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SubD examples and models

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  • T Offline
    thomthom
    last edited by 12 Oct 2017, 19:35

    Yea, due to how the SketchUp API is - SUbD have to create entities for the subdivision. At some point during development I had a small polygon optimisation in that coplanar quads was not triangulated. But that turned out to be bad for performance when doing stuff like adjusting creasins - as SketchUp's Auto-fold have too much overhead when it kicks in. Also, in order to keep the subdivided entities in sync with the control mesh I cannot omit entities.

    So as things are now you would have to optimise the subdivided mesh yourself once you are confident you won't need the control mesh any more.

    Ideally I wish I could hook directly into the viewport - intercept how instances were drawn. But alas, that's not possible with the current API.

    Thomas Thomassen — SketchUp Monkey & Coding addict
    List of my plugins and link to the CookieWare fund

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    • C Offline
      cuttingedge
      last edited by 13 Oct 2017, 07:45

      its been my practice to subdivide, and yes exploding at times, quadifying autofolded faces (takes a long time dealing with the diagonals).. It can be a pain with complicated meshes 😞. .. Even with perfectly done quads can all of a sudden triagulate when you toggle subd.

      I wish autofold can be totally disabled..and wish loops can be moved by dragging instead of adding and removing...

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      • H Offline
        Hieru
        last edited by 13 Oct 2017, 08:06

        Would it be possible to have a tool similar to crease, where you select two loops and SUbD doesn’t subdivide between those points?

        Thinking about it, that sounds almost impossible to implement....just throwing it out there.

        www.davidhier.co.uk

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        • T Offline
          thomthom
          last edited by 13 Oct 2017, 11:08

          @cuttingedge said:

          its been my practice to subdivide, and yes exploding at times, quadifying autofolded faces (takes a long time dealing with the diagonals).. It can be a pain with complicated meshes 😞. .. Even with perfectly done quads can all of a sudden triagulate when you toggle subd.

          SUbD will preserve quads from the original mesh. You will only see triangles if you have n-gons. (Note that quads from SUbD's process will be triangulated internally. But you can use QFT to toggle off triangulation of coplanar faces.

          @cuttingedge said:

          I wish autofold can be totally disabled..and wish loops can be moved by dragging instead of adding and removing...

          AutoFold cannot be disabled because it kicks in when a planar face is transformed such that the points are no longer planar. There is no way around that

          I second your wish for better loop adjustment control. A while back I did start on experimenting with better tools for that. Not complete, but there is an Offset Loop tool in latest QFT. (Though that's only for inserting new ones. Being able to move existing ones would be nice.)

          @hieru said:

          Would it be possible to have a tool similar to crease, where you select two loops and SUbD doesn’t subdivide between those points?

          Thinking about it, that sounds almost impossible to implement....just throwing it out there.

          SUbD is using OpenSubdiv for the subdivision process - I don't have that kind of control Also the algorithm wouldn't be able to cope with exceptions like that.

          Thomas Thomassen — SketchUp Monkey & Coding addict
          List of my plugins and link to the CookieWare fund

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          • H Offline
            Hieru
            last edited by 13 Oct 2017, 11:52

            I thought as much. Since no two meshes will be the same, it probably means you would need some kind of AI to interpret how something is subdivided.

            www.davidhier.co.uk

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            • T Offline
              thomthom
              last edited by 13 Oct 2017, 13:11

              Yea, it would be too complex to code understanding of such asymmetric mesh I'm afraid.

              Thomas Thomassen — SketchUp Monkey & Coding addict
              List of my plugins and link to the CookieWare fund

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              • V Offline
                vanpi
                last edited by 18 Oct 2017, 19:36

                I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.


                car rim

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                • H Offline
                  HornOxx
                  last edited by 18 Oct 2017, 19:59

                  👍 👍 Congratulations! - this is a clean and accurate work, a very complex shape and nice as well! 😄
                  could you please show the raw geometry as well?

                  never trust a skinny cook

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                  • V Offline
                    vanpi
                    last edited by 18 Oct 2017, 20:11

                    Timelapse video of modeling : https://youtu.be/VFQd16gp2e0

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                    • H Offline
                      HornOxx
                      last edited by 19 Oct 2017, 02:33

                      @vanpi said:

                      Timelapse video of modeling...
                      👍 👍 😄 & Thanks!

                      never trust a skinny cook

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                      • T Offline
                        thomthom
                        last edited by 22 Oct 2017, 14:20

                        @vanpi said:

                        I saw a lesson on modeling a car rim in a blender. I decided to repeat it in a SketchUp.

