Is there a plugin available that will convert all components in a model to groups?
Ideally, nested components would also be converted.
Is there a plugin available that will convert all components in a model to groups?
Ideally, nested components would also be converted.
When I "Intersect with context" in one part of my model, other parts of my model's geometry will "shatter".
It only happens occasionally but once it starts it won't stop.
https://www.screencast.com/t/nrqI1jGoIq
Has anybody encountered this bug?
My guess is there is a piece of geometry that is .01 or .001 of an inch off and gets repositioned when I intersect with contours. But the issue does not occur when I "Intersect with Model".
Is there a fix?
![Before "Intersect with Context"](/uploads/imported_attachments/Doaq_KIRBY_MASTER_05-18-2017_LARSCLEANUP_1.jpg "Before "Intersect with Context"")
![After "Intersect with Context"](/uploads/imported_attachments/FeRk_KIRBY_MASTER_05-18-2017_LARSCLEANUP_2.jpg "After "Intersect with Context"")
When I render a photo matched texture in V-Ray it distorts. See Below.
Podium renders the same file w/out distortion.
Does anybody know if this issue has been corrected in V-Ray 3?
Any suggestions to improve this render.
Created with V-ray and PS
Vray is getting hung up on the preview render. Is there a way to turn this off?
The image renders without textures fine.
I'm useing Vray 1.6, SU 8 on Windows 7
Thanks,
Lars
Has anybody used RevUp Render with SU and Vray?
Has it been successful for you?
Thanks!
I'm trying to get a few SketchUp models exported obj files. I'm importing my skp to Rhino and then exporting the obj from Rhino. The models are coming in to Rhino nicely but still have alot of unnecessary triangulation, and sometimes strangely shaded faces. Dose anybody have any experience with this method or have any suggestions for tutorials or resources?
Thanks,
Lars
I'm trying to achieve shadows like in the image below, cast from an object on to an hdri. Is this possible with Vray 1.6? If so, is there a good tutorial for doing so?
Thanks
Thanks for all the comments. Here are my updated images any other comments are welcome.
House render in V-Ray with PS post. I'm looking for some suggestions on making it pop a bit more. I want the architecture to be the focal point so I de-saturated the vegetation open to some other suggestions. Also does anyone have a suggestion as to where I could get come nicer looking aspen trees.
Thanks!
I'm trying to import a model created in City Engine into SketchUp and keep the textures. The file type is .obj with the material files being .ppm and .mtl. Has anybody had any luck with this sort of import?
Thanks,
Lars
I am exporting models in .fbx format most of my models work fine but I have one that is exporting strangely. The model in SU only has 8 materials but when I export the .fbx it produces an individual material for each face so my texture count jumps to 150+. any body have any idea how to fix this.
Thanks
Lars
Working on a small project in V-Ray. Any comments or suggestions are appreciated.
Thanks!
Having trouble with this image any suggestions would be great.
Using "qi medium vispot" settings. Top lights are between 600 and 800 intensity.
The ceiling is white and the walls are a light beige color.
The link below seems to answer my question but I'm not sure how to make a "VRayOverride GI material".
http://www.spot3d.com/vray/help/150SP1/examples_vray_overridemtl.htm#ex3
I'm working on one of my first interior renders with V-Ray and everything is turning pink. I feel like I should be able to fix this in the material editor but I'm not sure how? Any suggestions would be great.
Thanks
Lars
Yeah grass was added in photoshop, my bump map seemed to be crashing SU.