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    • RE: 2014 Make edit material MAC

      My work around for now is using UV tool on a simple plane and export this as OBJ. The tex file will be set aside of the OBJ... Voila! Eat this SU!

      id did add this URL as file name, some windows path of the original builder. Perhaps this causes issues. I think those forward and backward slash at the beginning cause problems on mac

      "C/\Users\Adam\Documents\Adam Models\SpringLeafBoxwood01.png"

      posted in SketchUp Discussions
      romboutR
      rombout
    • RE: 2014 Make edit material MAC

      Im seeing this problem on a model in su2015. Ive added permission, a second admin "read&write", didnt help. I also set "everybody" as a test to "read&write", also didnt help.

      Are there any options left? Ive used this item before with issues.

      using osx 10.11.2

      posted in SketchUp Discussions
      romboutR
      rombout
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      Thanks for the answer, i did manage to comment the line out already. Cant see if it is different though πŸ˜‰

      PS when i do just one small part of a model it imports correct and nicely in quads. Now when i do a bit larger chunk i gets messed up. Model is some sort of easy, no difficult edge flows or so.

      Ive tried scaling it up 100x in blender and than import as inch, perhaps i would go faster i thought. The inch models go like lightning speed.... but they have a lot of triangulation and messed up UVs.

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] QuadFaceTools

      @thomthom said:

      It's for converting imported geometry to Quads. When exporting geometry to blender and importing into SketchUp the edge that split the triangles in a non-planar quad is hidden - this function convert it to work with QuadFace Tools.
      https://bitbucket.org/thomthom/quadface-tools/wiki/Features#!convert-blender-quads-to-quadface-quads

      Im trying to convert a import obj which is completely triangulated to quads again. When i press the blender quads button nothing happens. Im using SU 2015 on OSX 10.11.2

      I see this in the console

      self.convert_blender_quads_to_sketchup_quads; 0.006166
      
      
      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      @tig said:

      Maybe it's a MAC thing ?
      The status bar updating is known to slow down MAC processing compared to PC, so perhaps it's skipping it ??

      An OBJ file has coordinate values set up for the vertices, in the form:
      x y z
      Although usually the OBJ's y & z axes are flipped when compared to a SKP - hence the plugin's final prompt to change them around.
      The x/y/z values are set off from an 'origin' - just like in a SKP, so:
      0 0 0
      and
      1 0 0
      are ONE unit apart in the x direction.
      A good OBJ has a line in its header, saying something like:
      units = "meters"
      My plugin looks for this and uses it as the default units.
      If it's missing then it defaults to "inches" [the correct default for non-headed OBJs].
      The ONE unit is then taken as the assumed distance - e.g. 1m or 1"
      If you know it's a "meter" OBJ, then you should use meters and it then imports at the correct size.
      If you assumed it's "inches" then it'll be far too small.

      The problem in using a smaller sized unit that the coordinates specify can fall foul of the SketchUp tolerance issue. If two points are within 1/1000" then they are assumed coincident, and so the related edges/face is not made. So if it's a "meter" OBJ and two vertices are 0.001m apart, and you chose "meters", they will get processed and a small facet is created - since 1mm is considerably more than 1/1000" [actually ~39/1000"]. However, if you mistakenly chose "mm", then the calculations assume they are now 0.001mm apart and since this is considerably less than 1/1000" [], they are not processed.
      The units used in the OBJ are converted into the correct size in the SKP, so if it's a "meter" OBJ and you are importing it into a SKP set up for "inches" it doesn't matter - the 1m tall object specified in the OBJ, is made 39.37..." tall in the SKP.
      If you are uncertain of the dimensions used in an OBJ then I recommend using say "meters", since even if you are wrong, its over-sized geometry will get created, and you can always scale the imported geometry down to the correct size [using the Tapemeasure tool method]. But if you choose a tiny unit like mm when it is set up in m you will almost certainly get missing faces, not to mention that it will be 1000x too small !

      Is there a way/method i can take that status update from the code? It used to work but now somehow never appears no more.

      Im testing a different model know. 9k vertices and is still slow, ive done a lot of models and never was experiencing this... dont understand what happened.

      PS where did you see that about a header in OBJ, it says nothing on wiki about this??? or some others i checked about explination on OBJ. I thought i check some background info on OBJ perhaps it could help me as well.

      I do noticed when you run the impoter a second time it is somehow much slow than the first time? Is there some cache problem

      PS
      Bob you need to make sure that OBJ imports in other app correct. I remember a version of Xfrog has bad exported OBJ files which dont contain the correct textures assigned in the MTL file

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Camera Tools

      im on mac using su 2015, when i try to get the advaced menu i get this error in the console

      Error; #<TypeError; no implicit conversion of Fixnum into String>
      /Users/romboutversluijs/Library/Application Support/SketchUp 2015/SketchUp/Plugins/tt_camera/core.rb;48;in `send_action'
      /Users/romboutversluijs/Library/Application Support/SketchUp 2015/SketchUp/Plugins/tt_camera/core.rb;48;in `block in <module;CameraTools>'
      SketchUp;1;in `call'
      
      

      i did install latest tt_lib

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Camera Settings Export/Import

      Im looking for something to place a camera on exact axis. This way i can copy a camera from different modeling app. Its seems to be missing in some importers.

      Does anyone know a trick or script?

