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    [Plugin] Door-Lintel Update + Window-Sill

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    • jujuJ Offline
      juju
      last edited by

      @tig said:

      Didier has agreed that I might update some of his Plugins in the PluginStore.
      Please get the latest version from the PluginStore

      following the download button doesn't take me to the correct page, also, if I search the pluginstore, either by author or by plugin name it does not show this plugin

      is it an error there or on my machine somehow?

      Save the Earth, it's the only planet with chocolate.

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      • KrisidiousK Offline
        Krisidious
        last edited by

        thanks for doing this Tig...

        By: Kristoff Rand
        Home DesignerUnique House Plans

        1 Reply Last reply Reply Quote 0
        • TIGT Online
          TIG Moderator
          last edited by

          Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
          NOW its Download link should work !
          😳

          TIG

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          • KrisidiousK Offline
            Krisidious
            last edited by

            It was gone when I went to look, but after a few seconds it was there.

            By: Kristoff Rand
            Home DesignerUnique House Plans

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            • P Offline
              pankaj_tamore
              last edited by

              Dear Didier Bur,

              This so magical very easy to use and give incredible result. because it saves lot of time which is consumed by conventional method(which is very cumbersome) of putting doors And windows. your this plug-in has put an end on that ordeal of deleting every single vertical and horizontal line on faces of walls, which very irritating thank you very much and keep it up!

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              • jujuJ Offline
                juju
                last edited by

                @tig said:

                Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
                NOW its Download link should work !
                😳

                EXCELLENT! THX

                Save the Earth, it's the only planet with chocolate.

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                • halroachH Offline
                  halroach
                  last edited by

                  This plugin is wonderful!
                  Does it work within a component? It seems to work for me only when it's in the "open!?"

                  FlexTools - Super Quick Windows, Doors, Slats...

                  1 Reply Last reply Reply Quote 0
                  • S Offline
                    SyahirXIII
                    last edited by

                    I have been trying to use it using Profile Builder 3 , it seems to have some kind of problem detecting rectangular vertical face.


                    Dont work here


                    But it seems to work here

                    1 Reply Last reply Reply Quote 0
                    • Didier BurD Offline
                      Didier Bur
                      last edited by

                      Hi syahirXIII,

                      The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
                      Please check if this is the case on the face that doesn't work.
                      Regards

                      4 edges.jpg

                      DB

                      guanjinG 1 Reply Last reply Reply Quote 0
                      • guanjinG Offline
                        guanjin @TIG
                        last edited by

                        @TIG
                        hello
                        This plugin doesn't seem to support sketchup2024
                        A very suitable plugin, can you fix it working on sketchup024?
                        thanks

                        I come from China, is to learn

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                        • guanjinG Offline
                          guanjin @Didier Bur
                          last edited by

                          @Didier-Bur
                          hello
                          This plugin doesn't seem to support sketchup2024
                          A very suitable plugin, can you fix it working on sketchup024?
                          thanks

                          I come from China, is to learn

                          1 Reply Last reply Reply Quote 1
                          • N Offline
                            naealmeida Newcomers
                            last edited by

                            Hello! Can you update the plugin for the new skecthup 2024 please

                            1 Reply Last reply Reply Quote 0
                            • A Offline
                              aricfish
                              last edited by

                              Hi All,

                              Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

                              Didier BurD 1 Reply Last reply Reply Quote 0
                              • Didier BurD Offline
                                Didier Bur @aricfish
                                last edited by

                                @ SU2024 and Door-Lintel users:

                                Hi,
                                I don't have SU2024 installed on my PC.
                                Maybe some developer (TIG ?) will update the plugin ?
                                So here it is.

                                Regards,

                                # Name :          door_lintel
                                # Description :   Draws a lintel above door between wall sides, and window as well
                                # Author :        D. Bur
                                # Usage :         select face and "Door by reveal" in context menu
                                # Date :          May 2008
                                # Type :          Tool
                                # History:        1.0 (May 2008) - first version
                                #                 1.1 (May 2008) - window added 
                                
                                require 'sketchup.rb'
                                
                                # f=Sketchup.active_model.selection[0]
                                
                                def trad(word)
                                	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                                	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                                	return word if Sketchup.get_locale != "fr"
                                	return tStrings[word]
                                end
                                
                                def dbe_by_embrasure(type)
                                	model=Sketchup.active_model
                                	entities=Sketchup.active_model.active_entities
                                	@dbe_door_height=2.m if not @dbe_door_height
                                	@dbe_window_height=135.cm if not @dbe_window_height
                                	@dbe_sill_height=1.m if not @dbe_sill_height
                                	org_face=model.selection[0]
                                  
