Hi Tina.
Not much to say really... Straight 3DS export from SU. Background, lighting and camera animation all done in MAX.
Single camera constrained to a spline path, and a lighting set up of 16 omni lights, all with mapped shadows.
All the images on the walls were also applied in MAX - just because I find it quicker, easier and more easily adjustable than in SU. The other materials were straight from the SU Model.
Rendered at 640 X 480 pixels, 2000 frames at 30fps, it took about 4hrs to render on a dual-core Pentium PC. (But I did turn-off ray-traced reflections on the floor and glass to speed the render times.)
Thanks for the kind words.
A.