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    [Plugin] Door-Lintel Update + Window-Sill

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    • A Offline
      ArCAD-UK
      last edited by

      @pbacot said:

      It's been a while since I used this tool and it looks like interest in it has dropped off judging by the activity here. What other methods have people been using?

      I recently discovered TIG's Hole Punching tool...
      http://forums.sketchucation.com/viewtopic.php?t=30846
      which could work as a more efficient alternative depending on your components and objectives.

      1 Reply Last reply Reply Quote 0
      • pbacotP Offline
        pbacot
        last edited by

        Thanks for the note. I haven't been using that method, though I have looked at the plugin a few times. I'll look into it.

        MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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        • TIGT Offline
          TIG Moderator
          last edited by

          Didier has agreed that I might update some of his Plugins in the PluginStore.
          Please get the latest v2014/2015 compatible version from the PluginStore http://sketchucation.com/pluginstore?pln=door_lintel

          TIG

          guanjinG 1 Reply Last reply Reply Quote 0
          • jujuJ Offline
            juju
            last edited by

            @tig said:

            Didier has agreed that I might update some of his Plugins in the PluginStore.
            Please get the latest version from the PluginStore

            following the download button doesn't take me to the correct page, also, if I search the pluginstore, either by author or by plugin name it does not show this plugin

            is it an error there or on my machine somehow?

            Save the Earth, it's the only planet with chocolate.

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            • KrisidiousK Offline
              Krisidious
              last edited by

              thanks for doing this Tig...

              By: Kristoff Rand
              Home DesignerUnique House Plans

              1 Reply Last reply Reply Quote 0
              • TIGT Offline
                TIG Moderator
                last edited by

                Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
                NOW its Download link should work !
                😳

                TIG

                1 Reply Last reply Reply Quote 0
                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  It was gone when I went to look, but after a few seconds it was there.

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

                  1 Reply Last reply Reply Quote 0
                  • P Offline
                    pankaj_tamore
                    last edited by

                    Dear Didier Bur,

                    This so magical very easy to use and give incredible result. because it saves lot of time which is consumed by conventional method(which is very cumbersome) of putting doors And windows. your this plug-in has put an end on that ordeal of deleting every single vertical and horizontal line on faces of walls, which very irritating thank you very much and keep it up!

                    1 Reply Last reply Reply Quote 0
                    • jujuJ Offline
                      juju
                      last edited by

                      @tig said:

                      Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
                      NOW its Download link should work !
                      😳

                      EXCELLENT! THX

                      Save the Earth, it's the only planet with chocolate.

                      1 Reply Last reply Reply Quote 0
                      • halroachH Offline
                        halroach
                        last edited by

                        This plugin is wonderful!
                        Does it work within a component? It seems to work for me only when it's in the "open!?"

                        FlexTools - Super Quick Windows, Doors, Slats...

                        1 Reply Last reply Reply Quote 0
                        • S Offline
                          SyahirXIII
                          last edited by

                          I have been trying to use it using Profile Builder 3 , it seems to have some kind of problem detecting rectangular vertical face.


                          Dont work here


                          But it seems to work here

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                          • Didier BurD Offline
                            Didier Bur
                            last edited by

                            Hi syahirXIII,

                            The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
                            Please check if this is the case on the face that doesn't work.
                            Regards

                            4 edges.jpg

                            DB

                            guanjinG 1 Reply Last reply Reply Quote 0
                            • guanjinG Offline
                              guanjin @TIG
                              last edited by

                              @TIG
                              hello
                              This plugin doesn't seem to support sketchup2024
                              A very suitable plugin, can you fix it working on sketchup024?
                              thanks

                              I come from China, is to learn

                              1 Reply Last reply Reply Quote 0
                              • guanjinG Offline
                                guanjin @Didier Bur
                                last edited by

                                @Didier-Bur
                                hello
                                This plugin doesn't seem to support sketchup2024
                                A very suitable plugin, can you fix it working on sketchup024?
                                thanks

                                I come from China, is to learn

                                1 Reply Last reply Reply Quote 1
                                • N Offline
                                  naealmeida Newcomers
                                  last edited by

                                  Hello! Can you update the plugin for the new skecthup 2024 please

                                  1 Reply Last reply Reply Quote 0
                                  • A Offline
                                    aricfish
                                    last edited by

                                    Hi All,

                                    Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

                                    Didier BurD 1 Reply Last reply Reply Quote 0
                                    • Didier BurD Offline
                                      Didier Bur @aricfish
                                      last edited by

                                      @ SU2024 and Door-Lintel users:

                                      Hi,
                                      I don't have SU2024 installed on my PC.
                                      Maybe some developer (TIG ?) will update the plugin ?
                                      So here it is.

