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    [Plugin] Door-Lintel Update + Window-Sill

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    • pbacotP Offline
      pbacot
      last edited by

      It's been a while since I used this tool and it looks like interest in it has dropped off judging by the activity here. What other methods have people been using? I have been working with solid groups more and components, but sometime I just want to use something like this. There are some drawbacks to the tool at present:

      I cannot make a shortcut key command operate the tool. Nothing happens. So it is slow if you are doing a lot of doors, pulling down the menus each time. Also I have found if you preselect the embrasures, you can work them all one by one by selecting the tool over and over. I wonder if the tool could be set to work on multiple instances in one command.

      The tool would also be enhanced by having an active phase, with a toolbar. Then just clicking on an embrasure would perform the preset lintel. That would be the quickest use.

      I sometimes get an error message that the maximum door height is exceeded. It has no relationship to the drawing that I can see. Then I cannot use the tool until I reduce the door height then set it back up again where I want it. I thought I might look at adjusting the script, but it's encoded.

      Windows are set by sill and window size. It seems to me that convention would make it appropriate to set window head height and window size instead. Then adjusting for a different window would usually take only one input as window heads are usually constant in a building.

      This tool works well and cleanly. It's helpful if you have imported CAD wall lines that already have openings. Probably has other uses in joining shapes. Thanks, Peter

      MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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      • S Offline
        SUFractal
        last edited by

        @pbacot said:

        It's been a while since I used this tool and it looks like interest in it has dropped off judging by the activity here. What other methods have people been using? I have been working with solid groups more and components, but sometime I just want to use something like this. There are some drawbacks to the tool at present:

        I cannot make a shortcut key command operate the tool. Nothing happens. So it is slow if you are doing a lot of doors, pulling down the menus each time. Also I have found if you preselect the embrasures, you can work them all one by one by selecting the tool over and over. I wonder if the tool could be set to work on multiple instances in one command.

        The tool would also be enhanced by having an active phase, with a toolbar. Then just clicking on an embrasure would perform the preset lintel. That would be the quickest use.

        I sometimes get an error message that the maximum door height is exceeded. It has no relationship to the drawing that I can see. Then I cannot use the tool until I reduce the door height then set it back up again where I want it. I thought I might look at adjusting the script, but it's encoded.

        Windows are set by sill and window size. It seems to me that convention would make it appropriate to set window head height and window size instead. Then adjusting for a different window would usually take only one input as window heads are usually constant in a building.

        This tool works well and cleanly. It's helpful if you have imported CAD wall lines that already have openings. Probably has other uses in joining shapes. Thanks, Peter

        Just discovered this plugin this morning ... very handy when importing a plan drawing in CAD as you suggested. I agree with your comments about some minor tweaking.

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        • A Offline
          ArCAD-UK
          last edited by

          @pbacot said:

          It's been a while since I used this tool and it looks like interest in it has dropped off judging by the activity here. What other methods have people been using?

          I recently discovered TIG's Hole Punching tool...
          http://forums.sketchucation.com/viewtopic.php?t=30846
          which could work as a more efficient alternative depending on your components and objectives.

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          • pbacotP Offline
            pbacot
            last edited by

            Thanks for the note. I haven't been using that method, though I have looked at the plugin a few times. I'll look into it.

            MacOSX MojaveSketchUp Pro v19 Twilight v2 Thea v3 PowerCADD

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            • TIGT Offline
              TIG Moderator
              last edited by

              Didier has agreed that I might update some of his Plugins in the PluginStore.
              Please get the latest v2014/2015 compatible version from the PluginStore http://sketchucation.com/pluginstore?pln=door_lintel

              TIG

              guanjinG 1 Reply Last reply Reply Quote 0
              • jujuJ Offline
                juju
                last edited by

                @tig said:

                Didier has agreed that I might update some of his Plugins in the PluginStore.
                Please get the latest version from the PluginStore

                following the download button doesn't take me to the correct page, also, if I search the pluginstore, either by author or by plugin name it does not show this plugin

                is it an error there or on my machine somehow?

                Save the Earth, it's the only planet with chocolate.

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                • KrisidiousK Offline
                  Krisidious
                  last edited by

                  thanks for doing this Tig...

                  By: Kristoff Rand
                  Home DesignerUnique House Plans

                  1 Reply Last reply Reply Quote 0
                  • TIGT Offline
                    TIG Moderator
                    last edited by

                    Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
                    NOW its Download link should work !
                    😳

                    TIG

                    1 Reply Last reply Reply Quote 0
                    • KrisidiousK Offline
                      Krisidious
                      last edited by

                      It was gone when I went to look, but after a few seconds it was there.

