Specific Question RE: Character Modeling in Vertex Tools
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Hi:
I have a specific problem that I need help on with regards to a characte model that I am using Vertex tools to make. I followed the same steps as Rich O'Brien did in his video, except I had used an actual human head as my "model" and that made it a whole lot more complex. (The nose was the hardest thing to get anywhere near right.)
This is where my problem arises. I assumed that Rich did the right side of the alien head, and then "copied" it to make the left side. (I would have to take slightly extra steps in order to make sure each part of the face lined up to make a cohesive whole -- yeah, I realize I picked about as hard a thing to do as I could). But the problem is that I can figure out how to copy the thing outside of the Vertex tools, an operation that strips the character of all of the unique characteristics (for instance it being a solid form). I have not figured out how to mirror the form inside the Vertex, so I can keep the solid shapes (actually the textured ones is what I'm going for).
Somebody, Rich O'Brien perhaps, help me! Explain to me how to mirror the image of the half-face I have done, and I will be eternally grateful.
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Do you know what a component is? It's a group in sketchup that is a copy of another and it reflects what ever changes are made to the other. Here's a video in case you're really new to sketchup.
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- topic:timeago-later,4 months
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I'm so sorry that it has taken so long for me to write back to you...I realized that was what you must have done, because I did the same kind of deal with other parts of my model.
Once again, I just want to say thank you so much for making that video and putting it up on the web. If Thom Thom hadn't seen it and put it in his collection of Vertex Tool, I would have never been able to figure out how to take what was in my mind, draw it out on paper and then transfer it to the SketchUp world.
Of course, knowing me, I "drew" a model that not only had a human face, but also some other very curvy things-- and SketchUp is all about straight lines and sharp angles. I'm all about curved things that follow curved paths. Whoopee! I'm getting there, slowly but surely.
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Maybe you can also do the entiere face from the beginning if you use
an half one as a copied inversed component ?
When you modified one of them the other will be modified too!
That works of course also with the Vertex tool!PS
(for inverse a component you can edit it by a Scale -1 in a specific direction)
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