The house itself was hand drawn. Rendring was done in Photoshop. I was hoping to post a larger image like everybody else is doing but when I upload it was only asking me to have 800x800 pixels and not more than 256k of size.
I must admit its not very nice up close. Its better to look at it a far....
Anyway thanks to all the feedback and comments.
Hope to do more soon.
Tesmeko
@daniel said:
Which rendering program(s) are you using? Can you post a raw SU image? A big part of the battle is good modeling and good texturing. Interesting looking building, btw.
vray for the 1st rendered pic, the rest are just the su files exported to piranesi, im wondering if I should be a lot more detailed.
[image: houseonefront.jpg]
back view
[image: backview.jpg]
thanks for everything
dee
haha..fair enough...i'll take the title..
i can only render things when i get paid to render them..haha.. very little free time that said, i'm working on a xmas card model to render right now.. 'for fun' technically
That's it tom............wonderfull balance!
And though I hate to say it - my eye and attention is drawn to the spear like tree branch shadow coming from the lower right side and pointing right at the center of the image - maybe just litghten it up a little in photo-something.
Bytor
Stu
This project was to be constructed in an almost untouched area around Austin, TX. The problem was that an environmental organisation was to not only sign off on it but also uphold a no cut ordinance that the City has in place for certain native species of a specified age and size. They are also very iffy about after construction plantings and insisted that trees be moved and replanted after construction if possible and also demanded we keep within a few certain species (no quick fix Bradford pears )
The Investor wanted to maintain a mature looking landscape and as dense as possible as part of the in-city out-city feel, with a name that I forgot but sounded like a famous Ranch dressing brand name.
no easy solution to the effects im afraid...
for starters i use nothing but free software, the models are sketchup basic 100% and i use an old program called photo impact (comperable to photoshop) that was packaged with Aiptek's hyper pen (which ironically i dont use) the version i have came out in like 2002 maybe?- nothing i make cost me a dime.
in my model i use the shadow and fog functions (if you look at the styles in my model you see i also use a fog overlay that wont obscure my background the way sketchup fog does), and take into consideration the light cast by what im adding, then i export a 2d
image and open it with photo impact.
with that i use the creative lighting and particle functions and not much else. oh and also the airbrush feature to touch up the smoke effects.
the rest is just manual labor placing the effects and touching it up.
also i've found that just a simple blur at the end makes the line quality all look better.
I too was impressed with your work. Kwahmi, you emphasize you are having fun. I think that sense of fun and enjoyment really shows in your work -- they all exude some of that positive energy. I also really enjoy how in your bank design images you show how the fascade is being explored. It looks like an interesting project.
Please tell us more about yourself. I couldn't find a profile on your blog.
Regards, Ross