                      By: Kristoff Rand
                      Home DesignerUnique House Plans

                      1 Reply Last reply Reply Quote 0
                      • P Offline
                        pankaj_tamore
                        last edited by

                        Dear Didier Bur,

                        This so magical very easy to use and give incredible result. because it saves lot of time which is consumed by conventional method(which is very cumbersome) of putting doors And windows. your this plug-in has put an end on that ordeal of deleting every single vertical and horizontal line on faces of walls, which very irritating thank you very much and keep it up!

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                        • jujuJ Offline
                          juju
                          last edited by

                          @tig said:

                          Sorry, but although I had updated the RBZ I forgot to click 'Publish' in the PluginStore Dev-page...
                          NOW its Download link should work !
                          😳

                          EXCELLENT! THX

                          Save the Earth, it's the only planet with chocolate.

                          1 Reply Last reply Reply Quote 0
                          • halroachH Offline
                            halroach
                            last edited by

                            This plugin is wonderful!
                            Does it work within a component? It seems to work for me only when it's in the "open!?"

                            FlexTools - Super Quick Windows, Doors, Slats...

                            1 Reply Last reply Reply Quote 0
                            • S Offline
                              SyahirXIII
                              last edited by

                              I have been trying to use it using Profile Builder 3 , it seems to have some kind of problem detecting rectangular vertical face.


                              Dont work here


                              But it seems to work here

                              1 Reply Last reply Reply Quote 0
                              • Didier BurD Offline
                                Didier Bur
                                last edited by

                                Hi syahirXIII,

                                The message shown on your image pops up when the reveal's face loop is made of more than 4 edges.
                                Please check if this is the case on the face that doesn't work.
                                Regards

                                4 edges.jpg

                                DB

                                guanjinG 1 Reply Last reply Reply Quote 0
                                • guanjinG Offline
                                  guanjin @TIG
                                  last edited by

                                  @TIG
                                  hello
                                  This plugin doesn't seem to support sketchup2024
                                  A very suitable plugin, can you fix it working on sketchup024?
                                  thanks

                                  I come from China, is to learn

                                  1 Reply Last reply Reply Quote 0
                                  • guanjinG Offline
                                    guanjin @Didier Bur
                                    last edited by

                                    @Didier-Bur
                                    hello
                                    This plugin doesn't seem to support sketchup2024
                                    A very suitable plugin, can you fix it working on sketchup024?
                                    thanks

                                    I come from China, is to learn

                                    1 Reply Last reply Reply Quote 1
                                    • N Offline
                                      naealmeida Newcomers
                                      last edited by

                                      Hello! Can you update the plugin for the new skecthup 2024 please

                                      1 Reply Last reply Reply Quote 0
                                      • A Offline
                                        aricfish
                                        last edited by

                                        Hi All,

                                        Is this plugin working in 2024 sketchup? Huge time saver but not working for me in newest version.

                                        Didier BurD 1 Reply Last reply Reply Quote 0
                                        • Didier BurD Offline
                                          Didier Bur @aricfish
                                          last edited by

                                          @ SU2024 and Door-Lintel users:

                                          Hi,
                                          I don't have SU2024 installed on my PC.
                                          Maybe some developer (TIG ?) will update the plugin ?
                                          So here it is.

                                          Regards,

                                          # Name :          door_lintel
                                          # Description :   Draws a lintel above door between wall sides, and window as well
                                          # Author :        D. Bur
                                          # Usage :         select face and "Door by reveal" in context menu
                                          # Date :          May 2008
                                          # Type :          Tool
                                          # History:        1.0 (May 2008) - first version
                                          #                 1.1 (May 2008) - window added 
                                          
                                          require 'sketchup.rb'
                                          
                                          # f=Sketchup.active_model.selection[0]
                                          
                                          def trad(word)
                                          	# tStrings = [["Door" "Porte"],["Window" "Fenetre"]]
                                          	tStrings={ "Door" => "Porte", "Window" => "Fenêtre"}
                                          	return word if Sketchup.get_locale != "fr"
                                          	return tStrings[word]
                                          end
                                          
                                          def dbe_by_embrasure(type)
                                          	model=Sketchup.active_model
                                          	entities=Sketchup.active_model.active_entities
                                          	@dbe_door_height=2.m if not @dbe_door_height
                                          	@dbe_window_height=135.cm if not @dbe_window_height
                                          	@dbe_sill_height=1.m if not @dbe_sill_height
                                          	org_face=model.selection[0]
                                            
                                          	model.start_operation "Door-window by reveal"
                                            
