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    [Plugin] SketchUV - now free

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    • S Offline
      smicha
      last edited by

      @unknownuser said:

      Hi Sebastian,
      What you are suggesting should be possible. I will consider it in a future update. Thanks!
      Dale

      Dale,

      Such update would be awesome and extremely useful for my current work.

      Best wishes,

      smicha

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      • S Offline
        smicha
        last edited by

        Claus,

        All uvs are properly exported using TIG's exporter. This is the only exporter I am using for Octane render. In your example I used tube mapping, which is extremely useful on round edges.

        https://lh5.googleusercontent.com/-v5ummJxmaho/UUXeQOyrXTI/AAAAAAAAC8U/HGyfW-oreiE/s1467/octane.jpg

        https://lh6.googleusercontent.com/-HOFWx-9R_RM/UUXeiTQ3iyI/AAAAAAAAC8c/ho-jrg7qe-s/s1467/sketchup.jpg

        Kind regards,

        smicha

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        • C Offline
          clausgs
          last edited by

          @smicha said:

          Claus,

          All uvs are properly exported using TIG's exporter. This is the only exporter I am using for Octane render. In your example I used tube mapping, which is extremely useful on round edges.

          https://lh5.googleusercontent.com/-v5ummJxmaho/UUXeQOyrXTI/AAAAAAAAC8U/HGyfW-oreiE/s1467/octane.jpg

          https://lh6.googleusercontent.com/-HOFWx-9R_RM/UUXeiTQ3iyI/AAAAAAAAC8c/ho-jrg7qe-s/s1467/sketchup.jpg

          Kind regards,

          smicha

          HI

          Thanks for the demonstration, it seams that there is a texture lineup problem vertically in the middle of the component but i guess it is just a matter of adjustment.
          Also it seams that the texture on the flat surfaces do not continue on the round surfaces, but again i guess it is a issue that can be solved.

          I will most-likely buy the plugin and test it out, hope it is easy to use and can make some of my texture mapping easier.

          Claus S

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          • C Offline
            clausgs
            last edited by

            HI

            Have now bought the plugin and tried it.

            What happen is that I use planar mapping and it wrap the sketchUV texture around the component. I save uv's and then apply the texture that i want to use on this surfaces, then i load the uv's. what happen is that it re-scale my texture in a non-uniform way. My texture is a 10000x3300 pix png file and it looks terrible.

            How to keep a uniformed scale of you end texture while using sketchUV???
            Something i miss here or???
            Or it can only be used with squared sizes-ed texture files??

            Claus S

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            • S Offline
              smicha
              last edited by

              @unknownuser said:

              ... My texture is a 10000x3300 pix png file and it looks terrible.

              How to keep a uniformed scale of you end texture while using sketchUV???
              Something i miss here or???
              Or it can only be used with squared sizes-ed texture files??

              Claus S

              Can you post a screenshot?

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              • W Offline
                Whaat
                last edited by

                Yeah, a screenshot might help. Can you fix the scaling by adjusting the length and width values in the SketchUp material editor window?

                SketchUp Plugins for Professionals

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                • C Offline
                  clausgs
                  last edited by

                  HI

                  On the attached pic you can see o the left a 10000x3300 mm plane where i have applied a texture (10000x3300 pix png file).
                  Now i make a simple curved surface and apply a planar map with sketchuv, you can see that the sketchuv texture are re sized to fit the whole curved surface. I save the uv's and apply the wood texture and load Uv's, what happen is that the 10000x3300 pix texture get re-sized to fit the whole curved surface.
                  now i will need to re-scale the wood texture with sketchuv manualy what never will be perfect.
                  If i change the dimensions in the texture / material editor it will re-scale all textures in the whole model.
                  Any solution to that issue???

                  Claus S


                  Clipboard01.jpg

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                  • S Offline
                    smicha
                    last edited by

                    Claus,

                    The solution for your problem is simple. Please attach the bent shape in skp file and I will write exactly what to do.

                    smicha

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                    • C Offline
                      clausgs
                      last edited by

                      @smicha said:

                      Claus,

                      The solution for your problem is simple. Please attach the bent shape in skp file and I will write exactly what to do.

                      smicha

                      Hi

                      Thanks for offering a solution...
                      The attached skp is just a simple sample,,, my components are many and very different in shape. So what I am looking for is a general solution / workflow to keep the aspect-ratio of the texture....

