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    • HieruH Offline
      Hieru
      last edited by

      I thought as much. Since no two meshes will be the same, it probably means you would need some kind of AI to interpret how something is subdivided.

      www.davidhier.co.uk

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      • thomthomT Offline
        thomthom
        last edited by

        Yea, it would be too complex to code understanding of such asymmetric mesh I'm afraid.

        Thomas Thomassen β€” SketchUp Monkey & Coding addict
        List of my plugins and link to the CookieWare fund

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        • vanpiV Offline
          vanpi
          last edited by

          I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.


          car rim

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          • HornOxxH Offline
            HornOxx
            last edited by

            πŸ‘ πŸ‘ Congratulations! - this is a clean and accurate work, a very complex shape and nice as well! πŸ˜„
            could you please show the raw geometry as well?

            never trust a skinny cook

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            • vanpiV Offline
              vanpi
              last edited by

              Timelapse video of modeling : https://youtu.be/VFQd16gp2e0

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              • HornOxxH Offline
                HornOxx
                last edited by

                @vanpi said:

                Timelapse video of modeling...
                πŸ‘ πŸ‘ πŸ˜„ & Thanks!

                never trust a skinny cook

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                • thomthomT Offline
                  thomthom
                  last edited by

                  @vanpi said:

                  I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.

                  Very nice! I'm happy to hear that workflow from other software packages could be transferred into SketchUp.

                  Thomas Thomassen β€” SketchUp Monkey & Coding addict
                  List of my plugins and link to the CookieWare fund

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                  • O Offline
                    optimaforever
                    last edited by

                    Really cool timelapse!
                    I see you have the same issues as me with autofolds and mirrors (delete, remirror, redelete, reremirror, etc.). And to flatten faces you use scale?

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                    • HornOxxH Offline
                      HornOxx
                      last edited by

                      An old and popular German board game
                      "Mensch Γ€rgere Dich nicht"
                      A not so complicated SubD task - I know πŸ˜‰ just a little Saturday afternoon exercise
                      (below I share the step by step model of the cube at least)


                      Board Game Render 1600.jpg


                      Q1.skp

                      never trust a skinny cook

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                      • thomthomT Offline
                        thomthom
                        last edited by

                        We call it "Ludo" πŸ˜„

                        Thomas Thomassen β€” SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • HornOxxH Offline
                          HornOxx
                          last edited by

                          πŸ˜„ thanks fpr that info Thomas & sorry for the German claim - I thought it was like this

                          never trust a skinny cook

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                          • thomthomT Offline
                            thomthom
                            last edited by

                            I don't doubt it's of German origin. But I found it amusing that the titles were so different πŸ˜„
                            Though... I don't quite "get" the German name...

                            Thomas Thomassen β€” SketchUp Monkey & Coding addict
                            List of my plugins and link to the CookieWare fund

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                            • F Offline
                              faust07
                              last edited by

                              Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.

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                              • L Offline
                                L i am
                                last edited by

                                @panixia said:

                                just a silly mushroom for now.. πŸ˜„
                                i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that.. ❓

                                [attachment=0:11dst34w]<!-- ia0 -->silly mushroom.JPG<!-- ia0 -->[/attachment:11dst34w]

                                Hi panixia, are those mushrooms 'infected'
                                😎

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                                • panixiaP Offline
                                  panixia
                                  last edited by

                                  @l i am said:

                                  Hi panixia, are those mushrooms 'infected'
                                  😎

                                  🀣 🀣 🀣

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                                  • HornOxxH Offline
                                    HornOxx
                                    last edited by

                                    @thomthom said:

                                    I don't doubt it's of German origin. But I found it amusing that the titles were so different πŸ˜„ Though... I don't quite "get" the German name...
                                    there is always something to learn πŸ˜„ actually, Ludo found its way to here over England (named "Ludo" there as well) and came from India original. Our tiltle "Mensch Γ€rgere Dich nicht" means slomething like ""People don't tease you" or "Man, donΒ΄t get annoyed/enraged" which is a funny title because the man on the box cover is very annoyed obviously πŸ˜„

                                    @faust07 said:

                                    Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.
                                    Thank you Faust and yes you're right - now the right season for this kind of games is starting! - very real, analog "Brett" hard


                                    GameBox.jpg

                                    never trust a skinny cook

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                                    • boofredlayB Offline
                                      boofredlay
                                      last edited by

                                      A quickie SubD pumpkin on Halloween.


                                      Pumpkin 1.jpg


                                      Pumpkin 2.jpg


                                      Pumpkin 3.jpg

                                      http://www.coroflot.com/boofredlay

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                                      • HornOxxH Offline
                                        HornOxx
                                        last edited by

                                        πŸ˜› Great SubD-scetch Eric - and just in time !!

                                        http://www.freeclipartpics.com/images/pumpkin-smile.gif

                                        never trust a skinny cook

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                                        • alsomarA Offline
                                          alsomar Extension Creator
                                          last edited by

                                          Hello pals πŸ˜„
                                          I've modeled an abstract shape made with SUbD and Vertex Tools. Then I've played a little with that shape to get a tunnel. Here's the process:

                                          Here you can see some standart views of the original shape.

                                          https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_01.jpg

                                          Then I've copied and rotated the shape. That's how I get the first ring of the tunnel.

                                          https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_02.jpg

                                          Here's a couple of iso views of the first ring.

                                          https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_03.jpg

                                          https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_04.jpg

                                          I've copied the ring several times using symmetries to create the tunnel.

                                          https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_05.jpg

                                          https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_06.jpg

                                          Once the tunnel is created, the space generated is pretty nice. These two pics were taken inside the tunnel. The second one is subdivided with SUbD.

                                          https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_11.jpg

                                          https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_12.jpg

                                          Finally, here's an animation through the tunnel.

                                          Alejandro Soriano Visuals Β· All my links

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                                          • HornOxxH Offline
                                            HornOxx
                                            last edited by

                                            πŸ‘ 😲 - this is a most impressive geometry exercise and the fly-through effect in the video: just overwhelming! Thanks for this wonderful contribution!
                                            (no idea how you made the curved origin geometry, so this fits together as a loop ? πŸ˜„ )

                                            never trust a skinny cook

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