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  • No decscription available

    20 Témakörök
    462 Hozzászólások
    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Modeling the surface of flowing water

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    854 Megtekintések
    W
    @jim said: @will pittenger said: Randomize TIN looks like it will do the job. It does, however, need more error notifications like "no appropriate selection." Yeah, I'm bad about stuff like that. It does help when someone comments, so thanks for that - I'll look at updating the plugin. I figured it out when I examined the code. Until then, I thought I had to select the contents of the group rather than the group itself. Also, read the following: All nodes appear to be either up 1" (what I entered), down 1", or left alone. There don't appear be to be nodes with any other changes. As a result, the surface doesn't look as smooth as it could. I haven't figured out how to do the transition at the bottom. Not only is the stream something other than a simple rect, but at the bottom, I need it to get slightly steeper for a moment. I plan to simulate a screen there that will divert the ball from the stream to a tube leading to the hole. (The stream will look like a ordinary water hazard, but won't be one.) The ball has to go one way and the "water" another. But the ball won't roll uphill. So I want the bottom to be steep enough that the water goes below the screen and yet the ball can still roll downhill. This might telegraph through to the surface.
  • How to set page index?

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    7 Hozzászólások
    396 Megtekintések
    PixeroP
    Thanks, will try this.
  • Flip Camera Ruby?

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    826 Megtekintések
    Dave RD
    Could you just reshape the drawing window to make it a vertical rectangle?
  • ComponentDefinition.behavior.snapto does not work for me

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    325 Megtekintések
    TIGT
    @markbergaas said: I found it! I needed to set behavior.is2d to true, also. Now it works like a charm. Well spotted !
  • Tool in another tool

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    489 Megtekintések
    G
    @unknownuser said: I want to have 3D coordinates of a point which is given by middle of two points clicked before. Ruby can easily do that. But I also want to use this coordinate as second point of a line, or center of the circle, opposite angle of a rectangle, etc... So inside an active tool ! How is going on your project to run a tool inside an existing active tool? I'm very curious to know if is somthing possible or not. If so, it could solve lots of annoyng problems (middle between two points, many types of tangents, and so on). Let me know something. Thanx!
  • Possible plugin?

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    271 Megtekintések
    EscapeArtistE
    I hadn't thought that far ahead. I was just hoping a plugin existed like joint push pull that could be set with a distance/division modifier. I suppose if it were a plugin request it would be pretty much like joint push pull, extrude along the normal or axis of choice with the ability to select distance and number of segments either by "X" distance divided "Y" segments, or, extrude "Y" segments "Z" number of times. What the heck, throw a selection of taper by % or numerical distance amount per segment too, and that would make a fine combination of joint push pull and a little bit of Greeble too.
  • Transformation.to_a array definition

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    1k Megtekintések
    Chris FullmerC
    Don't worry, nether did I. I found it on Wikipedia, but the math involved is a bit over my head for the time being. But in time I hope to get it figured out. Glad you got it working though, Chris
  • Two problems with an 'Export to Vue' ruby script

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    411 Megtekintések
    A
    I've solved both problems now - please see my other thread for the finished plugin
  • More Cooperative Modeling Ideas

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    10 Hozzászólások
    752 Megtekintések
    L
    I'm guessing (from having a play in blender) the system is optimized so that after "subscribing" to the model only changes would be received and sent by the system. There are pros and cons with a system such as this. I guess one pro is increased speed, and one con is the chance for bugs to arise such as getting out of sync.
  • Hey Whaat: Profile Builder...?

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    576 Megtekintések
    W
    yeah...unfortunately, Profile Builder is based on the native Follow Me tool and cannot help you here. However, if you do a lot of this sort of modelling, it will pay for itself pretty quick.
  • BZ_Toolbar

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    12k Megtekintések
    M
    @unknownuser said: If It's from Fredo6 You must have this and this Cool, thanks.
  • Setting custom cursor for a Tool

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    620 Megtekintések
    thomthomT
    Hm... it turns out that onSetCursor doesn't actually return the view as an argument. Works now. Thanks man!
  • How about a ruby to apply a 3D texture/component?

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    2k Megtekintések
    R
    @thomthom said: @rickw said: (which will be increasing by one in November) Congrats man! Thanks! It was quite unexpected, but also very welcome.
  • Sketchup cursor resources?

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    430 Megtekintések
    jeff hammondJ
    fwiw, on mac, the icons are in the app contents.. right click SketchUp.app/Show Package Contents/Contents/Resources
  • Javascript Namespaces?

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    210 Megtekintések
    AdamBA
    Well the DOM (document object model) of a HTML page is rooted from an instance of document and everything hangs off that. If you have multiple WebDialogs, you have multiple DOMs, each with their own parts hierarchy which have names which are 'within' the scope of just that document. So, Google "DOM" for more info, but its basically just a hierarchy of named & typed parts. Adam
  • Tangent Line?

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    1k Megtekintések
    Dave RD
    Thanks Bruce. Now we need someone to figure out how to do that automatically with a plugin.
  • KeyBoard observer?

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    628 Megtekintések
    Chris FullmerC
    I'm guessing you already have a tool observer set up or something? You've already figured out how to keep track of the previously used tools, right? If so, Lets say you have a global variable that holds an array of all the last used tools - $previous_tools Also, maybe you need a menu item for "Set Shortcut Key". This is for the user to tell your script what key they have assigned your script to (it might save the value to an external text file or a registry entry would be better). So perhaps they assign it to "t", your inputbox could create a global variable $previous_tools_shortcut = "t" Now make a tool with the onKeyUp method in it. It compares the onkey up to $previous_tools_shortcut. And it also implements its own timer feature. So you can watch the time between keystrokes. So if they press the dhortcut key 1 time, it just selects $previous_tools.last. If they press it twice within a specified time limit (.5 seonds or less) then it will select $previous_tools[length-1], press it three times within 1 second, it selects the $previous_tools[length-2] tool. That is how I think I would go about it. But that assumes you have an array of the previously used tools, and it also requires the user to input the shortcut key that they assigned to your tool. Chris
  • What does Entities.transform_by_vectors actually do?

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    PixeroP
    Thanks for the info. Might come handy for an update of my align script.
  • Shift WebDialog Focus to SU?

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    962 Megtekintések
    thomthomT
    @adamb said: But thats correct behavior if I unwind an operation to just before the Tool was used..No? Nah. Not IMO. I find it very annoying. I want to keep the focus on the viewport.
  • [HowTo?] Edit Components (or change "active level")

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    2k Megtekintések
    TIGT
    model.close_active ### will jump you up one 'level' out of the current edit session. You can only go in the direction of the base model... You can repeat x(model.active_path.length) to close the edit back to the base model 'level'. Alternatively... model.active_path[model.active_path.length-2] ### to get up 1 level, or use -3 for 2 levels etc... All of these physically close any current edit sessions... If you just want to do something with the entities found at a particular 'level' then just use... parent=model.active_path[model.active_path.length-2] i.e. the container of the current edit session's instance/group parent_entities=parent.definition.entities if parent.typename=="ComponentInstance" parent_entities=parent.entities if parent.typename=="Group" etc... there's no need to close edits etc, just specify the actual entities-set to work on...

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