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  • Roof Ruby is..Name?

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    TIGT
    Try Roof.rb... http://www.sketchucation.com/forums/scf/viewtopic.php?f=180&t=3470&p=88900&hilit=+roof.rb+#p88900
  • Double Line Help

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    G
    OMG,it can work,just rename "dline.rb" to "fr_dline.rb". Thank didier.
  • D.B.Tools? [resolved]

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    pilouP
    Thx!
  • [Obsolete] Catmull-Rom Spline

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    pilouP
    Neat tools bar!
  • Point3D to ImputPoint

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    M
    Aaah !! Thank you Fredo6 !! that's exactly what I want !
  • Line shorten script ?

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    W
    Dear Jorgensen, You can lengthen/shorten lines of any orientation by doing the following. Select the Move tool Place the Move tool on the line to be altered (the line will change colour) Press and hold the Shift key and move the Move tool along the line to the end to be moved. Still holding down the Shift key, click on the end of the line and then drag to lengthen/shorten by a small amount. Release the Shift key and enter the required change in the VCB In many cases SU's native tools can do the job. Begards, Bob
  • Activate apps in SU for MACs

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    K
    would command-shift-4 do the trick ?
  • Script for quicker intersect?

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    plot-parisP
    not easy - but deadly useful!
  • Web Dialog on MAC

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    C
    On a related note. The callbacks from javascript to ruby also have issues. Both on Mac and PC the return value string can be mangled. Instead I put return values in a hidden text field in my html and fetch them via WebDialog.get_value(). As far as I can tell its foolproof.
  • [Challenge]Virtual creature in Sketchup

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    A
    @simon b said: Have you heard of spore? http://www.spore.com/ftl Incorporating evolution between bacterial development to galactic conquest - the creatures are not fully autonomous though. I guess they used the concept of evolution for promotion, but in fact it is still an environment where the players make decision. I found some other not-so-ancient projects related to virtual creature and this one looks pretty interesting:http: http://www.darwinathome.org/video.html. Anyway, to me Sketchup is quite a natural environment for this kind of projects to evolve.
  • Moving a group of blocks

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    T
    I answered this in the GSU Ruby forum.
  • Messing around with animation....

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    K
    @remus said: Sketchyphysics renders you say? have you got a link? im intrigued. Sure, here you go. Proof of concept by Whaat: http://www.youtube.com/watch?v=R-Mi2urpMns [flash=425,344:28sc35yy]http://www.youtube.com/v/R-Mi2urpMns&hl=en&fs=1[/flash:28sc35yy] Whaat seems to have object animation going for Indigo (though not released yet in the Skindigo plugin) and Fryrender (version 'One') already has object animation capability. I currently just don't know how to use it on SP, as SP doesn't produce a default scene tab animation to start with. I am really excited about being able to convert Sketchyphysics action into default Sketchup animations and use render engines on it. As a note: Vray won't be able to benefit from it as it hasn't got object animation capability for now. I posted the wish for it on their forum though.
  • Nasty # numbers added to nested components...

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    A
    Hmmm crud. I tried to repro it from a blank slate: build brick, componentize brick, make wall, fill with component bricks, make house, fill with component walls. Add house component, then add wall to same scene. Bricks in the Wall do not show up as Brick_red#1, as expected. I need to back track and see how the current versions are different than this repro step. (Thanks for the replies!)
  • Dwg versions and output reports

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    J
    thanks
  • Trouble installing soap-skin-bubble ruby on SU pro for MAC

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    O
    Hi_thanks for the reply. I tried putting the folder in tools...no luck with mac. That said- I think I figured it out. I removed the top level rb folder and dumped its' contents directly into the plugins folder. It now works! So happy. Otto
  • Is there a free plugin like smustards subdivide and smooth?

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    pilouP
    @unknownuser said: there is a sort of beauty in keeping the poly count as low as you can Of course : small is beautiful
  • What is the easy way to cut part of image?

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    V
    Thanks for the answer! If I have to make the texturing procedure automatically, may be in one way: using Magick++ to produce DLLs, then using Ruby script in SU to call them. At least am trying to do so...
  • Problem of using FxRuby in Sketchup

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    A
    Maybe it's because of threads. As far as I know the GUI toolkits need their own main thread. azuby
  • @Jim and other coders

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    A
    Using Object#respond_to? should also be possible. And if you really want to use "OnTransactionEnd", set an alias on "OntransactionCommit" azuby
  • (REQ) 2D Drafting Tools

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    jbacusJ
    Hi, SketchUp can only render lines of 1px thickness or more. But by placing your SketchUp model in LayOut (you'll need SketchUp Pro), you can define the thickness of lines in points, not pixels- and thereby reduce the visual appearance of line weight. john .

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