⚠️ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
  • Getting rid of projected textures (& their hidden lines)

    sketchup
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    M
    Thanks for all the help. For future reference; the new content aware fill of Photoshop CS5 would work magic on these artefacts. It really looks like it's a feature imported from the future... from the videos anyway. CS5 isn't available here yet GIMP's resynthesizer plugin isn't hardly as good.
  • HELP TO CREATE SLOPE/HILL

    sketchup
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    pilouP
    http://www.go-2-school.com/media/view/37
  • Modelling Ruinous Walls

    sketchup
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    leedeeteeL
    @unknownuser said: Protrude by Jim Foltz is mabe more useful in this special task because there is a divider inside Brilliant too, many thanks.
  • When to tweak vs. when to punt and start over?

    sketchup
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    R
    And oh yeah -they are still making tweaks and the project is supposed to be wrapped up Monday . I should have told them I won't start a model until things are decently in place, but we all know that between architects and clients, they would still be designing the Empire State building. Rick
  • Mac Startup

    sketchup
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    C
    Yep, that's what I do. And then it comes back like a bad penny!
  • Google Earth imagery - can't move?

    sketchup
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    GaieusG
    Hi Rick, The GE Snapshot and Terrain are imported as locked groups. You need to unlock them first (Right click or Edit menu). Then you can manipulate it just like any other groups entity; move it, enter the context and position texture etc.
  • Templates

    sketchup
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    leedeeteeL
    @gaieus said: Help > Welcome to SketchUp and if you want to get it launched each time, check the box at the bottom left. THANK YOU! I was just about to jump off the balcony! Thanks again!
  • Scale to certain size on particular face?

    sketchup
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    X
    @gaieus said: You need not really save it into a new model then reimport. If you group the whole structure you want to scale, and use the tape measure rescaling method while in the editing context of this group, it will only scale whatever is inside. To scale an entire model with the Tape measure tool: http://sketchup.google.com/support/bin/answer.py?hl=en&answer=95006 To scale only an entity (i.e. a group in this case): http://sketchup.google.com/support/bin/answer.py?hl=en&answer=116447 thanks foe the tip, i was doing things the hard way!
  • LIGNES BETWEEN PICTURE OF TEXTURE

    sketchup
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    GaieusG
    Hi Steeve, What I ca see, this model curves in all 3 dimensions so simply wrapping the texture around will not produce a good result in native SketchUp. As far as I can tell from the images, probably the UV Tools plugin, more exactly its spherical mapping tool could produce some much better results. Download the plugin from the very bottom of the first post in the topic I linked above.
  • How to maintain a good cylinder after intersecting?

    sketchup
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    E
    @mitcorb said: electricdoodle: Based on what your other respondents have stated, I want to apologize if any comments I offered misled you. I made an assumption based on your illustration, and gave my opinion. It looked to be within my realm of experience. I am glad that some of the more experienced folks here were able to shed some light and hopefully help you with your issue. And, my apologies to this forum and anyone else who may have been misled by my comments. I wish you good fortune in your future modeling. Sincerely, mitcorb mitcob, no need to apologize - because of my inexperience my question was undoubtedly ambiguous. You reaised some useful points which I have added to my 'tool set' for the future... One thing I am beginning to understand about SketchUp is there isn't just one way to do anything, or solve a particular problem, but several options from which you can choose (or even use combinations) depending on your specific model. I've appreciated all the suggestions I have recived. ED
  • How to make a supercross berm

    sketchup
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    M
    @xrok1 said: use a plane (rectagle), do a right click intersect with then hide the parts you don't need. i made the rectangle at the base extruded it upward then tried to intersect with model after that i tried to push the rectangle until it disappeared but it didn't delete the edge of my berm at all *&!^@ hard!!
  • Imported contours with walls

    sketchup
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    TIGT
    If a wall is vertical for intents and purposes just use the top and bottom lines and make faces by drawing vertical edges - if these would not be quite vertical then I'd recommend making them so, by drawing vertical lines constrained in the z/blue with the shift key... You need to remove all of the walls 'contours' from the mix eventually, so group them out first, then within that group make a subgroup to draw the wall proper [top down] - later erase the unneeded other lines - but wait till you definitely don't need them - you will need to make the foot of the wall following a slope ??
  • Dra a tensile tent

    sketchup
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    pilouP
    So the Extrude edges by Lath? always by Tig [image: B4Lj_circ.jpg]
  • Tank tracks

    sketchup
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    E
    Thanks for that very useful tutorial - I am now on my way to making nice regulary spaced tracks around a path! One additional question I have though, it's about making the individual segments of the tracks all neatly spaced at regular intervals... I am not much of a mathematician, so getting the track segments to space evenly around the arc - to match the spacing on 'the straight' - seems to alude me. Is this simply a case of trial and error to get the spacing on the arc and straight to match? Any hints at how best to match the spacing both through the arc and the straight would be gratefully recived. Sorry is the answer to this is obvious - unfortunately it isn't obvious to me!
  • HELP! Importing 3Ds file as hires/hi-poly file?

    sketchup
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    L
    Thanks a lot! Seems I made a blunder: The 3D model I tried to import was simply low poly!! Dang! The preview looked very detailed. SU imports 3ds files ok - apart from the fact that they are often "exploded", meaning all the different parts are not where they are supposed to...? Strange. Now I´ll check to see if I can export the hi-poly files from SU to .eps files.
  • Floor-Wall Problem

    sketchup
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    GaieusG
    From what I can see, redrawing a couple of lost edges would do it (as the rest is still there). Best suggestion would be to always group floor-plans and extruded wall (and on top of these, additional floors/ceilings and walls of second floor walls) grouped separately. Certainly you would end up with a couple of repeated, Z-fighting faces but only at spots that cannot be seen otherwise.
  • Small 'line edges' adjustment but will not disappear

    sketchup
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    J
    I sat last night and thought about what I had done then suddenly it came to me. The floor was originated when I grouped then and put them in 'Layer 30'. I had to make a few adjustments and as usual made then on layer 0. I must get used to 'layer 0' to work on THEN REMEMBERING to transfer, in this case, 'layer 30' - I didn't do that. That was the problem so I've got it sorted now. Thanks for your assistance xrok1 John
  • Rubik's Cube - 1 click render

    sketchup
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    K
    @frederik said: Is this a yearly event...?? I found the My Rubik's Cube model thread you posted a year ago... That was for my website (that is no more - R.I.P.)... this is for a competition that will be (I hope) yearly
  • Help with table legs needed.

    sketchup
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    ely862meE
    @frederik said: Didn't mean to pick on you, Ely... Sorry if you felt that... Hey..no problem(i didn t felt like that)- i should have watch better .. now i know how they look like. Take care! [image: wK7y_dsc_000954edit.jpg]
  • My circles only have a few segments, looks bad

    sketchup
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    numbthumbN
    Note however that you cannot change the segment count of your circle once you´ve done anything to it - like pushed/pulled it, for instance.

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