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    VolcolUK

    @VolcolUK

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    Latest posts made by VolcolUK

    • RE: Sketchup in games

      I do enjoy making weapons, but the mod specifically requires guns so I have no choice really

      posted in Gallery
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      VolcolUK
    • Sketchup in games

      Ok, think it's a first, getting sketchup into 3ds max and smoothening for a first person shooter. I know that sketchup has been used before for games, but to my knowledge its only low detail props and buildings. Basically I have made some models for a game, and finally pulled my finger out and started to use 3ds max.

      Desert Eagle, 5k polys

      http://i279.photobucket.com/albums/kk157/volcolartist/deserteagle.png

      Kar98k mauser 7.3k polys

      http://i279.photobucket.com/albums/kk157/volcolartist/Kar98kpicture.png

      M9 5.3k polys

      http://i279.photobucket.com/albums/kk157/volcolartist/M9.png

      Browning 9mm (for an online source engine film) 4.9k polys

      http://i279.photobucket.com/albums/kk157/volcolartist/sideview2.png

      http://i279.photobucket.com/albums/kk157/volcolartist/sideview1.png

      http://i279.photobucket.com/albums/kk157/volcolartist/gun2.png

      http://i279.photobucket.com/albums/kk157/volcolartist/gun1.png

      Just them UV mapped in max now

      posted in Gallery
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      VolcolUK
    • RE: Quick and Dirty - new stuff

      HAHA! brilliant, almost photographics really good.

      posted in Gallery
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      VolcolUK
    • RE: Kar98k for competition

      I have animated it with iClone , its just a rough idea as to how it works. http://www.youtube.com/watch?v=HV1QyEJt4t4

      posted in Gallery
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      VolcolUK
    • RE: Kar98k for competition

      thank you - CoD5 is OK , I prefer Red Orchestra

      posted in Gallery
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      VolcolUK
    • RE: Kar98k for competition

      cheers

      posted in Gallery
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      VolcolUK
    • RE: Kar98k for competition

      Thanks a bunch

      posted in Gallery
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      VolcolUK
    • Kar98k for competition

      The german Kar98k (k = kurz, german for short). German infantry rifle used during ww2. Made for 3D challenge #089 (rifle)

      Took a long time, and is avaliable on the warehouse. Has full moving parts, trigger moves, bolt retracts, safety moves and has a rifled barrel. 26k poly - the image says it all ๐Ÿ˜œ (kerkythea render)


      kar98k

      posted in Gallery
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      VolcolUK
    • RE: Growing a plan

      wow very nice - done a fair bit of work in the trade ( all manual labour - unfortunately)

      posted in Gallery
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      VolcolUK
    • RE: Some SU guns

      sketchup has been used in game before, but i am certain that 99% of all games dev with sketchup is for a building or something really easy to model or something that doesnt involve a great deal of accuracy. Unfortunately FPS games do. The weapons I make are pretty difficult, the only tool i use are line/pull/circle/scale None of this follow me tool etc - I am self taguht and im using which method is easiest for me. As for the exportation into source, its easy, my friend has a plug in which exports directly into .3ds, remembering geometry and most importantly removing the back faces. Then its just a question of texturing and then exporting into steam as you would any other source model. only thing i need to remember is keeping the poly count below 8k - hehe its difficult! my average poly count is 40k - my highest was 197k.

      Here is a very very earlier screenie of it in the engine ( ignore the texure, we dont have any map on the model as yet) http://volcol.deviantart.com/art/L1A1-Sketchup-in-game-126811494

      I have been searching frantically and i am pretty sure its the first use of a Sketchup first person shooter

      posted in Gallery
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      VolcolUK