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  • No decscription available

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    HornOxxH
    @pilou said: More appetizing in chocolate! Eggs are good as well - but only very fragile when falling down in SketchyPhysics
  • Rotate Current View 2D (As though Z were out of the screen)

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    R
    @unknownuser said: can you post again in this thread when the update goes up? that's probably the easiest way for me to keep track. thanks so much Will do.
  • 'Error Loading File progressbar.rb' problem

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    I
    Thank you Chris
  • SelectionObserver and get attributes....

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    J
    Hi Pauline, the attributes for a Dynamic Component are in the the "dynamic_attributes" attribute_dictionary. # Check "dynamic_attributes" dictionary for a Dynamic Component identity = selected[0].get_attribute("dynamic_attributes", "identity") # the Definition may have the attribute, so... if identity.nil? identity = selected.definition.get_attribute("dynamic_attributes", "identity") end if identity.nil? # there is not attribute named "identity" else # Yes, we found "identity" end
  • Script request -- drop to touch

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    pilouP
    About Sketchyphysics A little trick if you want that your objets are still straight fall down at the end Just put 2 big boxes (one in front of, one behind) so objects are jamed in! [image: uixN_trick.jpg] About undrop just copy/past that in the Web console Select yours groups and press "Eval" Change z = z + 100.cm as you want (for copy all Code follow click blue "Select All" model = Sketchup.active_model model.start_operation("Move in Z") entities = model.entities selection = model.selection zeds=[] index=0 sorted_groups=[] groups=[];selection.each{|entity|groups.push(entity) if entity.kind_of?(Sketchup;;Group)} groups.each{|group|zeds.push([group.bounds.min.z, index]) index+=1 } zeds.sort! zeds.each{|z|sorted_groups.push(groups[z[1]]) } ### sorted_groups is now groups sorted by z z = 0.0 sorted_groups.each do |e| # update! # Now we process the groups t = Geom;;Transformation.new(Geom;;Point3d.new(0,0,z)) # Apply the transformation e.transform!(t) z = z + 100.cm end model.commit_operation return nil
  • Is there a Ruby for automatically showing segment ends?

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    pilouP
    The lack of the Chris Simple Loft is to erase a segment of a closed curve But its Random Painter is a very funny thing [image: 3Jga_funny1.jpg]
  • Looking for select ruby

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    R
    sounds like thomthom's selection toys, just do a search for it in this forum.
  • Scrambler.exe

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    T
    @fizgig said: I just realized that it is loading as I can click on the blank spot where the icon should be and the program runs. I just need to get the graphic into that button. SU unscrambles the file in a temp or virtual folder, so if you point your icons relatively to the script file, it simply doesn't find them. The problem is caused by a wrong path to the icons.
  • Looking for ruby that deletes extra lines on a plane

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    brodieB
    That looks perfect, thanks guys -Brodie
  • Ruby MySQL module in Sketchup

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    daikuD
    Hi Pauline. If I understand correctly, your problem is executing a "require" command from the console window? If so, here are 2 things to keep in mind: Specify the full path (note how in my example, the first fails, but the second works) Use the '/' character, not '' for the separator. @unknownuser said: require 'reglue.rb' false require 'C:/Program Files (x86)/Google/Google SketchUp 7/Plugins/reglue.rb' true
  • Plugin to move everything inside a group to specific layer?

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    Chris FullmerC
    Try NOT leaving the layers panel open. Turn on the Layers toolbar instead. And then ALWAYS stay on layer 0. And model things on zero, then turn everything into groups and components. And then move those onto the desired layer through the layer toolbar. That way you never change from layer 0. But you can move components and groups easily onto the correct layer. I like to do it that way, Chris Oh, and its still possible to get raw geometry to change layers accidentally. So then I use TIG's move all geometry to layer 0 plugin. It moves all loose geometry to layer 0, while leaving all components and groups on the layer they are on.
  • How do we view methods, (And their Arguments) of a Class

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    Chris FullmerC
    Thank you so much for that runnerpack. I really like how cleanly that outputs the methods. I've been trying to figure that out for a while. I think Jim or Todd showed me once, but I forgot where that thread was. I need to bookmark that line of code somewhere. It is quite lovely, Chris
  • Re-define SU Axis in Ruby

