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  • N Offline
    ntxdave
    last edited by 6 Oct 2016, 21:45

    @rich o brien said:

    No point. The image sequence plays in the viewport so it would not sync with the frame rate.

    Only direct viewport recording would work.

    So, are you saying this would not work with Animator or was you animation generated with Animator?

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    • R Online
      Rich O Brien Moderator
      last edited by 6 Oct 2016, 21:48

      I'm saying to only way to capture the animated texture is to record the viewport.

      Exporting the animation won't export the animation applied with SKMtools.

      Download the free D'oh Book for SketchUp

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      • N Offline
        ntxdave
        last edited by 6 Oct 2016, 21:52

        @rich o brien said:

        I'm saying to only way to capture the animated texture is to record the viewport.

        Exporting the animation won't export the animation applied with SKMtools.

        That is what I thought you were saying. What did you use to create the animated gif?

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        • R Online
          Rich O Brien Moderator
          last edited by 6 Oct 2016, 22:07

          It's not a gif. It's an image sequence of pngs.

          If you google fire image sequence you get a result for them at opengameart

          You could even try for water spray to see if you can find something for your car wash

          Download the free D'oh Book for SketchUp

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          • topic:timeago-later,22 days
          • S Offline
            S1919
            last edited by 29 Oct 2016, 08:58

            RHas any one worked with Maxwell Render and this plugin?
            Would be great to hear the workflow!

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            • F Offline
              fredo6
              last edited by 29 Oct 2016, 10:15

              @s1919 said:

              RHas any one worked with Maxwell Render and this plugin?
              Would be great to hear the workflow!

              I does not how how to contact Maxwell developers. So today, it is not interfaced with it.

              Fredo

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              • topic:timeago-later,2 months
              • M Offline
                M3one
                last edited by 22 Dec 2016, 19:17

                This is what I've been doing lately.

                Thanks for the development

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                • N Offline
                  ntxdave
                  last edited by 22 Dec 2016, 21:07

                  Nice animation. The sound affect adds a lot to it. ๐Ÿ˜„

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                  • topic:timeago-later,28 days
                  • T Offline
                    Treadshot A1
                    last edited by 19 Jan 2017, 15:49

                    Made this animation to illustrate how an action figure of mine transforms. Haven't got it properly rendered yet, but it works.

                    For reference, the action figure is Trinity .

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                    • R Online
                      Rich O Brien Moderator
                      last edited by 19 Jan 2017, 16:55

                      That's fab!

                      Download the free D'oh Book for SketchUp

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                      • P Offline
                        pilou
                        last edited by 19 Jan 2017, 17:03

                        What a transformer! ๐Ÿ˜Ž

                        Frenchy Pilou
                        Is beautiful that please without concept!
                        My Little site :)

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                        • F Offline
                          fredo6
                          last edited by 19 Jan 2017, 22:27

                          @treadshot a1 said:

                          Made this animation to illustrate how an action figure of mine transforms. Haven't got it properly rendered yet, but it works.

                          Impressive work, both the model and the design of the animation for so many objects!

                          Fredo

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                          • topic:timeago-later,17 days
                          • C Offline
                            chri
                            last edited by 5 Feb 2017, 19:56

                            @ithil said:

                            Hi.
                            My test animation.

                            Beautiful explanation.
                            Any complex assembly should be explained like this.
                            So now,I wonder if I will not build a fireplace ๐Ÿ’š

                            Chri

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                            • I Offline
                              ithil
                              last edited by 7 Feb 2017, 12:43

                              Hi.
                              My test animation.
                              This instruction for installation concrete build-up fireplace

                              PS. How I can make export a higher resolution?
                              I was not able to export more than 1030 pixels.
                              Usually I make a SketchUp render double the larger than needed for the video.
                              And reduce it in the video editor. To achieve a good antialiasing
                              https://youtu.be/qSyt4vN94VA

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                              • topic:timeago-later,10 days
                              • S Offline
                                shahram67
                                last edited by 17 Feb 2017, 21:20

                                @fredo6 said:

                                I would suggest that you, dear beta testers, post (almost) finished animations under this thread (as YouTube videos).

                                Fredo

                                hi all
                                this is my first animation in sketchup , i make it with animator plugin in sketchup, work by this plugin is very simple ,Making this animation an hour, I thank fredo6

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                                • F Offline
                                  fredo6
                                  last edited by 19 Feb 2017, 11:04

                                  Well done. really!

                                  I may be interested by the model at some point in time, because of the hydraulic piston. Actually, this is a good sample case for more sophisticated kinematics constraints.

                                  Fredo

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                                  • topic:timeago-later,26 days
                                  • T Offline
                                    Treadshot A1
                                    last edited by 17 Mar 2017, 15:22

                                    Here's the result of my testing with Animator v1.5b and trial Thea. Animator tested on [SU8Free Win8] and [SU8Free Win10]. Rendering achieved with Thea calling Animator, Thea settings [IR-Presto (AO) Interactive unchecked, 16 samples/px], rendered on [SU8Free Win10].

                                    Model: Data Minion Jaguar by Treadshot A1
                                    Fine print: As per trial version of Thea, Thea rendered video is set to Unlisted, uploaded solely for purpose of reporting results of beta test, and will NOT be used when Data Minion Jaguar is released to public. Natural Rendering video will be used for public release of Data Minion Jaguar, as it does not use Thea.

                                    Natural Rendering (Animator only)

                                    Thea Rendering

                                    Glitches: "Tail" part should rotate starting at 16.5 seconds. No other movements applied to "Tail", no movements referencing "Tail" geometry, "Tail" group is separate from all other components and NOT nested in any other group. Animated correctly with Natural settings; "Tail" unexpectedly moves down then snaps back into place when animated by Thea. *Note: Tail moves 180deg in Natural video, 165deg in Thea as result of trying to fix movement, angle rotated is not an error.

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                                    • N Offline
                                      ntxdave
                                      last edited by 17 Mar 2017, 15:57

                                      I like them. Obviously not you first animation. Looking forward to your next animation post.

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                                      • F Offline
                                        fredo6
                                        last edited by 17 Mar 2017, 19:05

                                        @treadshot a1 said:

                                        Glitches: "Tail" part should rotate starting at 16.5 seconds. No other movements applied to "Tail", no movements referencing "Tail" geometry, "Tail" group is separate from all other components and NOT nested in any other group. Animated correctly with Natural settings; "Tail" unexpectedly moves down then snaps back into place when animated by Thea. *Note: Tail moves 180deg in Natural video, 165deg in Thea as result of trying to fix movement, angle rotated is not an error.

                                        That may be an issue with Thea, as it actually 'watches' the object movements.
                                        Did you get the glitch when rendering with direct method (i.e. from Animator) or reverse method (i.e. from Thea)?

                                        Fredo

                                        PS: nice model and animation!

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                                        • T Offline
                                          Treadshot A1
                                          last edited by 18 Mar 2017, 04:54

                                          @fredo6 said:

                                          That may be an issue with Thea, as it actually 'watches' the object movements.
                                          Did you get the glitch when rendering with direct method (i.e. from Animator) or reverse method (i.e. from Thea)?

                                          Fredo

                                          PS: nice model and animation!

                                          The glitch happened when rendering from Thea (I still get Script Errors when rendering from Animator, so reverse from Thea is the way to go so far). Not entirely sure what you mean by 'watches' the movements, though. I ended up trashing the unit movement applied to the tail and creating a new rotation from scratch (hence the change in rotation angle), but that didn't solve the problem.

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