                                          	  if model.selection.empty?
                                          		UI.messagebox("Empty selection: please select a vertical face.")
                                          		return
                                          	end
                                          	if (model.selection.length !=1) 
                                          		UI.messagebox("Please select only ONE vertical face.")
                                          		return
                                          	end
                                          	if  (model.selection[0].class != Sketchup::Face)
                                          		UI.messagebox("Please select a vertical face.")
                                          		return
                                          	end
                                          	if org_face.normal.z>1e-012 or org_face.normal.z<-1e-012
                                          		UI.messagebox("Please select a VERTICAL face.")
                                          		return
                                          	 end
                                          	
                                          	if org_face.outer_loop.edges.length != 4
                                          		UI.messagebox("Please select a RECTANGULAR vertical face.")
                                          		return
                                          	 end
                                          	 
                                          	 # Parse edges
                                          	edges=org_face.edges
                                          	@verticals={}
                                          	@horizontals={}
                                          	
                                          	edges.each do |e|
                                          		if e.start.position.z==e.end.position.z
                                          			@horizontals[e]=e.start.position.z
                                          		else
                                          			@verticals[e]=e.start.position.distance e.end.position
                                          		end
                                          	end
                                          	
                                          	# Dialog
                                          	#puts "type " + type.inspect
                                          	if type=="door"
                                          		return if !dbe_door_height()
                                          	else
                                          		return if !dbe_window_height()
                                          	end
                                          	
                                          	# heights control
                                          	if type=="door"
                                          		height_ok=false
                                          		until height_ok
                                          			if @dbe_door_height<@verticals.values.max #or (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                                          				height_ok =true
                                          			else
                                          				UI.messagebox("Incorrect height for this door.\nPlease set it to a lower value than " +@verticals.values.max.to_s)
                                          				return if !dbe_door_height()
                                          			end
                                          		end
                                          	end
                                          	
                                          	if type=="window"
                                          		heights_ok=false
                                          		until heights_ok
                                          			if (@dbe_sill_height+@dbe_window_height)<@verticals.values.max
                                          				heights_ok =true
                                          			else
                                          				UI.messagebox("Incorrect heights for this windows.\nSum of sill and window heights should'nt exceed "  + @verticals.values.max.to_s)
                                          				return if !dbe_window_height()
                                          			end
                                          		end
                                          	end
                                          	
                                            # Highest edge & lintel height
                                            high_edge=@horizontals.index(@horizontals.values.max)
                                            bottom_edge=@horizontals.index(@horizontals.values.min)
                                            lintel_height=@verticals.values.max-@dbe_door_height if type=="door"
                                            lintel_height=@verticals.values.max-(@dbe_window_height+@dbe_sill_height) if type=="window"
                                            # New face of lintel
                                            p1=high_edge.start.position
                                            p2=high_edge.end.position
                                            p3=Geom::Point3d.new(p1.x,p1.y,(p1.z-lintel_height))
                                            p4=Geom::Point3d.new(p2.x,p2.y,(p2.z-lintel_height))
                                            # Mid point of lintel
                                            v=p2.vector_to p3
                                            v.length=v.length/2.0
                                            mid=p2.offset(v)
                                            # Opening width
                                            v_norm=org_face.normal
                                            touch=model.raytest([mid,v_norm])
                                            if touch
                                              same_object=true
                                              hitpoint=touch[0]
                                              hit_obj=touch[1]
                                              if hit_obj.length>1
                                                hit_face=hit_obj.last
                                                hit_parent=hit_obj[0]
                                                if not hit_parent.entities.include? org_face
                                                  same_object=false
                                                end
                                                else
                                                hit_parent=hit_obj.last
                                                hit_face=hit_obj.last
                                              end
                                              width=mid.distance hitpoint
                                              if width > 200
                                                go=UI.messagebox("Suspicious door width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                                return nil if go==2
                                              end
                                              case hit_parent.typename
                                                when "Face"
                                                  if org_face.normal!=hit_face.normal.reverse
                                                    UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                                    return nil
                                                  end
                                                else
                                                  if same_object==false
                                                    UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                                    return
                                                  end
                                              end
                                            else
                                              UI.messagebox("No opposite wall to connect lintel.")
                                              return nil
                                            end
                                            
                                            new_face=entities.add_face p1,p2,p4,p3
                                            if touch and same_object==true
                                              v2=new_face.normal
                                              v2.length=width
                                              new_face.pushpull width
                                              else
                                              UI.messagebox("Cannot pushpull lintel.")
                                            end
                                            
                                            #Redraw these fucking remaining edges to better kill them
                                            e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                            e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                            e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                            e1.erase!
                                            e2.erase!
                                            e3.erase!
                                          
