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    [Tutorial > Modeling] new organic modeling way (main Idea)

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    • majidM Offline
      majid
      last edited by majid

      I started a new way of thinking for lowpoly organic modeling . here is main idea only (work in progress).plz try tutorial . in other ways you have to do organic modeling over o complicated prossecc over lines and faces that lots of them are confusing . but here like "clay modeling" you make a base , and then trace over that base . so you are always "on face" snap helper , and it makes modeling , more easy . any c&c πŸŽ‰
      i had not enough time so the model is too primitive ,but consists main idea ( tracing over faces + easy modeling) . also you may do this way several times over the previous model you made


      figure.zip

      My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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      • Mike LuceyM Offline
        Mike Lucey
        last edited by

        Hi majid,

        This is an interesting approach. Thanks for the
        Tut, I will give it a try.

        Mike

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        • majidM Offline
          majid
          last edited by

          i am tring to make a man model , here is a more advanced model. i guess it is an easier approach to organic modeling than other approaches... : make a row model , lock it and trace faces and lines on it....in other approaches you may do a confusing job to find intersections and erase some parts...
          also in my approach you may do modeling in a different layer than the raw model layer and then show/wide layers as needed
          harpist modified.jpgharpist modified2.jpg

          My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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          • majidM Offline
            majid
            last edited by

            here are clothe details. i also add some curves (as groups) to helps me in modeling...( i.e. shirt details)
            it takes a long time , but results lowpoly model and a clear workflow


            harpist modified3.jpg


            harpist modified4.jpg

            My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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            • S Offline
              SchreiberBike
              last edited by

              I think that SketchUp skills are important here, but more important is that you've really got to have an artists eye. You must have years of experience doing figure drawings. That knowledge with good SU technique can make wonderful models, but without that knowledge, I don't think it's possible.

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              • GaieusG Offline
                Gaieus
                last edited by

                YES, John, it certainly is true. And Majid does have those eyes and all the tools (talent, technique etc) to do it, I believe.

                Gai...

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                • majidM Offline
                  majid
                  last edited by

                  here is another try to make a horse2.jpg
                  I started by only a few groupshorse try.jpg


                  horse try.zip

                  My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                  • majidM Offline
                    majid
                    last edited by

                    hi folks ....
                    maybe you are right to some extent about me .... BTW always it's possible to use pictures from real model as a guide ... that makes the job more easier and clearer.............. and also i think SOLO method needs more talent and it's confusing - even for me - to find which lines / faces must be kept /deleted... and also i guess a combination of SOLO method + my way ----> better resut .
                    I mean using skeleton ( from solo way ) + simple primitive (round) shapes ( my way ) , would be easier and more secure to have a nice result.

                    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

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                    • C Offline
                      Carlitos
                      last edited by

                      good stuff

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                      • emerald15E Offline
                        emerald15
                        last edited by

                        Majid, are you still using these techniques and how is progress? I'm trying to improve my organic modelling skills & came across this 2008 post. It looks like a good alternative method.

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                        • pilouP Offline
                          pilou
                          last edited by

                          But alas it's like a tortoise against a rabitt when you use something like Sculptris! πŸ˜‰
                          (it's free) πŸ€“

                          Frenchy Pilou
                          Is beautiful that please without concept!
                          My Little site :)

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