ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Activating Fredo plugin licenses

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    C
    Thanks sooo much! That worked!
  • LightUp - Thoughts?

    extensions
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    J
    @unknownuser said: Check your model. Try using the free plugin Goldilocks to find hidden details. Love Goldilocks v3.1. In the Geometry results: count = faces. What does Size refer to? And what does the number under Edge Density refer to? In the Texture setting, what does this number refer to? Thanks
  • Rayscaper Alpha - load error

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    Rich O BrienR
    @helciopugliese said: How that can be solved? What version of SketchUp are you running?
  • [LATEST] Rayscaper 0.8.12 Alpha

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    pixelcruncherP
    @pixelcruncher said: Hey folks, You can get the test build for Rayscaper, Windows, version 0.8.12 Alpha here. Remember this is alpha software. Have a look here to see what that means. Yes, we skipped the 0.8.11 and went straight to 0.8.12. There are a lot of bug fixes and improvements in this new release, so it's highly recommended to upgrade. Changes since the last build: Fix a crash when plugging a procedural texture in the texture environment. The texture environment does not support procedural textures, and with this release we prevent that configuration in the user interface. Fix duplicate light creation, sometimes the same light would appear twice in Rayscaper. Improve the material preview scene, courtesy of Rich O'Brien from SketchUcation. Change the color for surfaces without a SketchUp material from an obnoxious cyan to a less obnoxious clay color. Display an error to the user when they try to pick a material on a surface that has no material assigned. Improve the render window icons, again courtesy of Rich O'Brien from SketchUcation. Display GPU memory (a.k.a. VRAM) usage in the render status bar. Don't trigger a pick when the user pans the render and releases the mouse button. Add keyboard shortcuts. Re-order the inputs of the Disney material, put more frequently used inputs first. Fix the scaling of SketchUp textures. Rayscaper will now correctly apply the dimensions configured textures that are part of materials that are applied to objects. Fix the loading of Rayscaper from directories with non-ASCII characters. Quick Tips If this is your first time installing Rayscaper, have a look at our installation instructions. If you installed Rayscaper before, have a look at our upgrade guide. We also have a quick start guide with a free demo scene. The documentation is here. Documentation is a work in progress. Reach Out When you get stuck, have questions, give some feedback or just want to say hi. Don't hesitate to create a post in this forum (Extensions & Applications Discussions) or send me a private message. We have a documentation section on finding help. Happy Rendering! Thomas
  • [LATEST] Rayscaper 0.9.0 Beta

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  • Rayscaper - Configure the Camera Guide

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    ntxdaveN
    @pixelcruncher said: The video is also a small tribute to Twilight Render. They also use a toy scene in their DOF tutorial. Hop thi means you guys are working together.
  • [LATEST] Rayscaper 0.8.10 Alpha

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    pixelcruncherP
    This release is outdated. The latest release is now 0.8.12 Alpha, and it's highly recommended to upgrade. The release notes for Rayscaper 0.8.12 are here.
  • Toposhaper Non Planar Points

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    fredo6F
    This looks like an issue with your set of points. I would need to see the model to troubleshoot.
  • [LATEST] Rayscaper 0.8.7 Alpha

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    pixelcruncherP
    And we have another release out, version 0.8.10 The full release notes are here: https://sketchucation.com/forums/viewtopic.php?f=80&t=76731
  • Fredo6

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    Rich O BrienR
    Sure, email support@sketchucation.com with your details
  • [LATEST] Rayscaper 0.8.6 Alpha

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    pixelcruncherP
    Version 0.8.7 is available now. More info in the the release post.
  • Lords of toolbars

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    LinearGraphsL
    @creal said: Thanks for your answer Fredo Where can I find the way to do that please? Its just like resizing any window. On another note, did you add a line break after a particular tool like this: https://youtu.be/g2TZ0EcwseA
  • [OUTDATED] Rayscaper 0.8.5 Alpha

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    pixelcruncherP
    Release post for the latest 0.8.6 version: https://sketchucation.com/forums/viewtopic.php?f=80&t=76697
  • [OUTDATED] Rayscaper 0.8.4 Alpha

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    pixelcruncherP
    Version 0.8.5 is out now: https://sketchucation.com/forums/viewtopic.php?f=80&t=76689
  • [OUTDATED] Rayscaper 0.8.3 Alpha

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    pixelcruncherP
    This version is superseded by version 0.8.4: https://sketchucation.com/forums/viewtopic.php?f=80&t=76686
  • [LATEST] Rayscaper 0.8.2 Alpha

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    pixelcruncherP
    Hey folks, Version 0.8.3 is out now, here's the release post: https://sketchucation.com/forums/viewtopic.php?f=80&t=76685 Cheers, Thomas
  • [WrapR] Does anyone know what causes holes in the mesh?

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    panixiaP
    @rich o brien said: But how does SU read UDIMs? Separate maps? I know I read about this before with some other model you did but can't remember the workflow. I did a quick recap in the thread about the Ferrari F2004, which was actually a pretty complex model. Here's an extended overview of the full process I use to prepare the model for the cuts, the packing of the tiles and the final reload (including some tricks for unfolding flat strip throwing in a bit of Thrupaint and also to create an ID map straight in Sketchup). I'not sure which is the worst, if my english or my michrophone, but I hope it's itellegible enough. https://www.youtube.com/watch?v=FEhCDNZnvw0
  • [OUTDATED] Rayscaper 0.8.0 Alpha

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    pixelcruncherP
    The latest release post is here: https://sketchucation.com/forums/viewtopic.php?f=80&t=76669
  • [LATEST] Rayscaper 0.8.1 Alpha

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  • [LATEST] Rayscaper 0.7.3 Alpha

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    pixelcruncherP
    The latest release of Rayscaper is here: https://sketchucation.com/forums/viewtopic.php?f=80&t=76658

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