⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Disability issues

    8
    0 Szavazatok
    8 Hozzászólások
    1k Megtekintések
    GaieusG
    Yeah, I just revised the whole site and the "tour" and thinking of how it may work, well, it may indeed. Maybe I post this to the guy at the free forums. Thank you very much!
  • Ellipse Ruby-Is there?

    10
    0 Szavazatok
    10 Hozzászólások
    1k Megtekintések
    S
    Thanks Didier!
  • Workaround for disappearing "explode"-shortcut?

    8
    0 Szavazatok
    8 Hozzászólások
    995 Megtekintések
    S
    I think you should contact tech support with all of this stuff. They may have something for you. The best way to contact tech support nowadays is from within the help menu of an open application of SketchUp.
  • Loading Error Question

    2
    0 Szavazatok
    2 Hozzászólások
    650 Megtekintések
    A
    Looks, that it has something to do with Sketchup LangHandler.rb azuby
  • Pagesmoother et al

    6
    0 Szavazatok
    6 Hozzászólások
    845 Megtekintések
    L
    Thanks mirjman, I was wondering what it did.
  • Script User Options

    3
    0 Szavazatok
    3 Hozzászólások
    619 Megtekintések
    A
    Thank you , that makes things very straightforward and easy.
  • Flight path

    3
    0 Szavazatok
    3 Hozzászólások
    1k Megtekintések
    N
    how 'bout that. it's right there. just one little folder away. thanks Gai
  • Ruby Newbie...

    2
    0 Szavazatok
    2 Hozzászólások
    699 Megtekintések
    G
    Mover will only work with groups and components http://sketchuptips.blogspot.com/2007/08/plugin-mover-2.html . And look at Render Plus plugins Space Design and Retools http://forums.renderplus.com/wiki/index.php?title=RpTools . Space Design is a free subset of RpTools. RpTools has additional things like making alpha channels within SU, a nice Component Explorer window, component axis aimer, PDF stuff, and eventually Flat Path will be reintroduced, etc. Al's move wizard will move individual bits of geometry.
  • Import or Paste all Layers AND Pages?

    7
    0 Szavazatok
    7 Hozzászólások
    1k Megtekintések
    Didier BurD
    Mmmm, I must check that asap...
  • Reverse faces

    5
    0 Szavazatok
    5 Hozzászólások
    841 Megtekintések
    Al HartA
    @lekonna said: However the model should be always solid so it would be enough for me to just check the normals of the faces and compare those to the camera and if they are not opposite i could just reverse the face. If you imagine a box with 6 faces which are all aligned correctly, the 3 faces which are visible would have their normals match the camera and the three faces which are invisible would have their normals the opposite of the camera. So the "trick" is to determine which faces are visible, and which faces are obstructed by other faces. Todd Burch was working of a script to solve this problem, but I never heard if he got it finished. I don't know any easy way to determine if a face is visible or obscured in a particular view.
  • Explode Into Groups?

    4
    0 Szavazatok
    4 Hozzászólások
    914 Megtekintések
    TIGT
    @daniel s said: Thank you TIG!! It works great!... this will save me a lot of time. And a question... because this i can´t done with sketchup.. i put an example on the attachment... is it possible with ruby? Thank you again! Daniel S Groups always have their bounding box square to the axes. Components do not. Try using components ?
  • Layer List Export and Import

    2
    0 Szavazatok
    2 Hozzászólások
    836 Megtekintések
    Didier BurD
    TIG, you're so quick
  • RUBYMENUS 6

    13
    0 Szavazatok
    13 Hozzászólások
    2k Megtekintések
    GaieusG
    Sure... I wouldn't even have said anything ifI hadn't thought it was OT regarding your thread. That's what I ment in my lates post above. I was wrong...
  • Where can I find standard rubies?

    10
    0 Szavazatok
    10 Hozzászólások
    1k Megtekintések
    Didier BurD
    See my signature 350 free scripts
  • Sketchup.get_locale in .rbs files, LangHandler

    3
    0 Szavazatok
    3 Hozzászólások
    1k Megtekintések
    A
    Well, I wrote my own, stable, tested language handler. azuby
  • Ruby Tutorial

    4
    0 Szavazatok
    4 Hozzászólások
    986 Megtekintések
    A
    ... and most Ruby programmers own this book: http://www.pragprog.com/titles/ruby - The Pickaxe But be warned: Sketchup includes Ruby 1.8.0 as far as I know. AND Sketchup does not come with most of the libraries mentioned in the book. If you can read German, search the old Sketchucation Sketchup forum for the German section / my topics. I've tried to introduce Sketchup-Ruby to a programming newby. azuby
  • Changing default values?

    3
    0 Szavazatok
    3 Hozzászólások
    733 Megtekintések
    PixeroP
    Okay, thanks for your reply. I was actually thinking of writing a web dialog for this script at a later stage. Just thought I'd test some functionality first without it. I guess I'll have to dive into the sea of web dialogs then...
  • KERKITHEA EXPORT PROBLEM

    12
    0 Szavazatok
    12 Hozzászólások
    1k Megtekintések
    elmerE
    Hi Tomasz, Thanks for the trick, was able to save and open model in KT! Now all I have to do is learn how to get some good render!!!! Thanks again, Regards, Patrice
  • Community Project : Development of a Sketchup Benchmark Test

    3
    0 Szavazatok
    3 Hozzászólások
    1k Megtekintések
    tbdT
    how about loading a complex model (with textures, transparent materials, sun activated, ...) and typing in Ruby Console Test.time_display
  • Question - a way to select a set of veritces/end points

    8
    0 Szavazatok
    8 Hozzászólások
    2k Megtekintések
    G
    There's another option. Scale has lots of subtle 3D control. If only an edge is selected, tugging on the top/bottom, dead-center handle will only raise/lower an end. Tugging at one of the selected edge corner handles would lengthen/shorten the edge along its vector, etc... Selecting a face would be similar. Face and edge combinations can be scaled. Works swell while in hidden geometry. For the greatest control, orbit around the model so the cursor tugging on the handle is in front of some geometry. The closer the geometry is located the better. That's one way to harness inference - using neighboring geometry to finesse/steer the handles. Otherwise scale may seems to go wacko. Smoove and Smoove+Shift work, and an offset can be set for controlled, incremental bumping. But I don't use it much. Fine-tuning shapes often means tweaking as little as one edge at a time. And of course tools like nudge.rb, nudge bits and pieces. That's real handy. Using scale to move vertices like this means some initial 3D movement of geometry first to get a 3D bounding box. [image: kitty.jpg]

Advertisement