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    [req] soften/divide geometry (by angle)

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    • X Offline
      xrok1
      last edited by

      i was thinking more for stuff like this:cap.jpg

      this would allow one to rough model and add detail as you go, or if you find you didn't put enough detail to begin with it will add detail only to areas that need it based on an angle just like soften/smooth but add real geometry instead of faking it for render. this way you could continue to refine these areas. i guess its a method that now some people do backwards they have detail then erase it where its not needed to clean up there model, with this approach you could keep your model clean along the way adding detail as needed.

      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

      http://www.Twilightrender.com try it!

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      • jeff hammondJ Offline
        jeff hammond
        last edited by

        @chris fullmer said:

        Sounds like a chamfer or bevel tool or something along those lines. Is that about right?

        that's what i was thinking too but then after xrok's last post, i'm not so sure.. i drew this up while you two were talking so i'm going to post it anyway..

        i was thinking of a sweeter way to soften the edges.. this is probably possible to put in ruby form but whaat would probably have to do it.. it took me long enough to get the drawing to this point but i'm sure the flat spots could remain truly flat instead of divided which would help keep the poly count down..

        turn on hidden geometry and look at those corners..

        roundedge.skp

        http://homepage.mac.com/jeffhammond/.Public/scf/roundedge.jpg

        dotdotdot

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        • ely862meE Offline
          ely862me
          last edited by

          i think i know what u want... where is a sharp line adding some more polys to give a smoother look but where the surface is almost flat adding just few polys..or am i wrong?

          Elisei (sketchupper)


          Before no life was done on Earth it was THE LIFE ITSELF...GOD
          Come and See EliseiDesign

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          • Chris FullmerC Offline
            Chris Fullmer
            last edited by

            Yeah, something like being able to subdivide a selection, and then smooth it out a bit?

            Lately you've been tan, suspicious for the winter.
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            • X Offline
              xrok1
              last edited by

              @chris fullmer said:

              Yeah, something like being able to subdivide a selection, and then smooth it out a bit?

              yes but the selection of what you divide would be based on an angle not a selection. imagine a script that physically does what appears to happen when you "soften/smooth edges".

              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

              http://www.Twilightrender.com try it!

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              • jeff hammondJ Offline
                jeff hammond
                last edited by

                just in case this isn't common knowledge already, the way to get the edges to do that with subdivide and smooth is to have offset lines from the edges (not via the SU offset tool though -- the lines need to run edge to edge)

                [flash=500,405:1jpuaj8l]http://www.youtube-nocookie.com/v/jPRb7QhzvYs&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1[/flash:1jpuaj8l]

                anyone know of a better way?

                dotdotdot

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                • jeff hammondJ Offline
                  jeff hammond
                  last edited by

                  @xrok1 said:

                  @chris fullmer said:

                  Yeah, something like being able to subdivide a selection, and then smooth it out a bit?

                  yes but the selection of what you divide would be based on an angle not a selection. imagine a script that physically does what appears to happen when you "soften/smooth edges".

                  does anyone really use soften/smooth like that? if i'm using soften/smooth, my goal is always to soften everthing.. i've never set it to where some lines remain visible..
                  just curious

                  [edit] unless you mean something like the eraser tool/option key in which case i will soften just a line or two.. i think if you did that with actual subdivison, there'd be some weird geometry where the round meets a sharp edge.

                  dotdotdot

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                  • X Offline
                    xrok1
                    last edited by

                    subdivide and smooth already does it but with sds it divides the whole mesh so you get smooth results but wayyy too much geometry when it only needs smoothing in a few places. what if i wanted to subdivide any edge under 30 deg. and leave the rest of the mesh undivided?

                    “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                    http://www.Twilightrender.com try it!

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                    • jeff hammondJ Offline
                      jeff hammond
                      last edited by

                      @xrok1 said:

                      what if i wanted to subdivide any edge under 30 deg. and leave the rest of the mesh undivided?

                      that's where the weird geometry happens.. somehow the round has to meet the sharp.. here's a mockup of what i'm talking about..

                      sub1edge.skp

                      dotdotdot

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                      • W Offline
                        Whaat
                        last edited by

                        @xrok1 said:

                        subdivide and smooth already does it but with sds it divides the whole mesh so you get smooth results but wayyy too much geometry when it only needs smoothing in a few places. what if i wanted to subdivide any edge under 30 deg. and leave the rest of the mesh undivided?

                        (I'm thinking about it.... 🤓 )

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                        • X Offline
                          xrok1
                          last edited by

                          hey, nice to hear from you Whaat! 😄 I was hoping you'd be around. It would be an awsome addition to an already great script if you could pull this off. it would make your must have a must, must have! 😛 even though i already have it 😆

                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                          http://www.Twilightrender.com try it!