                        Very nice! I'm happy to hear that workflow from other software packages could be transferred into SketchUp.

                        Thomas Thomassen — SketchUp Monkey & Coding addict
                        List of my plugins and link to the CookieWare fund

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                        • O Offline
                          optimaforever
                          last edited by 22 Oct 2017, 15:43

                          Really cool timelapse!
                          I see you have the same issues as me with autofolds and mirrors (delete, remirror, redelete, reremirror, etc.). And to flatten faces you use scale?

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                          • H Offline
                            HornOxx
                            last edited by 27 Oct 2017, 15:55

                            An old and popular German board game
                            "Mensch ärgere Dich nicht"
                            A not so complicated SubD task - I know 😉 just a little Saturday afternoon exercise
                            (below I share the step by step model of the cube at least)


                            Board Game Render 1600.jpg


                            Q1.skp

                            never trust a skinny cook

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                            • T Offline
                              thomthom
                              last edited by 27 Oct 2017, 16:58

                              We call it "Ludo" 😄

                              Thomas Thomassen — SketchUp Monkey & Coding addict
                              List of my plugins and link to the CookieWare fund

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                              • H Offline
                                HornOxx
                                last edited by 27 Oct 2017, 17:04

                                😄 thanks fpr that info Thomas & sorry for the German claim - I thought it was like this

                                never trust a skinny cook

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                                • T Offline
                                  thomthom
                                  last edited by 27 Oct 2017, 17:19

                                  I don't doubt it's of German origin. But I found it amusing that the titles were so different 😄
                                  Though... I don't quite "get" the German name...

                                  Thomas Thomassen — SketchUp Monkey & Coding addict
                                  List of my plugins and link to the CookieWare fund

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                                  • F Offline
                                    faust07
                                    last edited by 27 Oct 2017, 22:27

                                    Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.

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                                    • L Offline
                                      L i am
                                      last edited by 28 Oct 2017, 01:13

                                      @panixia said:

                                      just a silly mushroom for now.. 😄
                                      i've a bunch of nice test model from beta which way are too heavy for sharing here i don't know if thomthom is setting a gallery or something for that.. ❓

                                      [attachment=0:11dst34w]<!-- ia0 -->silly mushroom.JPG<!-- ia0 -->[/attachment:11dst34w]

                                      Hi panixia, are those mushrooms 'infected'
                                      😎

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                                      • P Offline
                                        panixia
                                        last edited by 28 Oct 2017, 03:22

                                        @l i am said:

                                        Hi panixia, are those mushrooms 'infected'
                                        😎

                                        🤣 🤣 🤣

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                                        • H Offline
                                          HornOxx
                                          last edited by 28 Oct 2017, 09:41

                                          @thomthom said:

                                          I don't doubt it's of German origin. But I found it amusing that the titles were so different 😄 Though... I don't quite "get" the German name...
                                          there is always something to learn 😄 actually, Ludo found its way to here over England (named "Ludo" there as well) and came from India original. Our tiltle "Mensch ärgere Dich nicht" means slomething like ""People don't tease you" or "Man, don´t get annoyed/enraged" which is a funny title because the man on the box cover is very annoyed obviously 😄

                                          @faust07 said:

                                          Again a very nice illustration! The virtual representation makes me want to play the game "brett"-hard and real again.
                                          Thank you Faust and yes you're right - now the right season for this kind of games is starting! - very real, analog "Brett" hard


                                          GameBox.jpg

                                          never trust a skinny cook

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