โš ๏ธ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update

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  • Share and get feedback on your projects

    758 Topics
    16k Posts
    Dave RD
    Amazing!
  • Sydney Opera House deconstruction

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    L
    @rich o brien said: You probably already noted it but the leaves need some love. They look radioactive. It's also hard to decipher what shapes are happening on that rear wall structure. There's definitely some curved elements based on the shadowing here... [image: 30LMb0y.png] But the rest of it seems hidden. Maybe a clay pass to just dial in the lighting first. Big open spaces like this deserve dramatic lighting. I would actually nuke the tree and stick a gobo behind the camera to cast shadows. Looks good though Lighting will be key, good suggestion on the clay render for lighting. That is a very rough sketch to look at the composition so the tree does not have the application of maps on the leaves. On applying textures would I use projected textures, will the normal maps pick up on that?
  • A Geared Steam Engine

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    Dave RD
    [image: 53493865826_1f7a6a0cc7_k.jpg] Vauxhall Donkey [image: 53494280140_81798e07d6_k.jpg] Vauxhall Donkey section
  • Star wars render

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    ntxdaveN
    Really like the textures on the vehicle.
  • Water in D5

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    Gus RG
    Looks fine to me. Only post processing was some cloning for the foam along the left side.
  • House exterior with SU and TM

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    marked001M
    Very nice.
  • Mid century modern living and dining room

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    Bryan KB
    Thanks tuna. Thanks ntxdave. Yeah, it's all about the steps!
  • Moody mood

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    Rich O BrienR
    @pixelcruncher said: How did you achieve those little specks? It seems like dust on the lens; I'm pretty sure Rayscaper doesn't do that unless it's a bug. Post processed them. Did try them in Rayscaper using alpha cards but it messed up in DOF so went with adding them in Affinity Photo instead
  • Back to small.

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    Mike AmosM
    Thanks mate.
  • Character apartment

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    marked001M
    good stuff!
  • Road Test

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    marked001M
    These are really awesome..thanks for sharing.
  • Practice with mega scans and snow in TM

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    Mike AmosM
    Putting it mildly, magic mate.
  • Good luck to everybody !

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    P
    Very nice! And best wishes.
  • Happy New Year

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    pilouP
    Happy new year! [image: IX0Q_champ.jpg]
  • Bike against wall Mark 3

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    L
    Just thought I would share the comosition of that image, it is "classic" It sits on my eyes so easily As soon as I put in the penny farthng someting I learnt in school came back to me. [image: 4qn2_Composition.jpg]
  • Stuido HENK chair

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    ntxdaveN
    For vegetation you might want to team up with the Skatter plugin (Lindale). Again, it would be neat if you could team up with the Twilight Render team. Chris and Fletch are excellent guys. Your product is looking pretty darn good and they were trying to come up with an updated version of TR but are stepping aside so your team and theirs might be able to combine for a superior product. At some time in the future it would be neat if a render product could publish your renders on a format that would allow them in full 3D format so that viewers could see them in full 3D (rotate, zoom, and navigate).
  • Copy Cat?

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    Rich O BrienR
    @l i am said: Thanks Rich, I do not fully understand what you mean When you say my model is not set up for the tweaking you suggest. Are you saying bevel all corners? and also the sugested variations. I do not see much lattitude for that in this model, could you explain further please/ Look at the mesh density. The fencing has tons of geometry but doesn't feature in the render. The walls, doors, windows are all one piece. Its just not setup to work with easily. Nothing in the world is 100% sharp at the corners. But trying to go in and add bevels now is just a chore and time consuming. I suppose what I am saying is the basic model is lacking geometric detail which makes it hard level up. The lights have 13k entities but the house has 1.3k entities. Not saying the house should have more than the light but there's a massive gap in detail that stands out to me. The pavers if you slightly rotate them in random directions by less than 1deg and vary the height will cause light to hit them differently. Just subtle little adjustments that are common in the real world.
  • A Closeup in Vray

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    Dave RD
    @gus r said: Do I see Bakelite? It's supposed to look like that. The trickiest part of this whole thing was finding suitable fonts for the text.
  • Difusion, my attempts.

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    Rich O BrienR
    I've been following your Woes thread. I think you need to go back to the point of sale. Something is off with that device. Not something to find a solution to online. Use your warranty to get it resolved because your rig is a beast.
  • Lake house chrismas render

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    L
    This is a sketch concept of the basic superstructur of streesed concrete. I am sure it is over engineered and would need a pretty serious flexable joint. I must add that I usually do not support unsafe work practice [image: Ll7u_Sml.jpg]
  • SketchUp Diffusion

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    Mike AmosM
    It is early doors yet, respecting geometry is low on the agenda but obviously can be improved. I had a model rendered where a barbecue was turned into a window/door and another where it was turned into a light source. Early doors though and it does have promise. Question I have is where it leaves dedicated render programs. For me, I would rather have full control over atributes and light elements but I can see it (Diffusion) being very popular.

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