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Difference surface / face
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Hi,
I'm running in to this texturing problem.
I'm trying to give an existing car model a good windowglass material.
In the picture you can see the backwindow has nice reflection but the side window stays grey/dull.
They both have the same material but entityinfo says one is a face and the other a surface.
Anyone familiair with this? -
reverse the material or apply the material on both side.
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