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    • thomthomT Offline
      thomthom
      last edited by

      @cuttingedge said:

      its been my practice to subdivide, and yes exploding at times, quadifying autofolded faces (takes a long time dealing with the diagonals).. It can be a pain with complicated meshes ๐Ÿ˜ž. .. Even with perfectly done quads can all of a sudden triagulate when you toggle subd.

      SUbD will preserve quads from the original mesh. You will only see triangles if you have n-gons. (Note that quads from SUbD's process will be triangulated internally. But you can use QFT to toggle off triangulation of coplanar faces.

      @cuttingedge said:

      I wish autofold can be totally disabled..and wish loops can be moved by dragging instead of adding and removing...

      AutoFold cannot be disabled because it kicks in when a planar face is transformed such that the points are no longer planar. There is no way around that

      I second your wish for better loop adjustment control. A while back I did start on experimenting with better tools for that. Not complete, but there is an Offset Loop tool in latest QFT. (Though that's only for inserting new ones. Being able to move existing ones would be nice.)

      @hieru said:

      Would it be possible to have a tool similar to crease, where you select two loops and SUbD doesnโ€™t subdivide between those points?

      Thinking about it, that sounds almost impossible to implement....just throwing it out there.

      SUbD is using OpenSubdiv for the subdivision process - I don't have that kind of control Also the algorithm wouldn't be able to cope with exceptions like that.

      Thomas Thomassen โ€” SketchUp Monkey & Coding addict
      List of my plugins and link to the CookieWare fund

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      • HieruH Offline
        Hieru
        last edited by

        I thought as much. Since no two meshes will be the same, it probably means you would need some kind of AI to interpret how something is subdivided.

        www.davidhier.co.uk

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        • thomthomT Offline
          thomthom
          last edited by

          Yea, it would be too complex to code understanding of such asymmetric mesh I'm afraid.

          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • vanpiV Offline
            vanpi
            last edited by

            I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.


            car rim

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            • HornOxxH Offline
              HornOxx
              last edited by

              ๐Ÿ‘ ๐Ÿ‘ Congratulations! - this is a clean and accurate work, a very complex shape and nice as well! ๐Ÿ˜„
              could you please show the raw geometry as well?

              never trust a skinny cook

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              • vanpiV Offline
                vanpi
                last edited by

                Timelapse video of modeling : https://youtu.be/VFQd16gp2e0

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                • HornOxxH Offline
                  HornOxx
                  last edited by

                  @vanpi said:

                  Timelapse video of modeling...
                  ๐Ÿ‘ ๐Ÿ‘ ๐Ÿ˜„ & Thanks!

                  never trust a skinny cook

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                  • thomthomT Offline
                    thomthom
                    last edited by

                    @vanpi said:

                    I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.

                    Very nice! I'm happy to hear that workflow from other software packages could be transferred into SketchUp.

                    Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                    List of my plugins and link to the CookieWare fund

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                    • O Offline
                      optimaforever
                      last edited by

                      Really cool timelapse!
                      I see you have the same issues as me with autofolds and mirrors (delete, remirror, redelete, reremirror, etc.). And to flatten faces you use scale?

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                      • HornOxxH Offline
                        HornOxx
                        last edited by

                        An old and popular German board game
                        "Mensch รคrgere Dich nicht"
                        A not so complicated SubD task - I know ๐Ÿ˜‰ just a little Saturday afternoon exercise
                        (below I share the step by step model of the cube at least)


                        Board Game Render 1600.jpg


                        Q1.skp

                        never trust a skinny cook

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                        • thomthomT Offline
                          thomthom
                          last edited by

                          We call it "Ludo" ๐Ÿ˜„

                          Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                          List of my plugins and link to the CookieWare fund

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                          • HornOxxH Offline
                            HornOxx
                            last edited by

                            ๐Ÿ˜„ thanks fpr that info Thomas & sorry for the German claim - I thought it was like this

                            never trust a skinny cook

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                            • thomthomT Offline
                              thomthom
                              last edited by

                              I don't doubt it's of German origin. But I found it amusing that the titles were so different ๐Ÿ˜„
                              Though... I don't quite "get" the German name...

                              Thomas Thomassen โ€” SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • F Offline
                                faust07
                                last edited by

                                Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.

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                                • L Offline
                                  L i am
                                  last edited by

                                  @panixia said:

                                  just a silly mushroom for now.. ๐Ÿ˜„
                                  i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that.. โ“

                                  [attachment=0:11dst34w]<!-- ia0 -->silly mushroom.JPG<!-- ia0 -->[/attachment:11dst34w]

                                  Hi panixia, are those mushrooms 'infected'
                                  ๐Ÿ˜Ž

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                                  • panixiaP Offline
                                    panixia
                                    last edited by

                                    @l i am said:

                                    Hi panixia, are those mushrooms 'infected'
                                    ๐Ÿ˜Ž

                                    ๐Ÿคฃ ๐Ÿคฃ ๐Ÿคฃ

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                                    • HornOxxH Offline
                                      HornOxx
                                      last edited by

                                      @thomthom said:

                                      I don't doubt it's of German origin. But I found it amusing that the titles were so different ๐Ÿ˜„ Though... I don't quite "get" the German name...
                                      there is always something to learn ๐Ÿ˜„ actually, Ludo found its way to here over England (named "Ludo" there as well) and came from India original. Our tiltle "Mensch รคrgere Dich nicht" means slomething like ""People don't tease you" or "Man, donยดt get annoyed/enraged" which is a funny title because the man on the box cover is very annoyed obviously ๐Ÿ˜„

                                      @faust07 said:

                                      Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.
                                      Thank you Faust and yes you're right - now the right season for this kind of games is starting! - very real, analog "Brett" hard


                                      GameBox.jpg

                                      never trust a skinny cook

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                                      • boofredlayB Offline
                                        boofredlay
                                        last edited by

                                        A quickie SubD pumpkin on Halloween.


                                        Pumpkin 1.jpg


                                        Pumpkin 2.jpg


                                        Pumpkin 3.jpg

                                        http://www.coroflot.com/boofredlay

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                                        • HornOxxH Offline
                                          HornOxx
                                          last edited by

                                          ๐Ÿ˜› Great SubD-scetch Eric - and just in time !!

                                          http://www.freeclipartpics.com/images/pumpkin-smile.gif

                                          never trust a skinny cook

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                                          • alsomarA Offline
                                            alsomar Extension Creator
                                            last edited by

                                            Hello pals ๐Ÿ˜„
                                            I've modeled an abstract shape made with SUbD and Vertex Tools. Then I've played a little with that shape to get a tunnel. Here's the process:

                                            Here you can see some standart views of the original shape.

                                            https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_01.jpg

                                            Then I've copied and rotated the shape. That's how I get the first ring of the tunnel.

                                            https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_02.jpg

                                            Here's a couple of iso views of the first ring.

                                            https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_03.jpg

                                            https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_04.jpg

                                            I've copied the ring several times using symmetries to create the tunnel.

                                            https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_05.jpg

                                            https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_06.jpg

                                            Once the tunnel is created, the space generated is pretty nice. These two pics were taken inside the tunnel. The second one is subdivided with SUbD.

                                            https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_11.jpg

                                            https://alejandrosoriano.xyz/wp-content/uploads/2017/11/QL_12.jpg

                                            Finally, here's an animation through the tunnel.

                                            Alejandro Soriano Visuals ยท All my links

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