                                	model.start_operation "Door-window by reveal"
                                  
                                	  if model.selection.empty?
                                		UI.messagebox("Empty selection: please select a vertical face.")
                                		return
                                	end
                                	if (model.selection.length !=1) 
                                		UI.messagebox("Please select only ONE vertical face.")
                                		return
                                	end
                                	if  (model.selection[0].class != Sketchup::Face)
                                		UI.messagebox("Please select a vertical face.")
                                		return
                                	end
                                	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                                		UI.messagebox("Please select a VERTICAL face.")
                                		return
                                	 end
                                	
                                	if org_face.outer_loop.edges.length != 4
                                		UI.messagebox("Please select a RECTANGULAR vertical face.")
                                		return
                                	 end
                                	 
                                	 # Parse edges
                                	edges=org_face.edges
                                	@verticals={}
                                	@horizontals={}
                                	
                                	edges.each do |e|
                                		if e.start.position.z==e.end.position.z
                                			@horizontals[e]=e.start.position.z
                                		else
                                			@verticals[e]=e.start.position.distance e.end.position
                                		end
                                	end
                                	
                                	# Dialog
                                	#puts "type " + type.inspect
                                	if type=="door"
                                		return if !dbe_door_height()
                                	else
                                		return if !dbe_window_height()
                                	end
                                	
                                	# heights control
                                	if type=="door"
                                		height_ok=false
                                		until height_ok
                                			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                                				height_ok =true
                                			else
                                				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                                				return if !dbe_door_height()
                                			end
                                		end
                                	end
                                	
                                	if type=="window"
                                		heights_ok=false
                                		until heights_ok
                                			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                                				heights_ok =true
                                			else
                                				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                                				return if !dbe_window_height()
                                			end
                                		end
                                	end
                                	
                                  # Highest edge & lintel height
                                  high_edge=@horizontals.index(@horizontals.values.max)
                                  bottom_edge=@horizontals.index(@horizontals.values.min)
                                  lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                                  lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                                  # New face of lintel
                                  p1=high_edge.start.position
                                  p2=high_edge.end.position
                                  p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                                  p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                                  # Mid point of lintel
                                  v=p2.vector_to p3
                                  v.length=v.length/2.0
                                  mid=p2.offset(v)
                                  # Opening width
                                  v_norm=org_face.normal
                                  touch=model.raytest([mid,v_norm])
                                  if touch
                                    same_object=true
                                    hitpoint=touch[0]
                                    hit_obj=touch[1]
                                    if hit_obj.length>1
                                      hit_face=hit_obj.last
                                      hit_parent=hit_obj[0]
                                      if not hit_parent.entities.include? org_face
                                        same_object=false
                                      end
                                      else
                                      hit_parent=hit_obj.last
                                      hit_face=hit_obj.last
                                    end
                                    width=mid.distance hitpoint
                                    if width > 200
                                      go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                      return nil if go==2
                                    end
                                    case hit_parent.typename
                                      when "Face"
                                        if org_face.normal!=hit_face.normal.reverse
                                          UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                          return nil
                                        end
                                      else
                                        if same_object==false
                                          UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                          return
                                        end
                                    end
                                  else
                                    UI.messagebox("No opposite wall to connect lintel.")
                                    return nil
                                  end
                                  
                                  new_face=entities.add_face p1,p2,p4,p3
                                  if touch and same_object==true
                                    v2=new_face.normal
                                    v2.length=width
                                    new_face.pushpull width
                                    else
                                    UI.messagebox("Cannot pushpull lintel.")
                                  end
                                  
                                  #Redraw these fucking remaining edges to better kill them
                                  e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                  e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                  e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                  e1.erase!
                                  e2.erase!
                                  e3.erase!
                                