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      yes i know, but i always try the crapp out of free before im pushed for the payed.

      But you dont have any idea why the count doesnt show up.

      Im wondering though how i can get the model inside SU in inches than???

      PS OBJ doesnt have a unit or dimension header, did some checkup about that. It only uses 1 1 1 but no measurement system. Thats whats causing all the fuzz about people importing huge models exported from different modelers

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      I read somewhere back that someone was testing a updated loading info. Ive tried using his code but got some errors.

      How can i change the update response, set it lower, so su is perhaps more responsive?

      The normals etc are correct iin this model, they point upwards. Do you think if the dimensions/measurements are added in the OBJ file it would go faster?

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      Thanks for looking into it. My problem is that i got that timer showing with other models, but with this particular model it doesnt show. BLender doesnt seem to add it metric number, it was indeed meters.

      PS why is using inch much faster than meters?

      Could i use your tree_fix.rb to get the back material on the mesh?

      This is not my model, i would use this as a proxy and use a 2d of this model

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Import OBJ with Materials v2.1 20131118

      I got another question about this importer. If im correct it would show vertices or some sort of count in the bottom left corner. It doesnt no more for me on mac, but im not sure if it was with this script πŸ˜„πŸ™‚

      Ive used this script before and always sort of worked. Now i got this model which is in Meters. WHen i import it in Meters nothing happens, at least on mac SU becomes non responding. But thats normal i believe for this script. When i use Inch, it does work only a lot of the mesh is cut off and not showing.

      Im using SU8 on osx 10.11.2

      EDIT
      after checking on using inches again. It does show some progress in the bottom left. It seems with meters some errors apear.

      Ive zipped the part with the textures, perhaps you can check or see. If you like
      https://www.dropbox.com/s/ihpnays8veufcpm/plant%20part.zip?dl=0

      EDIT2
      When i use inch it also goed much faster. I did let it go now for 20min orso and than it did the meters. Not sure why the difference in time??? Also centimeters go much faster than meter.

      posted in Plugins
      romboutR
      rombout
    • Zoom extends and drawing problem SU 2015 mac

      Hi All,

      Tonight i tried SU sincs a month orso, when i noticed that my screen shows the opening scene kind of awkward. I work in the architectural template set to mm. I noticed the old chap was in the upper right corner. Normally a zoom extends fixes this, this time nothing happened. Also the camera angle is quite weird, something is right. Also when i draw the object i draw is offset to the top right of the mouse.

      When i check the settings nothing in OpenGL is selected. If i remember correct i never had any of these option checked. Im working on a Macbook Pro 2015.

      If i check hardware acceleration, the new windows shows right and when i draw something it right under the cursor. But the zoom extends still doesnt do anything at all???

      Ive tried search Google but i run into quite a lot of old posts.


      This is the start of a blank scene


      Here i started at the corner of the tool bar menu, the rect got drawn much hgher up???

      posted in SketchUp Discussions sketchup
      romboutR
      rombout
    • RE: What if unwrapping sketchup models was kinda easy....

      Would love to see this app get developed. Perhaps some presenting for medium, novice and pro users. So each setting would have more options???

      posted in Plugins
      romboutR
      rombout
    • [Q] How can i align the GEO location exactly with SU views

      Hi All,

      Im wondering how i can align SU views correctly when youve added a GEO location. When you start modelling a fresh scene the views are going to align properly with your model. But when you want your model/scene to be aligned with its geo location how can i than align the SU views again according to its geo location?

      posted in SketchUp Discussions sketchup
      romboutR
      rombout
    • RE: MSPhysics 1.0.3 (16 October 2017)

      THis is probably windwos only, correct?

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] SectionCutFace

      Sorry if this is a double question, couldnt find it quickly though.

      When i have a scene / model which consists of multiple layers already is it correct that sectioncut only look at the mesh on the layer0?

      im using su2015 make on mac yosemite 10.10.4

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] RichSection V0.5.8 UPDATED march 2015

      Im trying this again on mac su make 2015, but nothing happens? is this a know issue, i did a quick search here but coulnt find any mac users...

      i think i found the issue, its a license thing. Thought this one was for free πŸ˜„

      @unknownuser said:

      RichSection: Time-limited FULL WORKING license
      Expired at 2015-07-01 20:00:00 -0400 : [nil]

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      Sorry hadnt tried a search first ...πŸ˜„ I noticed there's this Retina option, i checked and the menu is bigger. But font in menu is still very small. Can i enlarge this some how?


      Screen Shot 2015-07-23 at 2.45.57 PM.png

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin Library] LibFredo6 - v15.4d - 14 Aug 25

      Hi there,

      Since 2-3 weeks i have a macbook pro with retina screen. Though the screen is very nice it does not work like you want with all applications.

      In SU a lot of interfaces of plugins which rest in a corner for user interface are very small. In this screen shot its blown out cause retina doubling pixels, on real dimensions its very small.

      Is there a method i can scale this up?


      Screen Shot 2015-07-23 at 2.30.10 PM.png

      posted in Plugins
      romboutR
      rombout
    • RE: [Plugin] Dimension management tools

      It doesnt seem to work properly if you use dimensions within groups and components. I selects only the dimension in the 'main' model. What workflow should i use to make dimensions inside groups and components

      posted in Plugins
      romboutR
      rombout
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