How did you do the landscaping and grass in this render enix? I really like it
Latest posts made by briggs
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RE: Update
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RE: OMG! fur plugin is AMAZING!
@olishea said:
briggs: if you put the grass on hidden layer it will not slow down sketchup. just turn the layer on before rendering...i assume you are using podium. i place all my heavy geometry on hidden layers, its so much better
nice one d12
Cheers for the tip oli. I'd just seen your post about doing this earlier on, it works too. Not a chance my puny little laptop can take progressive renders with all that geometry now though Think I might move onto Maxwell soon, that should hopefully open up a few more doors for me! I've been toying with getting Twilight but I like the idea of having an outside "studio" program to work in.
I honestly think if Pete's technique is fully explored then it will enable SU to create some renders that are up there with the best in terms of scene composition and environment construction! Who needs 3ds?
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RE: OMG! fur plugin is AMAZING!
With what you've done there Solo does SUp slow down massively? If it doesn't I can't wait to give it a try and make some full scale scenes I thought would only be capable using something like 3DS max!
Oh, and here's one of mine......
Grass through the grid:
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RE: OMG! fur plugin is AMAZING!
@solo said:
Briggs, it's pretty simple really, create a plane, import the component you want to populate, select it in the drop down window as the component to populate and enter.
Then in your render app, use the supplied alpha map as the clipmap as it's already UV mapped and will work without fail.Righto, I'll give it a go in podium.... Clipmaps have always been my enemy in podium but I'll give it a whirl! Those palm trees look great solo
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RE: OMG! fur plugin is AMAZING!
Wow - It looks absolutely awesome!
I'm currently trying to learn how to get grass into sketchup renders, it would be really helpful if you could just put up a few pointers on how you achieved that image
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RE: New Post Production Technique try out ->
Cheers, I cut down the contrast and the saturation levels. The fur plugin is great! Just wish it did kill SUp!
Here is another with an attempt at putting in a "brooding" sky:
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RE: New Post Production Technique try out ->
HA, that's fun. I've never seen that site before! Who needs PS?! I'm gonna fiddle with some night time renderings soonish, see if I can get a decent outcome with an interesting look.
The fur plugin is a great tool for grass but it doesn't have bog down sketchup!
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RE: New Post Production Technique try out ->
I chose a different viewpoint for the front and had a whirl with the fur plugin! Here are a few images, what do you guys think of the saturation/contrast levels? More acceptable? -
And one without the lens flare...
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RE: New Post Production Technique try out ->
Cheers Oli - thanks once again for those tree lines. They are a great way to put a scene together quickly. I'm enjoying learning all this, it's a fun way to waste a bit of time (When I really should be doing some revision!). I'm gonna keep playing with photoshop and see where I can go with it - then I fancy learning a more powerful render app like maxwell (This render is a quick 10 min render with podium). I quite want to get into the whole maxwell studio thing with the ability to import high poly models into a scene without lockdown occurring!
The initial viewpoint is just a quick tweak of what was an accident when I opened up the file and whizzed the view around. I wanted to get the vertical lines in the composition actually vertical and at 90 degrees to the horizontals, I think it gives a better and tighter feel to the viewpoint.
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RE: New Post Production Technique try out ->
I'll give it a shot Flipya.
Here is a less garish version of the image, still playing with the filters to find something that looks different and stylized yet not too, errrrrrr, POW! :