Animator Gallery
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click to watch....
interesting that TIG SKMtools works with Animator.
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Could you try rendering that with Thea Rich? Please?
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No point. The image sequence plays in the viewport so it would not sync with the frame rate.
Only direct viewport recording would work.
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Ok, thanks! Then I guess I'll wait for other kind of implementation...
I've got a certain project wich would really benefit from texture animation, particularly .exr/.hdr files for animated hdri skies.
Alas, I will probably learn Unreal engine someday.
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Unreal is some more difficult than Unity!
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I've seen nicer images from Unreal than Unity. Basically, lighting is better. However I've heard something about Unity having revamped their lighting... Why is it easier?
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@rich o brien said:
No point. The image sequence plays in the viewport so it would not sync with the frame rate.
Only direct viewport recording would work.
So, are you saying this would not work with Animator or was you animation generated with Animator?
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I'm saying to only way to capture the animated texture is to record the viewport.
Exporting the animation won't export the animation applied with SKMtools.
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@rich o brien said:
I'm saying to only way to capture the animated texture is to record the viewport.
Exporting the animation won't export the animation applied with SKMtools.
That is what I thought you were saying. What did you use to create the animated gif?
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It's not a gif. It's an image sequence of pngs.
If you google fire image sequence you get a result for them at opengameart
You could even try for water spray to see if you can find something for your car wash
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RHas any one worked with Maxwell Render and this plugin?
Would be great to hear the workflow! -
@s1919 said:
RHas any one worked with Maxwell Render and this plugin?
Would be great to hear the workflow!I does not how how to contact Maxwell developers. So today, it is not interfaced with it.
Fredo
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This is what I've been doing lately.
Thanks for the development
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Nice animation. The sound affect adds a lot to it.
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Made this animation to illustrate how an action figure of mine transforms. Haven't got it properly rendered yet, but it works.
For reference, the action figure is Trinity.
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That's fab!
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What a transformer!
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@treadshot a1 said:
Made this animation to illustrate how an action figure of mine transforms. Haven't got it properly rendered yet, but it works.
Impressive work, both the model and the design of the animation for so many objects!
Fredo
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@ithil said:
Hi.
My test animation.Beautiful explanation.
Any complex assembly should be explained like this.
So now,I wonder if I will not build a fireplaceChri
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Hi.
My test animation.
This instruction for installation concrete build-up fireplacePS. How I can make export a higher resolution?
I was not able to export more than 1030 pixels.
Usually I make a SketchUp render double the larger than needed for the video.
And reduce it in the video editor. To achieve a good antialiasing
https://youtu.be/qSyt4vN94VA
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