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    Sketchup to Modo?

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    • EarthMoverE Offline
      EarthMover
      last edited by

      I recently bought Modo 302 and I've just fallen in love with their rendering engine. (and everything else about it!) However, it will never replace SU for quick and accurate architectural modeling. I've been trying to create a decent workflow between the two programs, using sketchup for base modeling and modo for detail work and rendering. So far, I've tried just about every export option out of SU Pro, but the resulting mesh upon importing into Modo is quite a mess and none of the texture maps are maintained. .OBJ export seems to be the most accurate, but like I said the resulting mesh is hard to work with. Over on the Modo forums, someone mentioned a .LWO exporter for SU that supposedly works well with Modo, but for some reason it is not working correctly for me.

      Does anyone have any advice or experience with a SU to Modo workflow?

      On the flip side, I've had great luck importing Modo models into SU, as long as the poly count isn't too high.

      3D Artist at Clearstory 3D Imaging
      Guide Tool at Winning With Sketchup
      Content Creator at Skapeup

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      • soloS Offline
        solo
        last edited by

        Why not use the Sketchup to Modo exporter plugin for SU?

        http://www.luxology.com/whatismodo/plugins/plugin_sketchup_importer.aspx

        http://www.solos-art.com

        If you see a toilet in your dreams do not use it.

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        • EarthMoverE Offline
          EarthMover
          last edited by

          Pete,

          The plugin is not out yet, as far as I know. They've pulled the beta version from the download section as well. Hopefully it's out soon!!
          Someone suggested this Lightwave exporter ruby - http://forums.luxology.com/discussion/topic.aspx?id=30163 as a good way to get SU models into Modo, however when I use it, the file extension choices on the resulting export window is blank and Modo can't read the file it produces. Would you mind giving the exporter a try and see if it works on your end?

          3D Artist at Clearstory 3D Imaging
          Guide Tool at Winning With Sketchup
          Content Creator at Skapeup

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          • StinkieS Offline
            Stinkie
            last edited by

            The plugin's not yet available for 302. However, Brad Peebler announced in his weekly heads up that it will be soon. Which is very nice.

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            • EarthMoverE Offline
              EarthMover
              last edited by

              Well, I've had mild luck by using Deep Exploration to convert the .skp to .lwo and then importing into modo. It still requires a bomb and regroup by texture first, and even then only a percentage of the texture maps are preserved. I hope the importer is out sometime in the next week or two. I'm looking forward to rendering SU models in modo!

              3D Artist at Clearstory 3D Imaging
              Guide Tool at Winning With Sketchup
              Content Creator at Skapeup

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              • soloS Offline
                solo
                last edited by

                I hope so too, I have not gotten to that point yet in my Modo quest, I am still trying to get fluent in the modelling part before learning yet another rendering app.

                http://www.solos-art.com

                If you see a toilet in your dreams do not use it.

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                • S Offline
                  sliner
                  last edited by

                  I too began to study Modo last year for the similar purposes, but have stopped in the absence of the translator, I wait till now... Developers have made the good import-export translator for Rhino, can try through it? From it like easier to send in SU?

                  http://fancyquest.ru/albums/yucca/

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