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    City State Of Polyhex on the Planet Cybertron

    Scheduled Pinned Locked Moved Gallery
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    • P Offline
      Paul H Manning
      last edited by

      Mostly finished, but no real interiors. built to human scale.

      http://sketchup.google.com/3dwarehouse/details?mid=f6c3b136bba905a58154f5840728896a

      put up a vid of this model here-
      http://www.youtube.com/watch?v=fYBld2IzUug

      these are the renders-

      http://i158.photobucket.com/albums/t111/salvidonblak/shuttleKill1.jpg

      http://i158.photobucket.com/albums/t111/salvidonblak/Polyhex2.jpg

      http://i158.photobucket.com/albums/t111/salvidonblak/Polyhex.jpg

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      • D Offline
        dolphus
        last edited by

        Fantastic i like the weapon (laser?)effect and the "damage" do tell how

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        • P Offline
          Paul H Manning
          last edited by

          no easy solution to the effects im afraid...

          for starters i use nothing but free software, the models are sketchup basic 100% and i use an old program called photo impact (comperable to photoshop) that was packaged with Aiptek's hyper pen (which ironically i dont use) the version i have came out in like 2002 maybe?- nothing i make cost me a dime.

          in my model i use the shadow and fog functions (if you look at the styles in my model you see i also use a fog overlay that wont obscure my background the way sketchup fog does), and take into consideration the light cast by what im adding, then i export a 2d
          image and open it with photo impact.
          with that i use the creative lighting and particle functions and not much else. oh and also the airbrush feature to touch up the smoke effects.

          the rest is just manual labor placing the effects and touching it up.

          also i've found that just a simple blur at the end makes the line quality all look better.

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