I just watched a video tutorial - your plugin is great!
Posts
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RE: [Plugin] Loose Geometry to Groups (Updated August 28, 2009)
Chris,
I just found this plugin - it's so useful ! Thanks. -
RE: Re: [Plugin] Quick Lathe v1.2.0 31mar2013
Great plugin. Thanks a lot.
I find it similar to TIG's "extrude edges by lathe" - I like both of them.
My question is - is it possible to add an extra option to "follow me" around a square?
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RE: [Plugin] SketchUV - now free
Claus,
Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.
A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.
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RE: [Plugin] SketchUV - now free
I completely agree with Claus. When we apply a texture on any surface using any method its dimensions should match (within small error) dimensions of a texture that is entered in SU.
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RE: [Plugin] SketchUV - now free
Claus,
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Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90
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Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)
PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.
Kind regards,
smicha
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RE: [Plugin] SketchUV - now free
Claus,
The solution for your problem is simple. Please attach the bent shape in skp file and I will write exactly what to do.
smicha
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RE: [Plugin] SketchUV - now free
@unknownuser said:
... My texture is a 10000x3300 pix png file and it looks terrible.
How to keep a uniformed scale of you end texture while using sketchUV???
Something i miss here or???
Or it can only be used with squared sizes-ed texture files??Claus S
Can you post a screenshot?
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RE: [Plugin] SketchUV - now free
Claus,
All uvs are properly exported using TIG's exporter. This is the only exporter I am using for Octane render. In your example I used tube mapping, which is extremely useful on round edges.
Kind regards,
smicha
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RE: [Plugin] SketchUV - now free
@unknownuser said:
Hi Sebastian,
What you are suggesting should be possible. I will consider it in a future update. Thanks!
DaleDale,
Such update would be awesome and extremely useful for my current work.
Best wishes,
smicha
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RE: [Plugin] SplitUp
TIG, Pilou, Rich,
Thanks for your comments but this was not my question. I just did it manually in even simpler way. This would be great to have 3 parameters in input in the plugin.
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RE: [Plugin] SplitUp
Is it possible to add extra parameters to the plugin to work separately in RGB directions? Let's say I have a cube and I want to divide each of its plane into quads. 5x5x5 works great - simply select a cube and use the plugin with '5' as a value. But now I'd like the cube to be cut into 6x4x3 as depicted on the screenshot.
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RE: [Plugin] TIG-Split_to_plane v1.1 20130107
Thanks TIG for reply. I just figured out the proper way of using SplitSausge and this helps a lot.
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RE: [Plugin] TIG-Split_to_plane v1.1 20130107
TIG,
Splitting removes co-planar edges. Is it possible to add extra option to prevent the plugin from deleting the edges?
Sebastian
BTW. This plugin is just a miracle Now I cannot work without it.
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RE: [Plugin] TIG.splitsausage
Sorry TIG,
I just didn't select the edge - it works like a charm.
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RE: [Plugin] TIG.splitsausage
TIG,
When I use SplitSausage on arcs I get strange results - see the screenshot. Is it possible to fix it?
Sebastian
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RE: [Plugin] SketchUV - now free
First of all - I love the plugin. Thank you so much for your work. This is my major tool for uv mapping.
When I uv map different groups or components of different sizes I get different sized sketchuv texture. What I usually do to normalize them (make their texture sizes equal, see the screenshot) I just use '*' or '/' operations but this is extremely time consuming for hundreds of different groups and in most situations this gives me only approximate results. So my question and big wish is - is it possible to add extra feature to auto normalize sizes of the same sketchuv texture?
Kind regards,
Sebastian
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RE: [Plugin][$] Curvizard - v2.5a - 01 Apr 24
Fredo, You are genius!!! Thank you so much for fantastic update.
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RE: [Plugin][$] Vertex Tools
I love 1.1.4. Works great! Fantastic plugin.
Could you reveal what is "architect tools" for? And when will it be released?
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RE: [Plugin] SolidSolver
@tig said:
Sorry this update took so long but I had to go to the grocery store...