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    G
    To the best of my knowledge Chris. I find I need to create new geometry on non-existing planes. By not setting the Axis I can easily get my 2D sketch geometry off kilter. With the Axis aligned properly I get feedback. See the attached pic. The original Axis was at the lower left corner of the block. Picking the odd face (Which is planar to the block face) does not give me the desired X,Y Axis. Sure it defines the plane surface but not the way I need it. This is not the biggest issue though. The hardest one is where the Axis origin is in the correct position inside the part but I need to rotate it say.... about he Y axis. The only work-around I've found is to hide the entire model move (rotate) my Axis then un-hide the model. I don't eyeball my models I create to real world dimensions as best I can. [Edit]Should have done a screen capture. Export removed the Axis from my sample. (It was aligned with the bottom of the extruded feature.)[/Edit] [image: LheS_Sample_BadAxis.jpg]
  • What do you prefer? (about a function)

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    P
    A bit like the outliner in Sketchup. But, instead of a list based upon hierarchy/type of entity, the Sketchup entities are organized in another way (like Building 1-level 1 slab, Building 1-Level2 slab,...) So if you click on the text 'Building 1-level 1' in a window it highlights those entities.
  • Entity info: is it possible to add another drop down?

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    BepB
    @aadbuild said: Hey Bep glad to see you had a crack at a ruby. I will have a play with it and see if I can improve it (remembering I am a builder. I work mainly with timber, bricks, roofing and sketchup).. Can any one show me an example of a web dialogue? I will give that a go as well. It will help me get an understanding of the task at least. Bep do you want to try post your ruby here. Attach screen shot or 2 of the the exported data. Or PM it to me if you please. My wife is having a baby at 7 am in the morning (induced) so I may not get a chance to reply in the next couple of days. I hope its a boy. Give your wife all the love and support you can give. I wish all your and your wifes whishes will come true. Bep
  • Rubys not wokring...(RoundCorner+LibFredo)

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    GaieusG
    @unknownuser said: ...there should be two libfredo items in the plugin folder a folder named: LIBFREDO6_Dir_34 and a file named: LibFredo6.rb are both of those in there? OR they are wrapped into a Libfredo folder (Windows creates when you unzip something)? If so, move them up one level, straight under the Plugins folder.
  • Pipe along path question

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    TIGT
    Because PipeAlongPath effectively uses FollowMe it is fettered by that method's limitations. Didier Bur made a 'line to tube' tool [ http://www.crai.archi.fr/RubyLibraryDepot/Ruby/EM/line2cyl.rb ] that will add a cylinder to every selected edge irrespective of their branching etc BUT it doesn't tidy the ends up...
  • SketchUp Product Configurator Plug-in?

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    Roguer1R
    Thanks for the reply Chris, I think I may be able to do this whole thing with dynamic components...Now, just to figure out how the thing works...
  • Delete your scenes via the API - working?

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    R
    @chris fullmer said: Interesting. I had not found it in the API, rather in the blog post here: http://sketchupapi.blogspot.com/2008/11/whats-new-in-sketchup-7.html and the only hint it gives is this: Delete your scenes via the API my_page.erase So I assumed it was a page thing. Then when I looked for it in the API, it was not in the "page" class section. So I see it now, and I'll go give it a shot. Thanks Rick, Chris Yes, it does give that impression. I can see why it was confusing.
  • Request: Rset world Axes match GC Axse

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    L
    @xrok1 said: right click your component; select change axes; then triple click any point or even close to the component. this will not set the world axes to your component but it will set your component to the world axes. hope this helps? yes,this is wonderful, thank you.
  • Vector3d.samedirection? tolerance is not what is expected

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    thomthomT
    @tig said: For deleting coplanar edges I successfully use if e.faces[0].normal.dot(e.faces[1].normal) > 0.99999999 && e.faces[0].material==e.faces[1].material && e.faces[0].back_material==e.faces[1].back_material This avoids the problem of erasing edges that remove the face as the normals aren't quite == I've been using nearly the same: (after some testing I came down to: 0.9999999991) But the problem is that there seem to be a range of dot products of edges that can be removed and those that can't overlaps. http://forums.sketchucation.com/viewtopic.php?f=180&t=22920&start=0#p193613 I could set the precision to a safe value - but that'd leave edges that still could be deleted.

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