And windows. your this plug-in has put an end on that ordeal of deleting every single vertical and horizontal line on faces of walls, which very irritating thank you very much and keep it up!

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                  • jujuJ Offline
                    juju
                    last edited by

                    @tig said:

                    Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
                    NOW its Download link should work !
                    😳

                    EXCELLENT! THX

                    Save the Earth, it's the only planet with chocolate.

                    1 Reply Last reply Reply Quote 0
                    • halroachH Offline
                      halroach
                      last edited by

                      This plugin is wonderful!
                      Does it work within a component? It seems to work for me only when it's in the "open!?"

                      FlexTools - Super Quick Windows, Doors, Slats...

                      1 Reply Last reply Reply Quote 0
                      • S Offline
                        SyahirXIII
                        last edited by

                        I have been trying to use it using Profile Builder 3 , it seems to have some kind of problem detecting rectangular vertical face.


                        Dont work here


                        But it seems to work here

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                        • Didier BurD Offline
                          Didier Bur
                          last edited by

                          Hi syahirXIII,

                          The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
                          Please check if this is the case on the face that doesn't work.
                          Regards

                          4 edges.jpg

                          DB

                          guanjinG 1 Reply Last reply Reply Quote 0
                          • guanjinG Offline
                            guanjin @TIG
                            last edited by

                            @TIG
                            hello
                            This plugin doesn't seem to support sketchup2024
                            A very suitable plugin, can you fix it working on sketchup024?
                            thanks

                            I come from China, is to learn

                            1 Reply Last reply Reply Quote 0
                            • guanjinG Offline
                              guanjin @Didier Bur
                              last edited by

                              @Didier-Bur
                              hello
                              This plugin doesn't seem to support sketchup2024
                              A very suitable plugin, can you fix it working on sketchup024?
                              thanks

                              I come from China, is to learn

                              1 Reply Last reply Reply Quote 1
                              • N Offline
                                naealmeida Newcomers
                                last edited by

                                Hello! Can you update the plugin for the new skecthup 2024 please

                                1 Reply Last reply Reply Quote 0
                                • A Offline
                                  aricfish
                                  last edited by

                                  Hi All,

                                  Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

                                  Didier BurD 1 Reply Last reply Reply Quote 0
                                  • Didier BurD Offline
                                    Didier Bur @aricfish
                                    last edited by

                                    @ SU2024 and Door-Lintel users:

                                    Hi,
                                    I don't have SU2024 installed on my PC.
                                    Maybe some developer (TIG ?) will update the plugin ?
                                    So here it is.

                                    Regards,

                                    # Name :          door_lintel
                                    # Description :   Draws a lintel above door between wall sides, and window as well
                                    # Author :        D. Bur
                                    # Usage :         select face and "Door by reveal" in context menu
                                    # Date :          May 2008
                                    # Type :          Tool
                                    # History:        1.0 (May 2008) - first version
                                    #                 1.1 (May 2008) - window added 
                                    
                                    require 'sketchup.rb'
                                    
                                    # f=Sketchup.active_model.selection[0]
                                    
                                    def trad(word)
                                    	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                                    	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                                    	return word if Sketchup.get_locale != "fr"
                                    	return tStrings[word]
                                    end
                                    
                                    def dbe_by_embrasure(type)
                                    	model=Sketchup.active_model
                                    	entities=Sketchup.active_model.active_entities
                                    	@dbe_door_height=2.m if not @dbe_door_height
                                    	@dbe_window_height=135.cm if not @dbe_window_height
                                    	@dbe_sill_height=1.m if not @dbe_sill_height
                                    	org_face=model.selection[0]
                                      
                                    	model.start_operation "Door-window by reveal"
                                      
                                    	  if model.selection.empty?
                                    		UI.messagebox("Empty selection: please select a vertical face.")
                                    		return
                                    	end
                                    	if (model.selection.length !=1) 
                                    		UI.messagebox("Please select only ONE vertical face.")
                                    		return
                                    	end
                                    	if  (model.selection[0].class != Sketchup::Face)
                                    		UI.messagebox("Please select a vertical face.")
                                    		return
                                    	end
                                    	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                                    		UI.messagebox("Please select a VERTICAL face.")
                                    		return
                                    	 end
                                    	