                                  if type=="window"
                                    # New face of sill
                                    p1=bottom_edge.start.position
                                    p2=bottom_edge.end.position
                                    p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                                    p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                                    # Mid point of sill
                                    v=p2.vector_to p3
                                    v.length=v.length/2.0
                                    mid=p2.offset(v)
                                    # Opening width
                                    touch=model.raytest([mid,v_norm])
                                    if touch
                                      same_object=true
                                      hitpoint=touch[0]
                                      hit_obj=touch[1]
                                      if hit_obj.length>1
                                        hit_face=hit_obj.last
                                        hit_parent=hit_obj[0]
                                        #if not hit_parent.entities.include? org_face
                                          #same_object=false
                                        #end
                                      else
                                        hit_parent=hit_obj.last
                                        hit_face=hit_obj.last
                                      end
                                    width=mid.distance hitpoint
                                    if width > 200
                                      go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                      return nil if go==2
                                    end
                                    case hit_parent.typename
                                      when "Face"
                                        if v_norm!=hit_face.normal.reverse
                                          UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                          return nil
                                        end
                                      else
                                        if same_object==false
                                          UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                          return
                                        end
                                    end
                                  else
                                    UI.messagebox("No opposite wall to connect linter.")
                                    return nil
                                  end
                                  
                                  new_face=entities.add_face p1,p2,p4,p3
                                  if touch and same_object==true
                                    v2=new_face.normal
                                    v2.length=width
                                    new_face.pushpull width
                                    else
                                    UI.messagebox("Cannot pushpull sill.")
                                  end
                                  
                                  #Redraw these fucking remaining edges to better kill them
                                  e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                  e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                  e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                  e1.erase!
                                  e2.erase!
                                  e3.erase!
                                
                                  end # if window
                                  model.commit_operation
                                end
                                
                                def dbe_door_height
                                	@dbe_door_height=2.m if not @dbe_door_height
                                	prompt=["Door height: "]
                                	value=[@dbe_door_height]
                                	results=inputbox prompt,value,"Door height"
                                	puts results.inspect
                                	return false if !results
                                	@dbe_door_height=results[0]
                                
                                end
                                
                                def dbe_window_height
                                	@dbe_window_height=135.cm if not @dbe_window_height
                                	@dbe_sill_height=1.m if not @dbe_sill_height
                                	prompts=["Sill height:  ","Window height:  "]
                                	values=[@dbe_sill_height,@dbe_window_height]
                                	results=inputbox prompts,values,"Window heights"
                                	return false if !results
                                	@dbe_sill_height=results[0]
                                	@dbe_window_height=results[1]
                                end
                                
                                def valid_door_selection
                                  s=Sketchup.active_model.selection
                                  return false if s.length!=1
                                  return false if s[0].typename!="Face"
                                  return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                                  return false  if s[0].outer_loop.edges.length != 4
                                  return true
                                end
                                
                                #----------------------------------------------------------------------------
                                # add menu items
                                if !file_loaded?(__FILE__ )
                                  dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                                  dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                                  dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                                  dbe_menu.add_separator
                                  
                                   # Context menu
                                    UI.add_context_menu_handler do |menu|
                                        if( valid_door_selection )
                                        		menu.add_separator
                                            menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                                            menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                                            menu.add_separator
                                        end
                                    end
                                end
                                
                                file_loaded(__FILE__ )
                                
                                
                                

                                DB

                                guanjinG 1 Reply Last reply Reply Quote 0
                                • guanjinG Offline
                                  guanjin @Didier Bur
                                  last edited by

                                  @Didier-Bur
                                  It seems that no one has fixed this plugin😞

                                  I come from China, is to learn

                                  TIGT 1 Reply Last reply Reply Quote 0
                                  • TIGT Online
                                    TIG Moderator @guanjin
                                    last edited by

                                    @guanjin
                                    It doesn't work in v2024 [various errors], e.g.

                                    Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                                    C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                                    C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                                    @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                                    TIG

                                    1 Reply Last reply Reply Quote 0
                                    • guanjinG Offline
                                      guanjin
                                      last edited by

                                      So many experts, no one can fix this plugin
                                      The forum is no longer the same as before

                                      I come from China, is to learn

                                      1 Reply Last reply Reply Quote -2
                                      • TIGT Online
                                        TIG Moderator
                                        last edited by

                                        @Didier-Bur needs to fix this - it's his baby...

                                        TIG

                                        Didier BurD 1 Reply Last reply Reply Quote 0
                                        • Didier BurD Offline
                                          Didier Bur @TIG
                                          last edited by

                                          Hi all,
                                          My baby is quite old now 😉
                                          Here is the non-encrypted version. Please unpack in your Plugins dir.
                                          No update because I haven't SU2024.
                                          Regards,DBUR_Lines2Tubes.zip

                                          DB

                                          Didier BurD 1 Reply Last reply Reply Quote 0
                                          • Didier BurD Offline
                                            Didier Bur @Didier Bur
                                            last edited by

                                            Me again,
                                            Same goes for door_lintel.rb

                                            door_lintel_uncrypted.zip

                                            DB

                                            1 Reply Last reply Reply Quote 0
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