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    Scheduled Pinned Locked Moved Animator Beta
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    • JQLJ Offline
      JQL
      last edited by

      I've seen nicer images from Unreal than Unity. Basically, lighting is better. However I've heard something about Unity having revamped their lighting... Why is it easier?

      www.casca.pt
      Visit us on facebook!

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      • ntxdaveN Offline
        ntxdave
        last edited by

        @rich o brien said:

        No point. The image sequence plays in the viewport so it would not sync with the frame rate.

        Only direct viewport recording would work.

        So, are you saying this would not work with Animator or was you animation generated with Animator?

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        • Rich O BrienR Offline
          Rich O Brien Moderator
          last edited by

          I'm saying to only way to capture the animated texture is to record the viewport.

          Exporting the animation won't export the animation applied with SKMtools.

          Download the free D'oh Book for SketchUp πŸ“–

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          • ntxdaveN Offline
            ntxdave
            last edited by

            @rich o brien said:

            I'm saying to only way to capture the animated texture is to record the viewport.

            Exporting the animation won't export the animation applied with SKMtools.

            That is what I thought you were saying. What did you use to create the animated gif?

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            • Rich O BrienR Offline
              Rich O Brien Moderator
              last edited by

              It's not a gif. It's an image sequence of pngs.

              If you google fire image sequence you get a result for them at opengameart

              You could even try for water spray to see if you can find something for your car wash

              Download the free D'oh Book for SketchUp πŸ“–

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              • S Offline
                S1919
                last edited by

                RHas any one worked with Maxwell Render and this plugin?
                Would be great to hear the workflow!

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                • fredo6F Offline
                  fredo6
                  last edited by

                  @s1919 said:

                  RHas any one worked with Maxwell Render and this plugin?
                  Would be great to hear the workflow!

                  I does not how how to contact Maxwell developers. So today, it is not interfaced with it.

                  Fredo

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                  • M Offline
                    M3one
                    last edited by

                    This is what I've been doing lately.

                    Thanks for the development

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                    • ntxdaveN Offline
                      ntxdave
                      last edited by

                      Nice animation. The sound affect adds a lot to it. πŸ˜„

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                      • T Offline
                        Treadshot A1
                        last edited by

                        Made this animation to illustrate how an action figure of mine transforms. Haven't got it properly rendered yet, but it works.

                        For reference, the action figure is Trinity.

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                        • Rich O BrienR Offline
                          Rich O Brien Moderator
                          last edited by

                          That's fab!

                          Download the free D'oh Book for SketchUp πŸ“–

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                          • pilouP Offline
                            pilou
                            last edited by

                            What a transformer! 😎

                            Frenchy Pilou
                            Is beautiful that please without concept!
                            My Little site :)

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                            • fredo6F Offline
                              fredo6
                              last edited by

                              @treadshot a1 said:

                              Made this animation to illustrate how an action figure of mine transforms. Haven't got it properly rendered yet, but it works.

                              Impressive work, both the model and the design of the animation for so many objects!

                              Fredo

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                              • chriC Offline
                                chri
                                last edited by

                                @ithil said:

                                Hi.
                                My test animation.

                                Beautiful explanation.
                                Any complex assembly should be explained like this.
                                So now,I wonder if I will not build a fireplace πŸ’š

                                Chri

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                                • ithilI Offline
                                  ithil
                                  last edited by

                                  Hi.
                                  My test animation.
                                  This instruction for installation concrete build-up fireplace

                                  PS. How I can make export a higher resolution?
                                  I was not able to export more than 1030 pixels.
                                  Usually I make a SketchUp render double the larger than needed for the video.
                                  And reduce it in the video editor. To achieve a good antialiasing
                                  https://youtu.be/qSyt4vN94VA

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                                  • S Offline
                                    shahram67
                                    last edited by

                                    @fredo6 said:

                                    I would suggest that you, dear beta testers, post (almost) finished animations under this thread (as YouTube videos).

                                    Fredo

                                    hi all
                                    this is my first animation in sketchup , i make it with animator plugin in sketchup, work by this plugin is very simple ,Making this animation an hour, I thank fredo6

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                                    • fredo6F Offline
                                      fredo6
                                      last edited by

                                      Well done. really!

                                      I may be interested by the model at some point in time, because of the hydraulic piston. Actually, this is a good sample case for more sophisticated kinematics constraints.

                                      Fredo

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                                      • T Offline
                                        Treadshot A1
                                        last edited by

                                        Here's the result of my testing with Animator v1.5b and trial Thea. Animator tested on [SU8Free Win8] and [SU8Free Win10]. Rendering achieved with Thea calling Animator, Thea settings [IR-Presto (AO) Interactive unchecked, 16 samples/px], rendered on [SU8Free Win10].

                                        Model: Data Minion Jaguar by Treadshot A1
                                        Fine print: As per trial version of Thea, Thea rendered video is set to Unlisted, uploaded solely for purpose of reporting results of beta test, and will NOT be used when Data Minion Jaguar is released to public. Natural Rendering video will be used for public release of Data Minion Jaguar, as it does not use Thea.

                                        Natural Rendering (Animator only)

                                        Thea Rendering

                                        Glitches: "Tail" part should rotate starting at 16.5 seconds. No other movements applied to "Tail", no movements referencing "Tail" geometry, "Tail" group is separate from all other components and NOT nested in any other group. Animated correctly with Natural settings; "Tail" unexpectedly moves down then snaps back into place when animated by Thea. *Note: Tail moves 180deg in Natural video, 165deg in Thea as result of trying to fix movement, angle rotated is not an error.

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                                        • ntxdaveN Offline
                                          ntxdave
                                          last edited by

                                          I like them. Obviously not you first animation. Looking forward to your next animation post.

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                                          • fredo6F Offline
                                            fredo6
                                            last edited by

                                            @treadshot a1 said:

                                            Glitches: "Tail" part should rotate starting at 16.5 seconds. No other movements applied to "Tail", no movements referencing "Tail" geometry, "Tail" group is separate from all other components and NOT nested in any other group. Animated correctly with Natural settings; "Tail" unexpectedly moves down then snaps back into place when animated by Thea. *Note: Tail moves 180deg in Natural video, 165deg in Thea as result of trying to fix movement, angle rotated is not an error.

                                            That may be an issue with Thea, as it actually 'watches' the object movements.
                                            Did you get the glitch when rendering with direct method (i.e. from Animator) or reverse method (i.e. from Thea)?

                                            Fredo

                                            PS: nice model and animation!

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