                                      Regards,

                                      # Name :          door_lintel
                                      # Description :   Draws a lintel above door between wall sides, and window as well
                                      # Author :        D. Bur
                                      # Usage :         select face and "Door by reveal" in context menu
                                      # Date :          May 2008
                                      # Type :          Tool
                                      # History:        1.0 (May 2008) - first version
                                      #                 1.1 (May 2008) - window added 
                                      
                                      require 'sketchup.rb'
                                      
                                      # f=Sketchup.active_model.selection[0]
                                      
                                      def trad(word)
                                      	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                                      	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                                      	return word if Sketchup.get_locale != "fr"
                                      	return tStrings[word]
                                      end
                                      
                                      def dbe_by_embrasure(type)
                                      	model=Sketchup.active_model
                                      	entities=Sketchup.active_model.active_entities
                                      	@dbe_door_height=2.m if not @dbe_door_height
                                      	@dbe_window_height=135.cm if not @dbe_window_height
                                      	@dbe_sill_height=1.m if not @dbe_sill_height
                                      	org_face=model.selection[0]
                                        
                                      	model.start_operation "Door-window by reveal"
                                        
                                      	  if model.selection.empty?
                                      		UI.messagebox("Empty selection: please select a vertical face.")
                                      		return
                                      	end
                                      	if (model.selection.length !=1) 
                                      		UI.messagebox("Please select only ONE vertical face.")
                                      		return
                                      	end
                                      	if  (model.selection[0].class != Sketchup::Face)
                                      		UI.messagebox("Please select a vertical face.")
                                      		return
                                      	end
                                      	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                                      		UI.messagebox("Please select a VERTICAL face.")
                                      		return
                                      	 end
                                      	
                                      	if org_face.outer_loop.edges.length != 4
                                      		UI.messagebox("Please select a RECTANGULAR vertical face.")
                                      		return
                                      	 end
                                      	 
                                      	 # Parse edges
                                      	edges=org_face.edges
                                      	@verticals={}
                                      	@horizontals={}
                                      	
                                      	edges.each do |e|
                                      		if e.start.position.z==e.end.position.z
                                      			@horizontals[e]=e.start.position.z
                                      		else
                                      			@verticals[e]=e.start.position.distance e.end.position
                                      		end
                                      	end
                                      	
                                      	# Dialog
                                      	#puts "type " + type.inspect
                                      	if type=="door"
                                      		return if !dbe_door_height()
                                      	else
                                      		return if !dbe_window_height()
                                      	end
                                      	
                                      	# heights control
                                      	if type=="door"
                                      		height_ok=false
                                      		until height_ok
                                      			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                                      				height_ok =true
                                      			else
                                      				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                                      				return if !dbe_door_height()
                                      			end
                                      		end
                                      	end
                                      	
                                      	if type=="window"
                                      		heights_ok=false
                                      		until heights_ok
                                      			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                                      				heights_ok =true
                                      			else
                                      				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                                      				return if !dbe_window_height()
                                      			end
                                      		end
                                      	end
                                      	
                                        # Highest edge & lintel height
                                        high_edge=@horizontals.index(@horizontals.values.max)
                                        bottom_edge=@horizontals.index(@horizontals.values.min)
                                        lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                                        lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                                        # New face of lintel
                                        p1=high_edge.start.position
                                        p2=high_edge.end.position
                                        p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                                        p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                                        # Mid point of lintel
                                        v=p2.vector_to p3
                                        v.length=v.length/2.0
                                        mid=p2.offset(v)
                                        # Opening width
                                        v_norm=org_face.normal
                                        touch=model.raytest([mid,v_norm])
                                        if touch
                                          same_object=true
                                          hitpoint=touch[0]
                                          hit_obj=touch[1]
                                          if hit_obj.length>1
                                            hit_face=hit_obj.last
                                            hit_parent=hit_obj[0]
                                            if not hit_parent.entities.include? org_face
                                              same_object=false
                                            end
                                            else
                                            hit_parent=hit_obj.last
                                            hit_face=hit_obj.last
                                          end
                                          width=mid.distance hitpoint
                                          if width > 200
                                            go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                            return nil if go==2
                                          end
                                          case hit_parent.typename
                                            when "Face"
                                              if org_face.normal!=hit_face.normal.reverse
                                                UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                                return nil
                                              end
                                            else
                                              if same_object==false
                                                UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                                return
                                              end
                                          end
                                        else
                                          UI.messagebox("No opposite wall to connect lintel.")
                                          return nil
                                        end
                                        
                                        new_face=entities.add_face p1,p2,p4,p3
                                        if touch and same_object==true
                                          v2=new_face.normal
                                          v2.length=width
                                          new_face.pushpull width
                                          else
                                          UI.messagebox("Cannot pushpull lintel.")
                                        end
                                        
                                        #Redraw these fucking remaining edges to better kill them
                                        e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                        e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                        e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                        e1.erase!
                                        e2.erase!
                                        e3.erase!
                                      
