🚨 Skimp | 25% Off until March 30 Buy Now

Subcategories

  • No decscription available

    20 Topics
    462 Posts
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Scaling

    2
    0 Votes
    2 Posts
    318 Views
    Dave RD
    Now that would be an interesting plugin. Just think of being able to download all those models folks have drawn and uploaded to the warehouse without bothering to draw them correctly. Good luck with this.
  • Web dialog import/export

    3
    0 Votes
    3 Posts
    1k Views
    chrisglasierC
    That sounds interesting. Do you know of any better reference material, the one you tagged is mainly just headings. Please let me know if you have a moment to spare. Chris
  • Full ruby documentation for SU7?

    2
    0 Votes
    2 Posts
    395 Views
    R
    I think its currently being updated, you should be ale to find it here when its finished: http://code.google.com/apis/sketchup/
  • Right click suppression

    3
    0 Votes
    3 Posts
    394 Views
    R
    Well.. it looks like I need a ruby-predator that would kick others out.)
  • Review entity count per group/comp?

    3
    0 Votes
    3 Posts
    411 Views
    chrisglasierC
    Quite a different topic but have a look at the bit of code in this post: http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=14299 As it walks through the groups and components, I guess you only need to add some code to count the faces and edges of each. Outputting to a webdialog would be good so that you could use some javascript to list rogues as links so you can identify and fix them one by one*. I would be interested to find out if this approach turns out to be useful. Chris edit: or in batches of same problem
  • [Help]How to get the path where SU6 is installed?

    3
    0 Votes
    3 Posts
    300 Views
    fredo6F
    Wikii in Ruby, use Sketchup.find_support_file "" Fredo
  • Advanced Ruby Sketchup

    2
    0 Votes
    2 Posts
    336 Views
    D
    Oh , I just saw Scott did upload his script, anyways we can have general discussions for developers around and feedbacks of what can be done further with this kind of simulation. Cheers, Dhruv
  • Is there a "copy-multiple" ruby...

    11
    0 Votes
    11 Posts
    1k Views
    R
    Sorry I don't know about 5 or know of ruby but if its anything like 6 with copy and paste - Select the object to copy Choose an insertion point with the move tool. (don't worry when the object moves as you move the curser to select copy, because after using copy and then holding down Ctrl+V the original one appears back in it original position) Copy object or you could use Ctrl+C Then Holding down the Ctrl+V keys when pasting you get multiply copies to paste were you want, with a insertion point. EDIT SEE MY POSTS BELOW TO CHANGE INSERTION POINT
  • Ruby PC > MAC

    3
    0 Votes
    3 Posts
    338 Views
    J
    Hi Todd Thanks for your info - I will try it out.
  • Deleted Shadow Info???

    4
    0 Votes
    4 Posts
    384 Views
    Al HartA
    I was on a PC. I'll try the valid check. I can create an ordinary deleted entity - by deleting one - but I would still like to know how this state happens.
  • Getting error in Layer Manager v2

    3
    0 Votes
    3 Posts
    497 Views
    Didier BurD
    Hi, Try to replace the min script in your plugins folder with the attached one. I have found a small glitch that may cause the command "lm_set_current" to bug. No sure if it will solve the problem, but... P.S.: nothing to do with an install on D:/ instead of C:/ layer_manager_extension_v6.rb
  • Layer by material

    4
    0 Votes
    4 Posts
    576 Views
    free agentF
    thank you very much knew i'd seen it before
  • [poss. BUG] Best-Fastest way to loop through all objects

    6
    0 Votes
    6 Posts
    561 Views
    P
    ah thx, will give that a try see if it goes faster
  • $ versus @

    20
    0 Votes
    20 Posts
    4k Views
    M
    Hello Fredo6 ! Thank you for your answer ! It works great ! get_toolid & set_toolid are perfect ! Just one thing, @@variable doesn't work. Just @variable... Thank you Fredo !
  • Idea for an Orbit tool focused on single object

    11
    0 Votes
    11 Posts
    3k Views
    M
    Well, may be this (reused code) is more closer to what you will be talking about: Here is an initial version of +1 product from OrbitOnTarget Line of Products (hehe ) Later I will write a better "manual", but in the mean time ... Select Component(s). Select the Tool (Component OrbitOnTarget) Select a Reference point (with double-click and no feedback for now) - this is used to Move the selected Compo(s) in a radial direction, closer of more distance relative the Target. Select the Target point (with double-click and no feedback for now) - this is used to Rotate the selected Compo(s) relative the Target. LButton-down + drag to move the selected Compo(s). LButton-down + Shift + drag (up/down) to move the selected Compo(s) more closer or distant the Target (up= +closer, down= +distant). Both OOT: Camera and Component OrbitOnTarget. Give a try and let's see how to improve them. OOT.zip The ComponentOOT can be much more improved toward the concept of Connectors. For now this is a initial concept for the Point-to-Point connector (Reference-to-Target). It's also necessary a roll-back mechanism to undo, etc, etc but looks promissing. Regard, Marcio
  • Activating the scale tool

    3
    0 Votes
    3 Posts
    374 Views
    E
    thank you so much! I am still not quite comfortable in ruby, though I have done some simple scripts before. I will try to make this work, and if it doesn't I may ask again. But for now this is great.
  • [piracy] subdivide&smooth

    14
    0 Votes
    14 Posts
    2k Views
    GaieusG
    C'mon, Marian!
  • Snap to nearest unit?

    2
    0 Votes
    2 Posts
    304 Views
    P
    I think what you're looking for is more like a grid snap, like in AutoCAD. SU only has (that I know of) a length snap, so you can start geometry anywhere, but the length is controled at intervals, which doesn't work very well when you want all of your objects to have the same relative snapped distances between each other. I would very much like to see this too.
  • REQ : Equally spacing

    5
    0 Votes
    5 Posts
    463 Views
    S
    hi this is a screen grab how vectorworks handles align, and distributing, for anyone wanting to build something like this for su [image: align_spacetool.jpg]
  • [Bug?] Pan "on border": Is this a known bug ?

    4
    0 Votes
    4 Posts
    288 Views
    R
    I think it was intended to avoid having to switch to Pan mode while drawing things.

Advertisement