                                    	if org_face.outer_loop.edges.length != 4
                                    		UI.messagebox("Please select a RECTANGULAR vertical face.")
                                    		return
                                    	 end
                                    	 
                                    	 # Parse edges
                                    	edges=org_face.edges
                                    	@verticals={}
                                    	@horizontals={}
                                    	
                                    	edges.each do |e|
                                    		if e.start.position.z==e.end.position.z
                                    			@horizontals[e]=e.start.position.z
                                    		else
                                    			@verticals[e]=e.start.position.distance e.end.position
                                    		end
                                    	end
                                    	
                                    	# Dialog
                                    	#puts "type " + type.inspect
                                    	if type=="door"
                                    		return if !dbe_door_height()
                                    	else
                                    		return if !dbe_window_height()
                                    	end
                                    	
                                    	# heights control
                                    	if type=="door"
                                    		height_ok=false
                                    		until height_ok
                                    			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                                    				height_ok =true
                                    			else
                                    				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                                    				return if !dbe_door_height()
                                    			end
                                    		end
                                    	end
                                    	
                                    	if type=="window"
                                    		heights_ok=false
                                    		until heights_ok
                                    			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                                    				heights_ok =true
                                    			else
                                    				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                                    				return if !dbe_window_height()
                                    			end
                                    		end
                                    	end
                                    	
                                      # Highest edge & lintel height
                                      high_edge=@horizontals.index(@horizontals.values.max)
                                      bottom_edge=@horizontals.index(@horizontals.values.min)
                                      lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                                      lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                                      # New face of lintel
                                      p1=high_edge.start.position
                                      p2=high_edge.end.position
                                      p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                                      p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                                      # Mid point of lintel
                                      v=p2.vector_to p3
                                      v.length=v.length/2.0
                                      mid=p2.offset(v)
                                      # Opening width
                                      v_norm=org_face.normal
                                      touch=model.raytest([mid,v_norm])
                                      if touch
                                        same_object=true
                                        hitpoint=touch[0]
                                        hit_obj=touch[1]
                                        if hit_obj.length>1
                                          hit_face=hit_obj.last
                                          hit_parent=hit_obj[0]
                                          if not hit_parent.entities.include? org_face
                                            same_object=false
                                          end
                                          else
                                          hit_parent=hit_obj.last
                                          hit_face=hit_obj.last
                                        end
                                        width=mid.distance hitpoint
                                        if width > 200
                                          go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                          return nil if go==2
                                        end
                                        case hit_parent.typename
                                          when "Face"
                                            if org_face.normal!=hit_face.normal.reverse
                                              UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                              return nil
                                            end
                                          else
                                            if same_object==false
                                              UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                              return
                                            end
                                        end
                                      else
                                        UI.messagebox("No opposite wall to connect lintel.")
                                        return nil
                                      end
                                      
                                      new_face=entities.add_face p1,p2,p4,p3
                                      if touch and same_object==true
                                        v2=new_face.normal
                                        v2.length=width
                                        new_face.pushpull width
                                        else
                                        UI.messagebox("Cannot pushpull lintel.")
                                      end
                                      
                                      #Redraw these fucking remaining edges to better kill them
                                      e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                      e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                      e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                      e1.erase!
                                      e2.erase!
                                      e3.erase!
                                    