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                          • X Offline
                            xrok1
                            last edited by

                            @unknownuser said:

                            @xrok1 said:

                            what if i wanted to subdivide any edge under 30 deg. and leave the rest of the mesh undivided?

                            that's where the weird geometry happens.. somehow the round has to meet the sharp.. here's a mockup of what i'm talking about..

                            [attachment=1:kukhoxs1]<!-- ia1 -->sub1edge.skp<!-- ia1 -->[/attachment:kukhoxs1]

                            maybe something like this could be worked out:[attachment=0:kukhoxs1]<!-- ia0 -->cap.jpg<!-- ia0 -->[/attachment:kukhoxs1]


                            cap.jpg

                            “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                            http://www.Twilightrender.com try it!

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                            • X Offline
                              xrok1
                              last edited by

                              or this:cap.jpg

                              “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                              http://www.Twilightrender.com try it!

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                              • jeff hammondJ Offline
                                jeff hammond
                                last edited by

                                there's probably a good solution for it and it might not even matter in many cases.

                                the thing that made me think about it was imagining doing this on a curved wall.

                                wall.jpg

                                i guess it could just round off the top some?? or you'd have a wavy wall.

                                [edit] and really, this exact situation would be better served by normal soften/smooth... i'm just curious about how it would work.. that's all

                                dotdotdot

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                                • X Offline
                                  xrok1
                                  last edited by

                                  in that case you might need a crease tool? or it could work like round edge, or you could just use round edge.

                                  “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                  http://www.Twilightrender.com try it!

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                                  • jeff hammondJ Offline
                                    jeff hammond
                                    last edited by

                                    i know this isn't the same as xrok's request but it seems like it would have the same underlying structure:

                                    [flash=660,525:31qmg8iy]http://www.youtube.com/v/B9u0ulHoMU4&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1[/flash:31qmg8iy]

                                    dotdotdot

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                                    • X Offline
                                      xrok1
                                      last edited by

                                      hey thats pretty sweet too, what is it? round edge by bezier?

                                      “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                      http://www.Twilightrender.com try it!

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                                      • jeff hammondJ Offline
                                        jeff hammond
                                        last edited by

                                        @xrok1 said:

                                        hey thats pretty sweet too, what is it? round edge by bezier?

                                        nah, that ruby can't handle the weird intersection.. here's what it looks like in this circumstance..

                                        http://homepage.mac.com/jeffhammond/.Public/scf/bezierroundedge.jpg

                                        i wish the youtube video was clearer so you could see the drop down 😄

                                        http://homepage.mac.com/jeffhammond/.Public/scf/mock_blend.jpg

                                        but no.. no such ruby.. i just used a little movie magic.. there's really a hidden group which had a dose of subdivide/smooth.. i made the selection then acted like i clicked on a ruby but really, i unhid the group..
                                        i'll attach the skp.. the idea is to keep most of the object flat but certain places could be subdivided.. pretty much what this thread is about but being used in a different circumstance.. (open it and go shift/command/E -- or however you unhide things on windows)


                                        awesome_rb.skp

                                        dotdotdot

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                                        • X Offline
                                          xrok1
                                          last edited by

                                          that would be a subd@90deg. 😛

                                          hears a thread where we're discussing what you did http://www.sketchucation.com/forums/scf/viewtopic.php?f=15&t=18073

                                          “There are three classes of people: those who see. Those who see when they are shown. Those who do not see.”

                                          http://www.Twilightrender.com try it!

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                                          • A Offline
                                            archmolding
                                            last edited by

                                            @unknownuser said:

                                            just in case this isn't common knowledge already, the way to get the edges to do that with subdivide and smooth is to have offset lines from the edges (not via the SU offset tool though -- the lines need to run edge to edge)

                                            [flash=500,405:3f3optb9]http://www.youtube-nocookie.com/v/jPRb7QhzvYs&hl=en&fs=1&rel=0&color1=0x2b405b&color2=0x6b8ab6&border=1[/flash:3f3optb9]

                                            anyone know of a better way?

                                            Jeff, I wanted to ask you how you took that line and placed it on the other side of the surface in the same spot as the other side. (in your video) Ive been using the tape measure tool all this time to measure in equally on both sides then moving a copy to the other side. How did you do that with out measuring with the tape tool?

                                            could you email me?
                                            arch_molding@sbcglobal.net

                                            Thank you
                                            -Jesse

                                            http://www.archmolding.net

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