                      Claus S


                      sketchuv.skp

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                      • S Offline
                        smicha
                        last edited by

                        Claus,

                        1. Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90

                        2. Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
                          Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)

                        PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.

                        Kind regards,

                        smicha

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                        • C Offline
                          clausgs
                          last edited by

                          @smicha said:

                          Claus,

                          1. Rotate the texture by 90deg. - simply select faces with the texture, run sketchuv, type 90

                          2. Some calculations: 3300/1250 = 2.64; 10000/3670 = 2.72.
                            Again, select faces with the texture, run sketchuv, type /2.64v, then /2.72u (u and v are changed/shifted due to the prior rotation in step 1.)

                          PS. Your problem is strictly connected with my question about normalizing size of textures. It would be great to select one texture and normalize its size on different objects. I hope to see the update of the plugin soon.

                          Kind regards,

                          smicha

                          HI Smicha
                          It works, but it is a very time consuming process, and to keep track of the U V direction is not easy.
                          Thanks for your instructions.

                          Dale
                          There for sure is space for improvement or should I say functionality of this plugin.
                          You see to keep the aspect of a texture is very important when you use wood textures, but even fabric and other textures that are more of an even pattern need to keep the aspect.

                          Dale, what can be done on this issue???

                          I bought the plugin and it do what it say, but I can really not use it for many of my projects.

                          Claus S

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                          • S Offline
                            smicha
                            last edited by

                            I completely agree with Claus. When we apply a texture on any surface using any method its dimensions should match (within small error) dimensions of a texture that is entered in SU.

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                            • W Offline
                              Whaat
                              last edited by

                              I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

                              SketchUp Plugins for Professionals

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                              • C Offline
                                clausgs
                                last edited by

                                @whaat said:

                                I agree that proper scaling should be done by default in SketchUV. Hopefully, in the future I can implement this. You might want to try ThruPaint by Fredo. I think it might do what you want.

                                Hi
                                Yes tried the truepaint and it do a very good job in many situations. and most important it keep the aspect. and that is what sketchuv is missing 100%... It is not really workable in the way it handle aspect today.

                                Another issue I have found is that the triangulation in my models are not working 100%, some times it create holes in the surface. Pleas have a look at the attached pic.
                                What am i doing wrong? or is it the model? or is it the plugin?

                                Claus


                                triangulate problem.jpg

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                                • S Offline
                                  smicha
                                  last edited by

                                  Claus,

                                  Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

                                  A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

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                                  • C Offline
                                    clausgs
                                    last edited by

                                    @smicha said:

                                    Claus,

                                    Measure the sides of the triangles - if they are less than 1mm this is the reason why holes appear.

                                    A solution can be: before triangulation scale your model, eg. 10 times, then triangulate, then scale your model down 10 times.

                                    HI
                                    Thanks for the idea, i tried it and it works, great tip for me.

                                    Whaat
                                    could this not be incorporated into the plugin also, first investigate all lines for the length, if any is too small, then scale the model as needed and then do the triangulation and then re-scale the model.

                                    Claus

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                                    • iichiversiiI Offline
                                      iichiversii
                                      last edited by

                                      @rich o brien said:

                                      There is not a plugin which exports all mapped textures in a model to one texture file.

                                      Ultimate Unwrap 3D can do this with imported .skp files but I haven't tried it yet. It's also about $50 so more expensive than this plugin.

                                      Is this feature similar to a Texture generator atlas ❓

                                      Bring on the Rain...

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                                      • B Offline
                                        blaar75
                                        last edited by

                                        Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

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                                        • W Offline
                                          Whaat
                                          last edited by

                                          @blaar75 said:

                                          Thanks. I will most def buy this once I can get the hang of Roadkill. I was wondering, any future plans on having a add on that will pack the shells on a 2D surface so that the UV map can be exported to be painted in Gimp etc ?

                                          Sorry, nothing like that planned right now. Thanks for the suggestion.

                                          SketchUp Plugins for Professionals

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                                          • K Offline
                                            kaas
                                            last edited by

                                            I tried using SketchUV to map the trunk of a tree made with the plugin 3dArcStudioTree. I hoped cylindrical mapping would work. Do I have to go the 'roadkill' way or are there any other options to try?

                                            Greetings, Max


                                            3dArcStudioTree_sketchUV.jpg

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