                                            if type=="window"
                                              # New face of sill
                                              p1=bottom_edge.start.position
                                              p2=bottom_edge.end.position
                                              p3=Geom::Point3d.new(p1.x,p1.y,(p1.z+@dbe_sill_height))
                                              p4=Geom::Point3d.new(p2.x,p2.y,(p2.z+@dbe_sill_height))
                                              # Mid point of sill
                                              v=p2.vector_to p3
                                              v.length=v.length/2.0
                                              mid=p2.offset(v)
                                              # Opening width
                                              touch=model.raytest([mid,v_norm])
                                              if touch
                                                same_object=true
                                                hitpoint=touch[0]
                                                hit_obj=touch[1]
                                                if hit_obj.length>1
                                                  hit_face=hit_obj.last
                                                  hit_parent=hit_obj[0]
                                                  #if not hit_parent.entities.include? org_face
                                                    #same_object=false
                                                  #end
                                                else
                                                  hit_parent=hit_obj.last
                                                  hit_face=hit_obj.last
                                                end
                                              width=mid.distance hitpoint
                                              if width > 200
                                                go=UI.messagebox("Suspicious window width found: " + width.to_s + "\nProceed ?",MB_OKCANCEL)
                                                return nil if go==2
                                              end
                                              case hit_parent.typename
                                                when "Face"
                                                  if v_norm!=hit_face.normal.reverse
                                                    UI.messagebox("Opposite reveal not parallel to selected face. Aborting...")
                                                    return nil
                                                  end
                                                else
                                                  if same_object==false
                                                    UI.messagebox("Cannot find opposite wall,\nobstructive "+hit_parent.typename+" found on layer "+hit_parent.layer.name+ ".\nPlease hide it and retry.")
                                                    return
                                                  end
                                              end
                                            else
                                              UI.messagebox("No opposite wall to connect linter.")
                                              return nil
                                            end
                                            
                                            new_face=entities.add_face p1,p2,p4,p3
                                            if touch and same_object==true
                                              v2=new_face.normal
                                              v2.length=width
                                              new_face.pushpull width
                                              else
                                              UI.messagebox("Cannot pushpull sill.")
                                            end
                                            
                                            #Redraw these fucking remaining edges to better kill them
                                            e1=entities.add_line(p1.offset(v2),p2.offset(v2))
                                            e2=entities.add_line(p1.offset(v2),p3.offset(v2))
                                            e3=entities.add_line(p2.offset(v2),p4.offset(v2))
                                            e1.erase!
                                            e2.erase!
                                            e3.erase!
                                          
                                            end # if window
                                            model.commit_operation
                                          end
                                          
                                          def dbe_door_height
                                          	@dbe_door_height=2.m if not @dbe_door_height
                                          	prompt=["Door height: "]
                                          	value=[@dbe_door_height]
                                          	results=inputbox prompt,value,"Door height"
                                          	puts results.inspect
                                          	return false if !results
                                          	@dbe_door_height=results[0]
                                          
                                          end
                                          
                                          def dbe_window_height
                                          	@dbe_window_height=135.cm if not @dbe_window_height
                                          	@dbe_sill_height=1.m if not @dbe_sill_height
                                          	prompts=["Sill height:  ","Window height:  "]
                                          	values=[@dbe_sill_height,@dbe_window_height]
                                          	results=inputbox prompts,values,"Window heights"
                                          	return false if !results
                                          	@dbe_sill_height=results[0]
                                          	@dbe_window_height=results[1]
                                          end
                                          
                                          def valid_door_selection
                                            s=Sketchup.active_model.selection
                                            return false if s.length!=1
                                            return false if s[0].typename!="Face"
                                            return false if s[0].normal.z>1e-012 or s[0].normal.z<-1e-012
                                            return false  if s[0].outer_loop.edges.length != 4
                                            return true
                                          end
                                          
                                          #----------------------------------------------------------------------------
                                          # add menu items
                                          if !file_loaded?(__FILE__ )
                                            dbe_menu=UI.menu("Tools").add_submenu("Door/Window by reveal")
                                            dbe_menu.add_item("Door") { dbe_by_embrasure "door"}
                                            dbe_menu.add_item("Window") { dbe_by_embrasure "window" }
                                            dbe_menu.add_separator
                                            
                                             # Context menu
                                              UI.add_context_menu_handler do |menu|
                                                  if( valid_door_selection )
                                                  		menu.add_separator
                                                      menu.add_item("Door by reveal") { dbe_by_embrasure "door" }
                                                      menu.add_item("Window by reveal") { dbe_by_embrasure "window" }
                                                      menu.add_separator
                                                  end
                                              end
                                          end
                                          
                                          file_loaded(__FILE__ )
                                          
                                          
                                          

                                          DB

                                          guanjinG 1 Reply Last reply Reply Quote 0
                                          • guanjinG Offline
                                            guanjin @Didier Bur
                                            last edited by

                                            @Didier-Bur
                                            It seems that no one has fixed this plugin😞

                                            I come from China, is to learn

                                            TIGT 1 Reply Last reply Reply Quote 0
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