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    Bedroom

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    • N Offline
      NewOne
      last edited by

      A project that had no final, so I decided to show it to you πŸ˜„


      Scene1.jpg


      Scene2.jpg


      Scene3.jpg


      Scene4.jpg


      Scene5.jpg

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      • tridemT Offline
        tridem
        last edited by

        Hi Newone!
        cannot comment, it's almost perfect work.
        if I must... it shouldn't be the sky behind the door (or really the room exit to the external?) and I noticed (4th picture) in the mirror the reflection of the sky has no the light flare as watching to the window, it looks strange.. but that wooden texture is amazing.. i like that picture very much πŸ‘
        Bye
        Luca

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        • N Offline
          NewOne
          last edited by

          Yes... It's a little strange... especially the door. I didn't imagine it will look like that. About the mirror I can't explain myself why. It might be a physically correct phenomenon, because the the mirror reflected a portion of the sky which was a little far from Sun... and a normal mirror doesn't have such a high level of reflection, i think.

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          • tridemT Offline
            tridem
            last edited by

            @newone said:

            It might be a physically correct phenomenon, because the the mirror reflected a portion of the sky which was a little far from Sun... and a normal mirror doesn't have such a high level of reflection, i think.

            I don't believe is because of physically correct phenomenon, although is a darker portion of sky you can see in 1st picture that looking about in that direction through the window there are always a lot of shine. maybe matter of rendering method and settings ... what render engine are you using?

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            • N Offline
              NewOne
              last edited by

              That was rendered with Maxwell Render 1.7.1

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              • tridemT Offline
                tridem
                last edited by

                just for curiosity, you could try set the specularity of the mirror higer and see what happens.
                bye

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                • olisheaO Offline
                  olishea
                  last edited by

                  wow πŸ‘

                  very nice, especially scene 4

                  oli

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                  • boofredlayB Offline
                    boofredlay
                    last edited by

                    Very nice.

                    http://www.coroflot.com/boofredlay

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                    • dermotcollD Offline
                      dermotcoll
                      last edited by

                      Very nice - just wondering from a woodworking point of view why the drawer front on the bedside locker seems to project above the top surface?

                      I dont like to nit pick as I can only dream of this quality of model / render.

                      When you burn your arse - you gotta sit on the blisters!!

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                      • J Offline
                        JHuman
                        last edited by

                        Looks good! I especially like the fourth image, great job!

                        • Doweth!
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                        • X Offline
                          xrok1
                          last edited by

                          very nice! would love to get my hands on that TV model is it from the warehouse? and i really love the painting too 😲

                          β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • N Offline
                            NewOne
                            last edited by

                            @dermotcoll said:

                            Very nice - just wondering from a woodworking point of view why the drawer front on the bedside locker seems to project above the top surface?

                            I dont like to nit pick as I can only dream of this quality of model / render.

                            Well, if I understand correctly, this is what you say (see image). And the answer is simple: To not use handlers πŸ˜„ You can grab each drawer from the edge that goes over the box bounds.


                            drawer front.jpg

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                            • dermotcollD Offline
                              dermotcoll
                              last edited by

                              Cheers Newone

                              knew you would have a good reason for it! I use a back mitre cut when I want to get rid of handles. It gives a flush finish on the top of the bedside cabinet but still easy to open. The image is not to scale -just to explain the concept.


                              drawer setup.jpg

                              When you burn your arse - you gotta sit on the blisters!!

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                              • TIGT Offline
                                TIG Moderator
                                last edited by

                                You've been in my bedroom ! πŸ˜‰

                                TIG

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                                • D Offline
                                  dedmin
                                  last edited by

                                  @newone said:

                                  @dermotcoll said:

                                  Very nice - just wondering from a woodworking point of view why the drawer front on the bedside locker seems to project above the top surface?

                                  I dont like to nit pick as I can only dream of this quality of model / render.

                                  Well, if I understand correctly, this is what you say (see image). And the answer is simple: To not use handlers πŸ˜„ You can grab each drawer from the edge that goes over the box bounds.

                                  301 Moved Permanently

                                  favicon

                                  (www.blum.com)

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                                  • N Offline
                                    NewOne
                                    last edited by

                                    to dermotcoll and dedmin: I use that oblique cutting, also I use edge handles, and also I use BLUM a lot πŸ˜„ I would be glad to discuss more about furniture; is it here a subforum for such discussions?

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      i say its your thread discuss what you like! i don't think you can hijack yourself although some people come close! πŸ˜†

                                      β€œThere are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • dermotcollD Offline
                                        dermotcoll
                                        last edited by

                                        @dedmin said:

                                        301 Moved Permanently

                                        favicon

                                        (www.blum.com)

                                        I only recently discovered the servo option on drawers as well (electrically motorised arm). I have never used this Tip -on product but cheers for the heads up

                                        Sorry if I've hijacked it - newone sign on for the woodworking forum in the user control area and you can meet plenty of woodies there!!

                                        When you burn your arse - you gotta sit on the blisters!!

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                                        • D Offline
                                          dedmin
                                          last edited by

                                          Blum's documentation is very helpful and detailed. However, it is not very easy to implement all this in SketchUP by hand. So, there comes BlumDynalog - a software to build cabinets with Blum's hardware - it gives cutlist, BOM, drawings and connections with AutoCAD. From AutoCAD to .dwg and then import in SketchUP - here we go

                                          Untitled.jpg

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                                          • dermotcollD Offline
                                            dermotcoll
                                            last edited by

                                            Dedmin

                                            I have dynalog and use it for positioning runners and hinges on bespoke cabinets with internal drawers etc. Never knew you could export to autocad - thanks for the heads up. Dont think I will ever need to model to that level of detail on the inside of a cabinet however!!!

                                            When you burn your arse - you gotta sit on the blisters!!

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