                                      if type=="window"
                                        # New face of sill
                                        p1=bottom_edge.start.position
                                        p2=bottom_edge.end.position
                                        p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                                        p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                                        # Mid point of sill
                                        v=p2.vector_to p3
                                        v.length=v.length/2.0
                                        mid=p2.offset(v)
                                        # Opening width
                                        touch=model.raytest([mid,v_norm])
                                        if touch
                                          same_object=true
                                          hitpoint=touch[0]
                                          hit_obj=touch[1]
                                          if hit_obj.length>1
                                            hit_face=hit_obj.last
                                            hit_parent=hit_obj[0]
                                            #if not hit_parent.entities.include? org_face
                                              #same_object=false
                                            #end
                                          else
                                            hit_parent=hit_obj.last
                                            hit_face=hit_obj.last
                                          end
                                        width=mid.distance hitpoint
                                        if width > 200
                                          go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                          return nil if go==2
                                        end
                                        case hit_parent.typename
                                          when "Face"
                                            if v_norm!=hit_face.normal.reverse
                                              UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                              return nil
                                            end
                                          else
                                            if same_object==false
                                              UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                              return
                                            end
                                        end
                                      else
                                        UI.messagebox("No opposite wall to connect linter.")
                                        return nil
                                      end
                                      
                                      new_face=entities.add_face p1,p2,p4,p3
                                      if touch and same_object==true
                                        v2=new_face.normal
                                        v2.length=width
                                        new_face.pushpull width
                                        else
                                        UI.messagebox("Cannot pushpull sill.")
                                      end
                                      
                                      #Redraw these fucking remaining edges to better kill them
                                      e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                      e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                      e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                      e1.erase!
                                      e2.erase!
                                      e3.erase!
                                    
                                      end # if window
                                      model.commit_operation
                                    end
                                    
                                    def dbe_door_height
                                    	@dbe_door_height=2.m if not @dbe_door_height
                                    	prompt=["Door height: "]
                                    	value=[@dbe_door_height]
                                    	results=inputbox prompt,value,"Door height"
                                    	puts results.inspect
                                    	return false if !results
                                    	@dbe_door_height=results[0]
                                    
                                    end
                                    
                                    def dbe_window_height
                                    	@dbe_window_height=135.cm if not @dbe_window_height
                                    	@dbe_sill_height=1.m if not @dbe_sill_height
                                    	prompts=["Sill height:  ","Window height:  "]
                                    	values=[@dbe_sill_height,@dbe_window_height]
                                    	results=inputbox prompts,values,"Window heights"
                                    	return false if !results
                                    	@dbe_sill_height=results[0]
                                    	@dbe_window_height=results[1]
                                    end
                                    
                                    def valid_door_selection
                                      s=Sketchup.active_model.selection
                                      return false if s.length!=1
                                      return false if s[0].typename!="Face"
                                      return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                                      return false  if s[0].outer_loop.edges.length != 4
                                      return true
                                    end
                                    
                                    #----------------------------------------------------------------------------
                                    # add menu items
                                    if !file_loaded?(__FILE__ )
                                      dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                                      dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                                      dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                                      dbe_menu.add_separator
                                      
                                       # Context menu
                                        UI.add_context_menu_handler do |menu|
                                            if( valid_door_selection )
                                            		menu.add_separator
                                                menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                                                menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                                                menu.add_separator
                                            end
                                        end
                                    end
                                    
                                    file_loaded(__FILE__ )
                                    
                                    
                                    

                                    DB

                                    guanjinG 1 Reply Last reply Reply Quote 0
                                    • guanjinG Offline
                                      guanjin @Didier Bur
                                      last edited by

                                      @Didier-Bur
                                      It seems that no one has fixed this plugin😞

                                      I come from China, is to learn

                                      TIGT 1 Reply Last reply Reply Quote 0
                                      • TIGT Offline
                                        TIG Moderator @guanjin
                                        last edited by

                                        @guanjin
                                        It doesn't work in v2024 [various errors], e.g.

                                        Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                                        C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                                        C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                                        @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                                        TIG

                                        1 Reply Last reply Reply Quote 0
                                        • guanjinG Offline
                                          guanjin
                                          last edited by

                                          So many experts, no one can fix this plugin
                                          The forum is no longer the same as before

                                          I come from China, is to learn

                                          1 Reply Last reply Reply Quote -2
                                          • TIGT Offline
                                            TIG Moderator
                                            last edited by

                                            @Didier-Bur needs to fix this - it's his baby...

                                            TIG

                                            Didier BurD 1 Reply Last reply Reply Quote 0
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