                                        if type=="window"
                                          # New face of sill
                                          p1=bottom_edge.start.position
                                          p2=bottom_edge.end.position
                                          p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                                          p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                                          # Mid point of sill
                                          v=p2.vector_to p3
                                          v.length=v.length/2.0
                                          mid=p2.offset(v)
                                          # Opening width
                                          touch=model.raytest([mid,v_norm])
                                          if touch
                                            same_object=true
                                            hitpoint=touch[0]
                                            hit_obj=touch[1]
                                            if hit_obj.length>1
                                              hit_face=hit_obj.last
                                              hit_parent=hit_obj[0]
                                              #if not hit_parent.entities.include? org_face
                                                #same_object=false
                                              #end
                                            else
                                              hit_parent=hit_obj.last
                                              hit_face=hit_obj.last
                                            end
                                          width=mid.distance hitpoint
                                          if width > 200
                                            go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                            return nil if go==2
                                          end
                                          case hit_parent.typename
                                            when "Face"
                                              if v_norm!=hit_face.normal.reverse
                                                UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                                return nil
                                              end
                                            else
                                              if same_object==false
                                                UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                                return
                                              end
                                          end
                                        else
                                          UI.messagebox("No opposite wall to connect linter.")
                                          return nil
                                        end
                                        
                                        new_face=entities.add_face p1,p2,p4,p3
                                        if touch and same_object==true
                                          v2=new_face.normal
                                          v2.length=width
                                          new_face.pushpull width
                                          else
                                          UI.messagebox("Cannot pushpull sill.")
                                        end
                                        
                                        #Redraw these fucking remaining edges to better kill them
                                        e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                        e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                        e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                        e1.erase!
                                        e2.erase!
                                        e3.erase!
                                      
                                        end # if window
                                        model.commit_operation
                                      end
                                      
                                      def dbe_door_height
                                      	@dbe_door_height=2.m if not @dbe_door_height
                                      	prompt=["Door height: "]
                                      	value=[@dbe_door_height]
                                      	results=inputbox prompt,value,"Door height"
                                      	puts results.inspect
                                      	return false if !results
                                      	@dbe_door_height=results[0]
                                      
                                      end
                                      
                                      def dbe_window_height
                                      	@dbe_window_height=135.cm if not @dbe_window_height
                                      	@dbe_sill_height=1.m if not @dbe_sill_height
                                      	prompts=["Sill height:  ","Window height:  "]
                                      	values=[@dbe_sill_height,@dbe_window_height]
                                      	results=inputbox prompts,values,"Window heights"
                                      	return false if !results
                                      	@dbe_sill_height=results[0]
                                      	@dbe_window_height=results[1]
                                      end
                                      
                                      def valid_door_selection
                                        s=Sketchup.active_model.selection
                                        return false if s.length!=1
                                        return false if s[0].typename!="Face"
                                        return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                                        return false  if s[0].outer_loop.edges.length != 4
                                        return true
                                      end
                                      
                                      #----------------------------------------------------------------------------
                                      # add menu items
                                      if !file_loaded?(__FILE__ )
                                        dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                                        dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                                        dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                                        dbe_menu.add_separator
                                        
                                         # Context menu
                                          UI.add_context_menu_handler do |menu|
                                              if( valid_door_selection )
                                              		menu.add_separator
                                                  menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                                                  menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                                                  menu.add_separator
                                              end
                                          end
                                      end
                                      
                                      file_loaded(__FILE__ )
                                      
                                      
                                      

                                      DB

                                      guanjinG 1 Reply Last reply Reply Quote 0
                                      • guanjinG Offline
                                        guanjin @Didier Bur
                                        last edited by

                                        @Didier-Bur
                                        It seems that no one has fixed this plugin😞

                                        I come from China, is to learn

                                        TIGT 1 Reply Last reply Reply Quote 0
                                        • TIGT Offline
                                          TIG Moderator @guanjin
                                          last edited by

                                          @guanjin
                                          It doesn't work in v2024 [various errors], e.g.

                                          Error: #<NoMethodError: undefined method 'index' for {#Sketchup::Edge:0x0000019daaeab1b0=>0.0, #Sketchup::Edge:0x0000019daaeab160=>39.37007874015748}:Hash>
                                          C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 100:in 'dbe_by_embrasure'
                                          C:/Users/TIG/AppData/Roaming/SketchUp/SketchUp 2024/SketchUp/Plugins/GEIS_door_lintel2.rb: 274:in `block in <top (required)>'

                                          @Didier-Bur also obfuscates his code, so without arduously repacking it back into RB code it'd be difficult to say what the issues are...

                                          TIG

                                          1 Reply Last reply Reply Quote 0
                                          • guanjinG Offline
                                            guanjin
                                            last edited by

                                            So many experts, no one can fix this plugin
                                            The forum is no longer the same as before

                                            I come from China, is to learn

                                            1 Reply Last reply Reply Quote -2
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