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    ๐Ÿ›ฃ๏ธ Road Profile Builder | Generate roads, curbs and pavements easily Download
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    Posts

    Recent Best Controversial
    • RE: [req] soften/divide geometry (by angle)

      @xrok1 said:

      subdivide and smooth already does it but with sds it divides the whole mesh so you get smooth results but wayyy too much geometry when it only needs smoothing in a few places. what if i wanted to subdivide any edge under 30 deg. and leave the rest of the mesh undivided?

      (I'm thinking about it.... ๐Ÿค“ )

      posted in Plugins
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    • RE: Profile Builder released!

      @utiler said:

      Hi all, Just sent through the revised Australian Steel profiles to Dale for checking and uploading to the smustard website. Hopefully they should be there in the next day or so....

      Thanks utiler!
      The Australian Steel Profiles are now available for download! Get them here

      posted in Plugins
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    • RE: [REQ] -- BEND.rb

      @plot-paris said:

      that teaser looks spectacular indeed, Fredo6.
      how is it working, are you auto-subdividing the objects? could be quite difficult with complex objects.

      Yeah, looks amazing Fredo6! I would very very interested to hear the method you are using.

      posted in Plugins
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    • RE: Profile Builder released!

      @thomthom said:

      Dale, any chance for future versions to create the profiles as components as an option? I some times want one profile multiple times across my model. I can wrap the group into a component, but I feel it'd be a smoother workflow if I could skip that.

      very good chance ๐Ÿ˜„

      posted in Plugins
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    • RE: Profile Builder released!

      Double-click on the text that says 'Double Click to Start Path Editing'. It's much easier to select.

      It is impossible to directly enter path edit mode, otherwise I would have done it that way.

      posted in Plugins
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    • RE: [Plugin] Zorro2 (beta)

      @sceyefeye said:

      According to your screen shots there seem to be some submenus and such, but none of that here.
      I'm confused. I don't think I have posted any screenshots of the menu. There should only be one menu item in the Tools menu. Glad you like the plugin!

      posted in Plugins
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    • RE: How to read/parse XML files inside SU

      @azuby said:

      It depends on what the XML structure and data represent. For processing XML there are some Ruby libraries, i. e. REXML (but REXML seems to be a bit slow). I have used it for ModelHistory which isn't in the wild because I'm lazy ๐Ÿ˜‰

      azuby

      So...is it true that REXML is not part of the Ruby SketchUp distribution? How do I use this library? I downloaded REXML from this site:
      http://www.germane-software.com/software/rexml/

      It comes as a zip file that contains a ton of files. Do I need to include all these files with my plugin if I want to use the REXML API? I would like to include just one file if possible.

      Thanks.

      posted in Developers' Forum
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    • RE: Subdivide and smooth

      @xrok1 said:

      Subdivide and smooth is not really for smoothing its more for modeling smooth (organic) things. depends what your trying to do i guess.
      Actually, smoothing existing models is one of the primary functions of the plugin. For example, you can create a faceted tube and then smooth it with the plugin. Don't confuse the plugin with 'edge softening' or 'normal smoothing' which can already be done inside SketchUp.

      xrok1 is right that the plugin is great for modelling organic things.

      posted in Extensions & Applications Discussions
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    • RE: Just Released! Subdivide and Smooth

      Hey cruel,

      Your work is jawdropping! ๐Ÿ˜ฎ Thanks for sharing. Glad you like the plugin. Any ideas for future versions?

      posted in Extensions & Applications Discussions
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    • RE: [Plugin] Zorro2 (beta)

      @jim_tim said:

      Hi, I'm trying to do a section through a simple box just to test but every time I right click, then slice section plane it results in a bug splat. The model could not be more simple so I'm confused as to why it isn't working. Do I need to download another ruby?? I'm currently using SU7 pro

      Please post the model. Thanks.

      posted in Plugins
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    • Whaat's Up Blog

      Hi,

      I just launched my new blog. It will be a place where you can get information about my plugins and maybe even a sneak peak at what I am working on right now and in the future. I have never blogged before but I hope I can keep things current and interesting.

      Check it out here:
      Whaat's Up SketchUp Plugins Blog

      P.S. If you see this, Jim, please add this link to your Ruby Links thread. Thanks!

      posted in Developers' Forum
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    • RE: Car renders,WIPs&videos

      Your work just blows me away! Would love to see a tutorial or just a screen capture video of you modelling. Keep it up!

      posted in WIP
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    • RE: Making good use of Profile Builder

      @kwistenbiebel said:

      Nice modeling!

      Is this something you can't do without the use of the plugin?
      I am trying to find reasons to buy it but haven't found a proper use for it in contemporary architecture (besides steel profiles but I don't have to model a whole steel structure in detail that often).

      Profile Builder is all about speed, accuracy and adaptability to change. In only a couple clicks, Scott could completely change all the moulding profiles in this scene without re-modelling anything!
      There are lots of architectural uses for the plugin including mouldings, walls, stairs, handrails, roofing, and the list goes on...

      I hope to someday soon release a demo version of the plugin. It's the type of plugin that the more you use it, the more you uses you find for it.

      Great scene, Scott! I'm looking forward to some more! ๐Ÿ‘

      posted in Gallery
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    • RE: [Plugin] Zorro2 (beta)

      @aceshigh said:

      hey Whaat, any thought on the matter? Thanks

      Yes, your scene scale is too big. I won't get into the details, but the plugin will fail if you are using a huge scene scale. Your scene is about 10km across!

      posted in Plugins
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    • RE: [Plugin] Zorro2 (beta)

      @unknownuser said:

      dont any of you guys know whats causing this?

      I have a theory. Can you post the SKP file please?

      posted in Plugins
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    • RE: [REQ]: Select All Objects With 'Default Material'
      Sketchup.active_model.active_entities.each {|e| Sketchup.active_model.selection.add(e) if e.material==nil}
      
      posted in Plugins
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    • RE: OBJ Import

      Is there one that maintains UV coordinates? I only know of one plugin. Do you have link for the two you know of?

      posted in SketchUp Feature Requests
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    • RE: OBJ Import

      @unknownuser said:

      Your next plug? ๐Ÿ˜‰

      I'd rather not... ๐Ÿ˜Ž

      posted in SketchUp Feature Requests
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    • RE: Testing the new SkIndigo 1.1.16

      Nice, Pibuz! Why don't you post a few more images that demonstrate the layer blending (aka multilight)?

      I am not sure what causes the fireflies. Fireflies are pretty rare in Indigo these days. What are your settings for Tracing Method and MNCR? Are you using any diffuse transmitters?

      For those who don't follow Indigo development, Pibuz is using the latest beta version of Indigo/SkIndigo. The next stable version of Indigo/SkIndigo is right around the corner and has some pretty killer features: multi-light, displacement, shaders, and interactive tone-mapping to name a few. Stay tuned!

      posted in Gallery
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    • OBJ Import

      Strange how we can export OBJ but can't import it. There is a plugin that does it but it seems to have major limitations.

      Would be very nice...

      posted in SketchUp Feature Requests sketchup
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