⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Cost Estimator

    5
    0 Votes
    5 Posts
    804 Views
    TIGT
    @unknownuser said: TIG, would this be something that you could accomplish? I'm not savvy enough to create these kinds of things. I wasn't actually talking about exporting this information to excel, but just compute and keep track of this information within sketchup. Running an update is fine as well just as long as the information that is assigned to a material, is kept for each update. Thanks for getting back to me. TIG, if this isn't something you could do, is there someone you know that could? Regards, Jaktavia I'm pretty busy at the moment... If you write a step by step description of what you want to do, sent me it in a PM and I'll try and look at it - no promises though.
  • [HELP]Delet all textures with a plugin,quickly

    12
    0 Votes
    12 Posts
    2k Views
    B
    It 'd be great if the Globalmaterialchanger.rb plugin would allow right-clicking in the material browser and provide the option: "Delete (this material) and change to:..." I spent hours yesterday of tedious deleting and repainting in a complex model.
  • PLEASE HELP

    24
    0 Votes
    24 Posts
    1k Views
    S
    @unknownuser said: @unknownuser said: I can't reproduce this Maybe this script can help you How does a follow path tool like that possibly help me put objects on a curved face? NM, I found a way by making my object a component and set it to snap to any surface.
  • Scene tabs between sketchup files

    4
    0 Votes
    4 Posts
    850 Views
    plot-parisP
    @jim said: Heh, I thought you meant you wanted to click on a Scene tab to switch to a new model! (which could be done, by the way) I am not sure what purpose that could serve. but it sounds great! [Edit] Ok, thought about this for a second: imagine SketchUp would support true referencing (components are saved as external files and only loaded into the scene when the parent file is opened). and in addition to that you have Jim's suggestion of a model-tab system, where you can switch between separate SU files within one opened application. (the tabs could appear above the toolbar or at the bottom of the screen to separate it from ordinary scene tabs. with these two tools you could have one master plan file, with lets say 5 different buildings (loads of copies), and each of the five buildings are loaded as a model-tab. instead of changing a building-component within the huge master file (and either having a very slow SketchUp or need to switch off all unnecessary layers and hide rest of model, when modifying the component), you simply switch to the model-tab of the component. when you switch back to the master file, SU will automatically check for updated references and show the new version of the building. but that is not all you can do with model-tabbing. you can also use it for info exchange. lets say you have an old file with scenes set up and a new file with a model. you open them both as model-tabs and drag-and-drop the desired scenes from the old model onto the tab of the new model. the same would be possible for components, materials and styles - simply drag them from one model to another model-tab and the info is copied... and of course you can do what you already can, when opening two seperate SketchUp programs - copy in one model, paste in place in another model... [image: modeltabs01ic4.gif] what do you think? sounds like a damn good feature to me!!! (unfortunately out of ruby reach, I am afraid)
  • Boundingbox.width (height, depth) related to global axes?

    3
    0 Votes
    3 Posts
    352 Views
    N
    @cphillips said: Use the bounding box from the definition componentinstance.definition.bounds Note: if your component instance is scaled you will need to scale the bounds the same amount. Thanks a lot ! You made my day
  • Change axes from ruby

    10
    0 Votes
    10 Posts
    2k Views
    B
    Hi NewOne It looks like I misunderstood what you were after. I thought you wanted to change the Sketchup Axes before placing a component ie the orientation of a placed component is determined by the current axes orientation. There is no method for changing the axes as far as I am aware. This statement invokes the Axes tool which allows the user to set the axes orientation prior to next call Sketchup.send_action("selectAxisTool:") The place_component method places a component "modcomp" in the Model using the component placement tool. status = Sketchup.active_model.place_component modcomp, false Apologies for the confusion.
  • My Ruby Questions

    4
    0 Votes
    4 Posts
    453 Views
    CadFatherC
    works beautifully!
  • Layers and scenes (pages)?

    5
    0 Votes
    5 Posts
    510 Views
    pilouP
    Take your times
  • Select instances adds ghost

    4
    0 Votes
    4 Posts
    838 Views
    T
    Hi I have found something similar when my tool picks faces and then tries to add them to the Sketchup.active_model.selection and display it: Two faces has been picked from two different component instances.. selection.add face1 selection.add face2 view.invalidate [image: BFF6_DisplaySelectionBug.jpg]
  • Req : arc extend , trim

    7
    0 Votes
    7 Posts
    2k Views
    majidM
    in my recent projects i faced the same problem again and again : i do an offset over an arc and then i need this arc to be extended .. nad dont know how do i must do this... ( weld , just welds the parts and dont let me to extend - like what there is in autocad ). plz help
  • Example Ruby

    4
    0 Votes
    4 Posts
    346 Views
    M
    Yes you can ! And we're here to help you !
  • Force parallels

    2
    0 Votes
    2 Posts
    401 Views
    M
    Hi Burkhard I think we can't isolate or control any iference...
  • [HELP] What' this

    12
    0 Votes
    12 Posts
    1k Views
    B
    @didier bur said: Hi, So why not upload it here if it's free ? Are you really sure it's freeware stuff ? I remember and find it here: http://www.ia-plus.de/tutorial/tutorial.htm BUDLA [image: Dv05_toolbars.jpg]
  • Repair Broken triangles??

    4
    0 Votes
    4 Posts
    532 Views
    P
    With what method of exporting and importing are you using? I have found that the simple file extension is not the only factor, but through which programs and which files your data has gone through makes a difference.
  • PC vs Mac calculation

    3
    0 Votes
    3 Posts
    583 Views
    MarianM
    WOW an "official" recognition that there is or will be a SU 7
  • Animate Movement plugin

    3
    0 Votes
    3 Posts
    603 Views
    J
    I agree this plugin is just outstanding. For those that don't know, it allows you to set the positions of Groups and Components for scenes, and can animate them when you move between scenes.
  • Re: 【PLUGIN】the CAD for SU plugins

    4
    0 Votes
    4 Posts
    753 Views
    BurkhardB
    No, not illegal, but also not CAD. It is just a sample of existing plugins made with a toolbar, two years ago.These scripts are not up to date. But CAD? @ Didier, I made this toolbars for German users and used one of your scripts for the basic. I let your name for the credits ( as the author of the basic script ). There are some reasons for to stop the developement, so it is no longer available with updated scripts.
  • Isolate Selection?

    2
    0 Votes
    2 Posts
    318 Views
    M
    This plugin can help you...
  • Component Ruby question

    6
    0 Votes
    6 Posts
    1k Views
    T
    Welcome to the forum Scott. Welcome to the forum Scott.
  • Found a few rubies (not sure f they are known).

    3
    0 Votes
    3 Posts
    462 Views
    J
    Yes, Pixero is a an active member here.

Advertisement