ℹ️ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
  • Depth of field problem

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    L
    Thank you for your answers but, the problem isn't the focal point, I have got it. And when I render, I have a little bit of blur; it work. The problem is that I don't know how to define the quantity of blur and the distance which is really net on the photo. I mean that I want to have a little net distance and after a quite big blur effect. I joined to my message a preview of my work. Thank you for your help about this. [image: q76R_Boules3bis.JPG]
  • No lights when rendering?

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    Al HartA
    Send a .SKP model to [image: Support-email.PNG] and we will take a look.
  • Nxt materials and cutting planes

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    A
    thanx Hal Materials: I meant that procedural materials (in the library that comes with Irenderplus) for example brik: when I select the material I can change it but when its applied I should be able to change it with all the options I get when i created it no? Bump: I was talking about the procedural materials... not images. When I create a marble material (in Irenderplus) there's no place where i can specifie bumpiness for the veins (for example...) when I use Sketchup materials (with images) It's easy to do so theres an "auto bump" option. Cutting planes: I get this message: ERROR during: Export Entities and Start Ray Trace: C:\Program Files\Render Plus Systems\IRender_nXt/ruby/nXt_extract.rb 1332 in nxt_add_section_plane_entity_to_model undefined method `>' for nil:NilClass
  • Computer Screen & CPU on light

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    S
    Great render. The lighting works really well, but the wood texture on the desk could be better, apart from that though. Great stuff!
  • MAC Version released

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    mariochaM
    Great work ! many thks
  • Kerky Export problem

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    GaieusG
    I can imagine that su2kt does not export images that have no geometry (i.e.inserted as images, not textures). I bet is you "exploded" the images then hid the edges and made components of them, they'd export properly.
  • Texture Render problem in SU Podium

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    B
    Sorry for posting in this forum, my interface didn't show the option to post a new topic while in the Podium forum. Ben
  • Animations with indigo?

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    RichardR
    @unknownuser said: Indigo is free, but AFAIK the code is not open source. Sorry juju I was refering to the this video editing app! Think you misunderstood me! http://grail.cs.washington.edu/projects/videoenhancement/videoEnhancement.htm
  • Multiple controls on one object

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    A
    I think I figured it out - I was trying to attach both controls to the same point on the object and I think it was trying to move it in both directions at once. I ended up drawing reference lines on the object itself to break it up, then attached the two controls to the separate reference points on the object and the controls seem to be working independently now.
  • Can someone fix this please :D

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    B
    This is a long shot, and I don't know if it'll work, but you could put two motors on each wheel, one for joyLX (or joyRX) and one for joyLY (or joyRY). I don't have sketchyphysics on the computer I'm using right now, so I can't test it myself...
  • IRender nXt - new version

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    Al HartA
    We have uploaded the new version of IRender nXt, HH12a. You can download a copy from: http://www.renderplus.com/pdf/download.htm This version fixes a bug which prevented models using Object Properties from rendering properly. It also fixed some problems with the balance between Ambient Light and Natural Light See: Object Properties: http://wiki.renderplus.com/index.php?title=Object_Properties See: Ambient Light: http://wiki.renderplus.com/index.php?title=Ambient_Light
  • Problem with repeated crashing of Sketchup when rendering

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    Al HartA
    You should go to: http://www.renderplus.com/pdf/download.htm to get the latest version of IRender nXt - HH01a. (You mention the preview window. That is no longer used in the latest version of IRender nXt - so it is possible you are using IRender V2.0, or an earlier version of IRender nXt) We have not had any crash reports with this latest version (although it is always possible that we will see some crashes) If you still get crashes with this version, let us know, and send your model to [image: Support-email.PNG] if you can so we can try it here. (Usually are crashes are not related to OpenGL settings. They are more likely caused by large models, and with some problems we have been having extracting the data properly for the renderings.)
  • Dusty Conditions

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    S
    Yeah lol. It's the summer holidays! I've got 6 weeks off school.
  • Texture problems?

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    GaieusG
    Well then, now start using some soft shadows! Nice start!
  • Please help me please, Model Downloads

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    S
    Sorry if that came out wrong, I didn't mean to call the guy an idiot, what I meant was it's stupid not being able to have materials on the model.
  • Noise

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    J
    Try using an unbiased render method. I suggest Metropolis Light Transport for interior and product renders.
  • RpReports

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    Z
    **%(#0000BF)[when the value is "piece" in "units",1 is loaded in "numerical value" automaticly; when "m" in the item of "unit" is picked,the length of the maximum edge in "group" will be loaded and fill in the item of "unmerical value"; when "m2" in the item of "unit" is picked,the area of the maximum facet in "group" will be loaded and fill in the item of "unmerical value"; when the value is "m3" in "units",the volume of "group" is loaded in "numerical value" automaticly; after all the required input above completed,a confirm code including 8 numbers is filled in "set up password","OK" and then all the info.above wasn't modifiable ; when the same number as "set up pw" was inputed into "amend pw","OK" and then above info. was modifiable again.]**
  • Material Question

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    FrederikF
    @starwarsknower said: I know I'm asking for alot of help here, but one more thing, how do you customize shinyness and translucency and stuff using the material editor, i can change the colour and thats about it. I suggest that you download and read the Kerkythea Material Editor Guide... Although it was made for KT2007, basics remain identical in KT2008... I will also suggest that you look at some of the various materials to learn how they're made and then tweak them to the need you have for a particular scene... @starwarsknower said: EDIT: And I dont understand the readme, it is all jargon and complicated. I assume that you're very new to renders and render techniques... You may call it jargon, but we're only using the standard terms used within this business... If you select another render engine like Maxwell, Vray, Indigo and others, you'll learn that they all use the same jargon, terms etc... Please believe me when I say that once you learn these terms and get more familiar with renders, it's not that complicated...
  • Kerkythea useful links

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    jujuJ
    If you have a look under "Components, Materials & Styles ‹ Materials" you'll find the "Links for Texture Sources" sticky thread that you could have a look at.
  • NPR tools

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    tinanneT
    Yes, I am very excited to see what this can offer

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