Hi there,
I'm trying to fight myself through this tutorial but I get stuck where the bolt is joined with the thread. When I create a bolt with a radius that matches exactly the distance between origin and the left edge of the thread profile I loose a lot of faces when doing a union of bolt and thread using the boolean tools (ocscoolean doens't work for me in make 2015 edition) How is this supposed to be done? Thanks for your help.
Jens
AutoSave_screw try 9.skp
@pilou said:
Very efficient!
have you in target to remake the same robot than Bulgarov ?
Nope. That's about it. I did another in Lightwave about a year ago.
http://youtu.be/V5eC_AQU-2Q
They're good exercises in helping to evaluate workflows.
That image disappearing problem is called, in fact a "camera clipping" problem. It's not actually a problem but more an issue as if we hadn't got it we couldn't dive into walls or stuff like that.
The issue has to do with the position you are looking the model at and it's way more recurrent in parallel because in perspective you have a clear notion of where you are. Cycling from parallel to perspective modes might cause the issue if you get to close to model by zooming in a lot in perspective, and then you cycle to parallel and zoom out. As your camera is in fact very close to the model it clips the model either in perspective or parallel. However in parallel there is no distance to subject as there is no point (2 or 3 point) perspective. If you zoom out camera sticks to place but the parallel view get's smaller. In perspective camera moves away from the model.
That is why switching from parallel to perspective causes the issue but also corrects it if you know how to apply the right zooming.
Large models are specially prone to this kind of stuff happening.
Hi Dave R, Thanks for the clear observation and helpful tips. I will improve my next tutorial videos using your tips. Thanks again.
btw, I was lil bit excited that I figured out how to model it. it took me a while to figure it out. that's why I shared it as a tutorial.
@john2 said:
So, can you upload the images again via SCF attachment system or imgur.com?
I do not have them any more, those were done two or three computers ago.
I've not used it, but I built my own somewhat similar system that uses lights to read commands from my head movement. While I and most use it for simulators it could be used for a myriad of systems.
http://www.free-track.net/english/
@ccaponigro said:
I would argue that having a well placed component origin is critical for swapping components later as well. And Dave R what was that slick little tool you used to create the countersink for the bolts?
Indeed! You are correct about well-placed component origins. The blog post I did after the one I linked to demonstrates that.
The tool I used to create the counterbored holes is the Drill tool from the Wudworx tool set.
@jql said:
Well, my method's objective is to explore conceptualy until construction documenting stage, wich I didn't explain much but consist of sectioncutfaces with 2D components for details of the dificult parts of construction.
During the conceptual stages I also use a bit different method (the method above is my workflow during the construction documenting stage) - I still use solids but model the 'total package' as one object: a cavity wall is just one big solid (no subdivision for the inner and outer wall), the roof is one big solid as well etc.
@jql said:
In a construction document setup it's even faster. And it has to be as in our office I have several projects at one time.
My construction documents take some time but I'm a one man office so I don't mind. I do several projects at the same time as well but using this workflow I'm more confident to prevent any mistakes. Also, I think its fun and the clients like it as well. I give them the 3d model and some of them use Sketchup for trying out stuff themselves.
@jql said:
SU model itself light enough for a my badtop (wich is where I do all my work too and present projects to clients).
My models aren't that heavy either as long as I don't use components from the Warehouse but model things myself. I still use my old laptop (X61s - 2007) to present my models to my clients but my computer for doing the actual work is a powerful desktop.
The methods will vary but the good part is, with Sketchup you can make a living as an architect which is a surprise to some of the people I know who work at (big) architecture firms and who look down on Ketchup (that's what they call it).
Very interesting topic!
regards, Max
I am done with the contours, but there is something i would like to ask all of you, i have created it in parts, in parts artisan planner option works well but full road it wont . any reason? i just want to learn it and want to know its logic so if anyone can explain it to me?
@deaneau said:
nice tutorial
the background music sound like Sami Youssef or Yusuf Ai Mualem
thanks ^_^ ,,, yes it is for sami yussef, and I've added the links of all sound tracks to the description box of the video ,,, including the quran recitation.