⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • <canvas>

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    @Greg updated script runs from the top... @TT please right up the debug info... The biggest hassle I find is injecting Web Inspector on jQ UI's [especially from .rbs files]... john
  • Problem installing joint push pull

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    K
    thanks for (jointpushpull) cause i have the this problem....but i want a resolve for( tools on surface) as fast as you can ....pleassssssssssse cause i have Graduation project and i use sketchup to do it cause sketchup is wonderfull....thanks
  • SketchUp and Rubies on Linux (yes, it works)

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    bomastudioB
    @aerilius said: In the meantime Wine has reached a state where SketchUp can be used without Microsoft's Internet Explorer, but with Wine's own opensource Internet Explorer replacement that is based on Firefox/Gecko. This means we can have all the goodness of Gecko in WebDialogs! [attachment=0:3k7jewnp]<!-- ia0 -->wine-explorer.png<!-- ia0 -->[/attachment:3k7jewnp] How to force to use Gecko instead of IE?
  • Firing Button with Modifier Key

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    CadFatherC
    didn't notice the thread had progressed... @tig said: You could probably also write an AutoHotKeys snippet [PC only!] which would spot a click in SketchUp with a key etc, BUT it'd be mucho complicado... ahk is quite good, i can see it possible but not too good for public consumption - with compatibility etc.. @driven said: if the button you click is a tool, you can watch for modifier keys? I assume [due to lack of use case] that you want one button for 3 tools [as example]... create a simple tool with one button... on click, [activating your tool] start a timer and watch for modifier keys... if key = a activate x if key = b activate y if you run out of time if activate z is that the sort of thing your after? or have I completely misunderstood yet again... john yes, exactly that. @jim said: There's this, but Windows only and not up-to-date and needs compiled, etc. https://code.google.com/p/eventrelay/ will have a look, thanks Jim @anton_s said: There is a way, thought it will require that your extension to require AMS Library. Easy to implement. Here is a snippet: very interesting Anton, will look into it (where's a Christmas holiday when you need it?!)
  • Catch Load Errors

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    tt_suT
    One thing to beware of is that Sketchup::require/load annoyingly doesn't raise ruby errors - but instead just output the error text. So you might want to hook into $stdout and $strerr to catch that as well. (This is something I suggest only because you mention it was for a personal tool.)
  • Where to find developers?

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    Hello again. Just to let you guys know, I have posted a forum topic called "I wish to hire a developer" with a very brief description of my plugin. If any of you are interested, I can send you a more detailed description.
  • Check for existing material

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    PixeroP
    Thanks. Its working now.
  • [code] Win32 Moving/Showing/Hiding Toolbars and Dialogs

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    @pcarret said: ...Is it possible to do hide minimize, maximize andclose buttonon Mac OS ? possibly, but not easily. I'm not entirely sure what your wanting to achieve... What exactly do you want to minimise/maximise? is it purely for yourself or do you want to use it in a Plugin? Some things can be done from Rudy, others by using AppleScript or by modifying the nib files... Outline what you want to do and I'll try and help... john
  • Plugin Developer Wanted ASAP

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    hi jimmy, most people are enjoying xmas with family... you may snag someones interest on a visit if you supplied a working example... it wouldn't need to be your clients product, but a skp with representative scenes and a similar DC, either from scratch or from 3d Warehouse... I'm not one of the "great Ruby Developers in the forum" and work on mac, but I would have had a play with some ideas if it was easy to hide from the family... john
  • Sketchup Crash Webdialog

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    L
    the crash does exist. what is the solution?
  • File.writable? false for DOCUMENTS folder

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    thomthomT
    Ruby's file handling under Windows is frustratingly flaky. We have reported a number of issues to the Ruby developers and I'd encourage people to file whatever you find. I usually wrap file handling in a begin, rescue block instead of testing if a while is writable - simply because Windows file handling is unpredictable.
  • Arrange component names

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    SDMitch (Mitch?), @sdmitch said: Tried your code and found two problems. if(reInc.match(cd)) needs to be if(reInc.match(cd.name)) Thanks for the catches. I edited & corrected the second post. I tested mine with a string array, not an array of cd's. Hence, no name prop. @sdmitch said: the prefix of the new name entered gets incremented as well. That's why you had the new cd name assign at the end of the loop. That's why I shouldn't change code after I've tested it... Thanks, Greg
  • Add column in SU file name

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    @dan rathbun said: ...But how to do that for both OSX and Windows in the same format ? on a mac you can add tags to any file, but for the OP's request, why not just append the filename with a serial number? john
  • Reading out origins of nested components

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    X
    I was wondering if there was a way to do it without going through all parent origins as I feared that might become very complicated, I didn't think about doing it like that (recurse) though. Your solution is right on the spot! Also I didn't knew about the grep method yet, so thanks for that as well.
  • Extension rbz maker

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    TNTDAVIDT
    Problem solved thank you for your help
  • Glue a text to a face in ruby

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    TIGT
    You cannot 'associate' text with geometry at its insertion point, through the API. It has long been asked for... There are a couple of workarounds... Make it as 'flat' 3d-text [or normal Text] - make it inside a component definition, which has is2d gluing behavior, add_instance of it at the face.bounds.center point, then use instance.glued_to=face so it moves with the face...
  • Dynamic components double action

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    I have now coded the dynamic attributes into my plugin for bifold doors. There was a gotcha that I wasn't expecting. It took me a lot longer to understand what was going on. I started out just calling the script over and over to create up to 4 doors which handles a double bifold. Three problems, code was starting to get messy, execution was starting to take more time and memory and storage was increasing too much. So I now create 1 door create a second instance then flip it. Then take the bifold (2 doors) and instance it and flip them. This caused havoc. As soon as I tried (in code) to change the axes of the second door the door no longer behaved as expected. Turns out that Rotz on the flipped door changed from 0 to -180 and all I did was flip the door. Of course if you flip the door in the editor the rotz stays at 0. flip the sibling tr = Geom::Transformation.scaling(sibling.bounds.center, -1, 1, 1) sibling.transform!(tr) If I change axes after flipping door then the door moved to an unexpected place. If I change the axes before flipping the door the axes gets flipped as well causing the door to move over. The solution I came up with was to create a parent container to hold the door. Flip the door. Since the parent's rotz stays at 0 I could reference the grand parents angle. Creating another level of nested containers effectively insulates the animate coding from the effects of flipping the door.
  • How should i use s and t scale factor from SUTexture ?

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    tt_suT
    For the record, ongoing conversation at: http://forums.sketchup.com/t/how-should-i-use-s-and-t-scale-factor-from-sutexture/4589/6
  • Material observer behaviour on OS X

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    tt_suT
    @eneroth3 said: <offtopic> There's a Materials.current method ?? For my latest project I created a materials observer listening to active material change just so it could be assigned to a variable so I later could know what material is active. How could I have missed this? cleaning up some code </offtopic> Beware that the material might not be in the model yet - in older version of SketchUp it can cause crashes if you try to apply the material to entities.
  • Remove layer doesn't work?!

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    TIGT
    Jim is correct. If, via Ruby, you give a layer a color with transparency it is ignored and it renders opaque. Sp currently you can only change a layer's color through the API - there is no alpha OR texture support within the API, although of course you can do both of those manually...

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