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[Plugin] SketchUV - now free

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  • W Offline
    Whaat
    last edited by 22 Mar 2013, 18:07

    I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

    SketchUp Plugins for Professionals

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    • C Offline
      clausgs
      last edited by 23 Mar 2013, 05:21

      @whaat said:

      I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

      Hi
      Yes tried the truepaint and it do a very good job in many situations. and most important it keep the aspect. and that is what sketchuv is missing 100%... It is not really workable in the way it handle aspect today.

      Another issue I have found is that the triangulation in my models are not working 100%, some times it create holes in the surface. Pleas have a look at the attached pic.
      What am i doing wrong? or is it the model? or is it the plugin?

      Claus


      triangulate problem.jpg

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      • S Offline
        smicha
        last edited by 23 Mar 2013, 06:24

        Claus,

        Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

        A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

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        • C Offline
          clausgs
          last edited by 24 Mar 2013, 02:49

          @smicha said:

          Claus,

          Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

          A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

          HI
          Thanks for the idea, i tried it and it works, great tip for me.

          Whaat
          could this not be incorporated into the plugin also, first investigate all lines for the length, if any is too small, then scale the model as needed and then do the triangulation and then re-scale the model.

          Claus

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          • I Offline
            iichiversii
            last edited by 27 Mar 2013, 11:37

            @rich o brien said:

            There is not a plugin which exports all mapped textures in a model to one texture file.

            Ultimate Unwrap 3D can do this with imported .skp files but I haven't tried it yet. It's also about $50 so more expensive than this plugin.

            Is this feature similar to a Texture generator atlas ❓

            Bring on the Rain...

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            • B Offline
              blaar75
              last edited by 2 May 2013, 19:14

              Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

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              • W Offline
                Whaat
                last edited by 2 May 2013, 21:47

                @blaar75 said:

                Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

                Sorry, nothing like that planned right now. Thanks for the suggestion.

                SketchUp Plugins for Professionals

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                • K Offline
                  kaas
                  last edited by 29 May 2013, 18:04

                  I tried using SketchUV to map the trunk of a tree made with the plugin 3dArcStudioTree. I hoped cylindrical mapping would work. Do I have to go the 'roadkill' way or are there any other options to try?

                  Greetings, Max


                  3dArcStudioTree_sketchUV.jpg

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                  • C Offline
                    cotty
                    last edited by 30 May 2013, 11:23

                    It should work. Can you share that model so that we can search for the problem?

                    my SketchUp gallery

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                    • S Offline
                      smicha
                      last edited by 30 May 2013, 16:57

                      Tube cannot be triangulated before uv-mapping. Otherwise remove triangulation.
                      I suggest trying thrupaint for such triangulated tubes - it works great.

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                      • K Offline
                        kaas
                        last edited by 30 May 2013, 17:25

                        @cotty said:

                        It should work. Can you share that model so that we can search for the problem?

                        Here you go...


                        3darcStudioTree_SketchUv.skp

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                        • S Offline
                          smicha
                          last edited by 30 May 2013, 17:34

                          1. clean your model (bottom especially)
                          2. use thrupaint

                          the file is attached


                          3darcStudioTree_SketchUv2.skp

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                          • W Offline
                            Whaat
                            last edited by 25 Jun 2013, 18:28

                            Price drop - now just $5. Get it here:
                            http://www.smustard.com/script/SketchUV

                            SketchUp Plugins for Professionals

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                            • S Offline
                              smicha
                              last edited by 25 Jun 2013, 20:36

                              @whaat said:

                              Price drop - now just $5. Get it here:
                              http://www.smustard.com/script/SketchUV

                              Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

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                              • W Offline
                                Whaat
                                last edited by 25 Jun 2013, 21:42

                                @smicha said:

                                @whaat said:

                                Price drop - now just $5. Get it here:
                                http://www.smustard.com/script/SketchUV

                                Do you plan to add the function to normalize different sizes of textures - I asked about it in previous posts?

                                Yes, but I can't give you any accurate estimate of when that would be. It could be anywhere from two months to several years away.

                                SketchUp Plugins for Professionals

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                                • S Offline
                                  stpauljason
                                  last edited by 9 Jul 2013, 19:14

                                  I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                                  I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                                  Thanks
                                  Jason

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                                  • W Offline
                                    Whaat
                                    last edited by 9 Jul 2013, 20:37

                                    @stpauljason said:

                                    I just bought the plugin, and am very happy with it. I read the user manual as well, and have a question using the path select tool. Is it possible to weld a piece back after it has been cut, like in most UV mapping software. I sometimes accidentally double click on the wrong line, and I hate to have to start the whole line cut again on a large model.

                                    I tried holding the Alt, Shift, and Ctrl Keys separately hoping they would activate the opposite of cut, but they did not.

                                    Thanks
                                    Jason

                                    Hi Jason,
                                    If I understand you correctly, all you have to do is select the edges you want to 'weld' and then right-click on them and select 'soften'. You can also use the soften edges dialog in SketchUp by going to Window->Soften Edges

                                    When you 'cut' all you are doing is unsoftening the edge.

                                    Hope this helps.

                                    SketchUp Plugins for Professionals

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                                    • P Offline
                                      Pherim
                                      last edited by 27 Sept 2013, 08:37

                                      This completes my Sketchup. Have not tried every function but it seems the cylindrical mapping is exactly what I was looking for! Thank you so much this is worth paying for!

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                                      • ely862meE Offline
                                        ely862me
                                        last edited by 16 Dec 2013, 09:13

                                        Hi, Dale
                                        I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
                                        For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
                                        In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?

                                        Thanks !

                                        Elisei (sketchupper)


                                        Before no life was done on Earth it was THE LIFE ITSELF...GOD
                                        Come and See EliseiDesign

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                                        • W Offline
                                          Whaat
                                          last edited by 16 Dec 2013, 22:39

                                          @ely862me said:

                                          Hi, Dale
                                          I am using SketchUV mostly for it's selecting features, and I was wondering if you could add a new function to the Path Select Tool. What I need and I think it would be welcome is to be able to select more than one path by pressing the CTRL key as in the native Select tool.
                                          For example I have two exploded circles(or two random contours) and I want to connect those, I use the Path select on one contour, then I press CTRL key and select the next one, then I use Curviloft and "Voila!".
                                          In the actual case we are not able to select more than one path.Or there is a way that I am not aware of ?

                                          Thanks !

                                          Maybe if you weld the paths with the Weld plugin, you might be able to do this. I have not used Curviloft so I am not sure...

                                          Someday, I would like to release the Path Select Tool as a standalone plugin. Maybe then, I could add that feature, too.

                                          Thanks.

                                          SketchUp Plugins for Professionals

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