Some hockey masks...





@L-i-am said in A Bench and a Stool:
I wonder if Trimble will add function to this aspect of SU over time?
Considering they upsell Vray as part of their offering I doubt we'll see a rendering engine inside SketchUp.
Would like to see this Look Dev mode extended though. Soft shadows, screen space reflections etc
An improvised Flamethrower....

This was kinda fun to do. Based off a Mad Max prop.




Vibe-coding as you iterate through ideas. It's interesting little tool. Nice job to you both 
If you use a more conventional extension setup the Plugins folder root .rb file would have something like this...
require 'sketchup.rb'
require 'extensions.rb'
module JujuSKP
module JujuSKP_SelectByMaterial
unless file_loaded?(__FILE__)
ex = SketchupExtension.new('Select By Material', 'JujuSKP_SelectByMaterial/main.rb')
ex.description = 'Your description'
ex.version = '1.0'
ex.copyright = 'JujuSKP © 2025'
ex.creator = 'JujuSKP'
Sketchup.register_extension(ex, true)
file_loaded(__FILE__)
end
end # module JujuSKP
end # module JujuSKP_SelectByMaterial
Poke around your own plugins folder too see how others a packing extensions.
@Box said in I’ve Been “Boxed”:
Then Dave or Rich will split the relevant post out of this one and into the new one.
let me know by tagging me in that new thread and I'll move this sidebar.
loving these shares!
@majid said in Game Assets:
What piece of software are you using?
To render I used Cycles. All the assets in this scene, except the Axe, were Polyhaven models.
The axe was modelled in SketchUp, UV unwrapped using WrapR and painted in Substance Painter.
If Rayscaper had proxy support for Polyhaven assets then you could render it SketchUp. Maybe Skatter support too for grass particles. But try this in SketchUp with raw meshes was something I didn't want deal with this time.
@adinterieur said in simple extension to somehow import scenes in twinmotion:
I'm going to have to face the fact i am a goddamn moron...
That's something we all struggle with.... welcome to the club
The result is great! Shot selection I really liked. The building remained the hero element in every angle so noticing the imported 3D buildings was largely avoided.
You must be delighted with the end result!
HDR environment light. Search the Studio category and set the Transparent flag on.

With the lighting set you can play with materials to see how they interact with the light.
Why searching isn't native I don't know. But this is a huge timesaver.
I don't even need to have them as libraries in SketchUp to search them now. I can just pull them in using this.
My wishlist item would be thumbnails but its not a dealbreaker. Great tool as is. So fast too!
I love your output. It’s pure thought to creation.
Sounds like an overly strict policy. I'd ask the IT person to relax their policy.
Nice render. Building is certainly unique. There's serious security going on!
The problem you are encountering is with the payment processors. That could be related to any number of issues outside of our control.
Both PayPal and Stripe are well known and secure methods to accept payments online.
PayPal are declining your card did you contact them?
The wires...

Pretty basic stuff tbh. It was more the materials doing the heavy lifting and a nice studio HDR
@ntxdave said in Rayscaper render.:
Can you point me to the source or is there a source for "free" materials you would recommend?
Those are already bundled with Rayscaper
@ntxdave said in Rayscaper render.:
How do you add materials to Rayscaper?
@ntxdave said in Rayscaper render.:
Can you help me understand the issue related to orthographic?
HDR environment maps a equirectangular. If your camera is Ortho then it cannot 'map' the environment to surround your scene.
If you want the Ortho look then set your FOV in SketchUp to something really low 5-6deg when using Perspective.
@ntxdave said in Rayscaper render.:
Should I stick with that or do something different?
You should experiment and learn in small bits and pieces until you begin to understand. There's no magic bullet. Just trial and error.
Butif you have the object to hand then you have all the reference you need.
Sometimes sharing the file will help yield more concise info on what the issue could be.