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    A drapery study

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    • N Offline
      nomeradona
      last edited by

      wow another excellent one.

      visit my blog: http://www.nomeradona.blogspot.com

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      • GaieusG Offline
        Gaieus
        last edited by

        Another one...


        _test.jpg

        Gai...

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        • michaliszissiouM Offline
          michaliszissiou
          last edited by

          Thanks Gaieus. πŸ‘
          Hadn't this exactly in my mind but looks great. What renderer is this? About UV map, you edited it? You could have a combination of these two textures (the baked and the new one) I think you can use the baked as a bumpmap too.

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          • GaieusG Offline
            Gaieus
            last edited by

            It's actually a procedural Kerkythea material so there was no need for UV mapping. It wasn't me who made it (I should really get more familiar with procedural textures but it's so Greek to me if you allow this joke here πŸ˜„ although I learnt Ancient Greek at university)

            Gai...

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            • olisheaO Offline
              olishea
              last edited by

              u keep tempting me to learn blender michalis these are just fantastic.

              oli

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              • S Offline
                sepo
                last edited by

                Michalis this model is your best so far. Love Toycamera pp as well πŸ˜„

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                • michaliszissiouM Offline
                  michaliszissiou
                  last edited by

                  @gaieus said:

                  It's actually a procedural Kerkythea material so there was no need for UV mapping. It wasn't me who made it (I should really get more familiar with procedural textures but it's so Greek to me if you allow this joke here πŸ˜„ although I learnt Ancient Greek at university)

                  Its greek for another reason Gaieus.
                  http://users.softlab.ece.ntua.gr/~jpanta/index.html
                  So you see, to say that its greek for you, its not by accident. 🀣

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                  • GaieusG Offline
                    Gaieus
                    last edited by

                    Ah yes, Giannis... πŸ˜‰

                    In Hungarian, this saying would sound "it's Chinese to me" however. Maybe that fits even better. πŸ˜„

                    Gai...

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                    • orgelfO Offline
                      orgelf
                      last edited by

                      excellent !

                      really realistic work πŸ‘

                      you used sketchup for the low poly ? Because my sketchup' meshes always explode in Zbrush , or have some strange behaviour ...

                      http://www.orgelf.com

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                      • michaliszissiouM Offline
                        michaliszissiou
                        last edited by

                        No orgelf. Basic model in blender + UV maps > exported to zbrush 2 500 000 poly there) > detailed modeling there > imported to blender as ~600 000 poly > baked UV textures > then exported again from zbrush as ~10 000 poly to blender > highpoly baked UV maps reassigned to lowpoly model > exported to SU as 3ds.
                        Do you think now that this is complicated? Its not really. Its the only reasonable way. 🀣

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