I do enjoy making weapons, but the mod specifically requires guns so I have no choice really
Latest posts made by VolcolUK
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RE: Sketchup in games
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Sketchup in games
Ok, think it's a first, getting sketchup into 3ds max and smoothening for a first person shooter. I know that sketchup has been used before for games, but to my knowledge its only low detail props and buildings. Basically I have made some models for a game, and finally pulled my finger out and started to use 3ds max.
Desert Eagle, 5k polys
Kar98k mauser 7.3k polys
M9 5.3k polys
Browning 9mm (for an online source engine film) 4.9k polys
Just them UV mapped in max now
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RE: Quick and Dirty - new stuff
HAHA! brilliant, almost photographics really good.
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RE: Kar98k for competition
I have animated it with iClone , its just a rough idea as to how it works. http://www.youtube.com/watch?v=HV1QyEJt4t4
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Kar98k for competition
The german Kar98k (k = kurz, german for short). German infantry rifle used during ww2. Made for 3D challenge #089 (rifle)
Took a long time, and is avaliable on the warehouse. Has full moving parts, trigger moves, bolt retracts, safety moves and has a rifled barrel. 26k poly - the image says it all (kerkythea render)
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RE: Growing a plan
wow very nice - done a fair bit of work in the trade ( all manual labour - unfortunately)
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RE: Some SU guns
sketchup has been used in game before, but i am certain that 99% of all games dev with sketchup is for a building or something really easy to model or something that doesnt involve a great deal of accuracy. Unfortunately FPS games do. The weapons I make are pretty difficult, the only tool i use are line/pull/circle/scale None of this follow me tool etc - I am self taguht and im using which method is easiest for me. As for the exportation into source, its easy, my friend has a plug in which exports directly into .3ds, remembering geometry and most importantly removing the back faces. Then its just a question of texturing and then exporting into steam as you would any other source model. only thing i need to remember is keeping the poly count below 8k - hehe its difficult! my average poly count is 40k - my highest was 197k.
Here is a very very earlier screenie of it in the engine ( ignore the texure, we dont have any map on the model as yet) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494
I have been searching frantically and i am pretty sure its the first use of a Sketchup first person shooter