πŸ’‘ LightUp 7.1 | SketchUp's only real-time renderer that uses object-based rendering Download Trial

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  • Share and get feedback on your projects

    731 Topics
    16k Posts
    M

    Ta folks, it is the ai thing.

    My design, mea culpa. Similar in concept to the hotrod I did some yonks ago but oriented towards track days.

    Working on a studio setup for Rayscaper so hopefully some renders then.

  • Boats at Sunset

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    GaieusG

    Such a "fake" sun would probably need to be so far (thus so big) that it would be hard to give enough light to it. If it is closer, the reflections on the water would reveal the trick for ithey wouldn't start in the infinity.

    If very badly needed, you can add something like that in PS I guess (I can in Corel Photopaint and it's an old release...)

  • Luxwood Deck

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    A

    Hi Modelhead,
    Love that one to.
    Alan

  • Vue'ing waterfalls

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    GaieusG

    @unknownuser said:

    Check this out. It goes with this post.
    http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_index.htm

    No, the link is (should be) OK - just see the red label at the bottom of the page here:
    http://www.etereaestudios.com/docs_html/fallingwater_htm/fallingwater_movie_index.htm

    Unfortunately I missed it also when it was mentioned in the Corner Bar.
    Maybe it us who were using up the bandwith when it was posted here...
    πŸ˜„

  • First try with kt+su

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    N

    πŸ˜„ Thank you for the positive comments! Daniel, no its not my house did it for a client who wanted a bay window.

    [xanex]

  • Mark-Anthony

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    boofredlayB

    Man I hope they have a good drainage plan for that building. Especially in Georgia. Nice work.

  • Some of my work...

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    A

    Hi Kris,
    Great stuff.
    Alan

  • Steve Jobs' shower

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    S

    Hehe ....nice Chris , nice indeed

  • Crazy Garage Idea...

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    tinanneT

    I don't get it? It must be a guy thing....

  • WIP: Hellfire spaceship

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    A

    very nice, why dont you offer your spaceship to the Infinity game? They are needing some more cool ships like this one.

    http://www.fl-tw.com/Infinity/index.php

    [AcesHigh]

  • Farm on winter :)

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    Ivica ValjakI

    Thanks Ross,again I have to mention that your style that on my images acct like a snow did half of work here. πŸ˜‰

  • Quick render with Kerkythea...

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    jenujacobJ

    grass in KT discussed here!
    http://www.kerkythea.net/phpBB2/viewtopic.php?t=1549
    πŸ˜‰

  • DWC tech and beyond...

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    T

    James...you crack me up (should I be charging for the peepshow :`) I can't post the file 'cause it was a freebee on some entourage image site, and I really can't remember which one...really...honest. But some searching should hook you up.

    Best, Tom.
    (I will admit, since I teased you, I use her as a scale reference building growies I think for your same reasons for liking her. I made her 5'-6" for my eye height and can then put the horizon on the top of her head for reference...that's my story and I'm stickin' with it!)

  • Just for fun

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    H

    Model from sketchup, about 1 hour, with 3/4 of the time spent on reference searching for the aliens! Got sidetracked a lot because you come across all types of old school gaming things, brought back alot of good memories πŸ˜‰
    Imported in Vue as separate objects and created 4 layers of eco-systems with aliens. Most of the time spent on trying out different camera angles and lighting.
    Final render took a few hours (Vue is a bit slooooow)
    After that the framing and title (font was 'Friday the 13th' I think, found somewhere on the web)

    I could post the separate aliens in the component section if someone wants to use them?

  • Podium light and texture tests

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    S

    Hi Bruce

    Good to hear you are coming back home πŸ˜‰

  • What a fun week...for money no less!

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    T

    lapx,
    here's a few of the pieces and parts I used to compile the new image (copied from the original or a subsequent generations). The two main buildings were massed from the original, one with the center section cut out, the other with a center added in the other direction. The details were either built from stuff similar to the "bridge" pieces shown, or painted with the clone brush...lots of touchup after all was in place. The fence I did with photomatch in SU because vector drawing in PSP would have taken me a lot longer...only had to fudge the wierd perspective once in SU.

    The fence was brought into PSP in three layers (cut behind the rest where appropriate): the shadows burned, the fence multiplied, and the posts normal but transparent...then again lots of touchup.

    That help? Best, Tom.

    http://www.sketchucation.com/forums/scf/sas/Gallery/SketchUp/~KBIrenderTut.jpg

    http://www.sketchucation.com/forums/scf/sas/Gallery/SketchUp/KBIfenceSUweb.jpg

  • Learning Podium

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    R

    nice render, a lot nicer than my rather poor attempts. i particularly like the lighting πŸ‘

  • Art Gallery after hours

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    S

    Thanks Mateo.

    Scott

  • SU model, 3dsMax animation....

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    A

    Hi Tina.

    Not much to say really... Straight 3DS export from SU. Background, lighting and camera animation all done in MAX.

    Single camera constrained to a spline path, and a lighting set up of 16 omni lights, all with mapped shadows.

    All the images on the walls were also applied in MAX - just because I find it quicker, easier and more easily adjustable than in SU. The other materials were straight from the SU Model.

    Rendered at 640 X 480 pixels, 2000 frames at 30fps, it took about 4hrs to render on a dual-core Pentium PC. (But I did turn-off ray-traced reflections on the floor and glass to speed the render times.)

    Thanks for the kind words.

    A.

  • Bench platform thing

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    M

    Archi Rag
    nice work

  • Surger WIP

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    T

    Jon, Bruce: Wow and a half!

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