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    Posts

    Recent Best Controversial
    • RE: Game Assets

      Some hockey masks...

      https://i.imgur.com/6ktGxMr.png

      render-00.png

      render-02.png

      render-03.png

      render-04.png

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Julia Eneroth's Viewport Resizer / SketchUp 2023

      @FlorinAp
      I love this
      https://sketchucation.com/pluginstore?pln=ViewportBuster

      posted in Extensions & Applications Discussions
      Rich O BrienR
      Rich O Brien
    • RE: A Bench and a Stool

      @L-i-am said in A Bench and a Stool:

      I wonder if Trimble will add function to this aspect of SU over time?

      Considering they upsell Vray as part of their offering I doubt we'll see a rendering engine inside SketchUp.

      Would like to see this Look Dev mode extended though. Soft shadows, screen space reflections etc

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Game Assets

      An improvised Flamethrower....

      https://i.imgur.com/PslcWRa.png

      This was kinda fun to do. Based off a Mad Max prop.

      render-00.png

      render-01.png

      render-02.png

      render-03.png

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Select groups/components with selected materials

      Vibe-coding as you iterate through ideas. It's interesting little tool. Nice job to you both 😋

      If you use a more conventional extension setup the Plugins folder root .rb file would have something like this...

      require 'sketchup.rb'
      require 'extensions.rb'
      
      module JujuSKP
        module JujuSKP_SelectByMaterial
      
          unless file_loaded?(__FILE__)
            ex = SketchupExtension.new('Select By Material', 'JujuSKP_SelectByMaterial/main.rb')
            ex.description = 'Your description'
            ex.version     = '1.0'
            ex.copyright   = 'JujuSKP © 2025'
            ex.creator     = 'JujuSKP'
            Sketchup.register_extension(ex, true)
            file_loaded(__FILE__)
          end
      
        end # module JujuSKP
      end # module JujuSKP_SelectByMaterial
      

      Poke around your own plugins folder too see how others a packing extensions.

      posted in Extensions & Applications Discussions
      Rich O BrienR
      Rich O Brien
    • RE: I’ve Been “Boxed”

      @Box said in I’ve Been “Boxed”:

      Then Dave or Rich will split the relevant post out of this one and into the new one.

      @ntxdave @Box

      let me know by tagging me in that new thread and I'll move this sidebar.

      @tuna1957

      loving these shares!

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Game Assets

      @majid said in Game Assets:

      What piece of software are you using?

      To render I used Cycles. All the assets in this scene, except the Axe, were Polyhaven models.

      The axe was modelled in SketchUp, UV unwrapped using WrapR and painted in Substance Painter.

      If Rayscaper had proxy support for Polyhaven assets then you could render it SketchUp. Maybe Skatter support too for grass particles. But try this in SketchUp with raw meshes was something I didn't want deal with this time.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: simple extension to somehow import scenes in twinmotion

      @adinterieur said in simple extension to somehow import scenes in twinmotion:

      I'm going to have to face the fact i am a goddamn moron...

      That's something we all struggle with.... welcome to the club

      posted in Extensions & Applications Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Modelling a tramway

      The result is great! Shot selection I really liked. The building remained the hero element in every angle so noticing the imported 3D buildings was largely avoided.

      You must be delighted with the end result!

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Rayscaper render.

      HDR environment light. Search the Studio category and set the Transparent flag on.

      Setting HDR to Transparent in Rayscaper

      With the lighting set you can play with materials to see how they interact with the light.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: [Plugin] MaterialFinder6

      Why searching isn't native I don't know. But this is a huge timesaver.

      I don't even need to have them as libraries in SketchUp to search them now. I can just pull them in using this.

      My wishlist item would be thumbnails but its not a dealbreaker. Great tool as is. So fast too!

      posted in Extensions & Applications Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Orgelf's works. second topic.

      I love your output. It’s pure thought to creation.

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Rayscaper render.

      image.png

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Upgrading Fredo6 Library caused Sketchup to be Quarantined by Sentinel One

      Sounds like an overly strict policy. I'd ask the IT person to relax their policy.

      posted in Extensions & Applications Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Needs a Sign

      Nice render. Building is certainly unique. There's serious security going on!

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Rayscaper render.

      SketchUp_STlROs4w0R.gif

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Payment Rejected

      The problem you are encountering is with the payment processors. That could be related to any number of issues outside of our control.

      Both PayPal and Stripe are well known and secure methods to accept payments online.

      PayPal are declining your card did you contact them?

      posted in Extensions & Applications Discussions
      Rich O BrienR
      Rich O Brien
    • RE: Various Ceiling Lights

      The wires...

      image.png

      Pretty basic stuff tbh. It was more the materials doing the heavy lifting and a nice studio HDR

      posted in Gallery
      Rich O BrienR
      Rich O Brien
    • RE: Rayscaper render.

      @ntxdave said in Rayscaper render.:

      Can you point me to the source or is there a source for "free" materials you would recommend?

      Link Preview Image
      Poly Haven • Poly Haven

      The Public 3D Asset Library

      favicon

      Poly Haven (polyhaven.com)

      Those are already bundled with Rayscaper

      @ntxdave said in Rayscaper render.:

      How do you add materials to Rayscaper?

      Link Preview Image
      Materials

      Explains how to use all the different Rayscaper materials.

      favicon

      Rayscaper (rayscaper.com)

      @ntxdave said in Rayscaper render.:

      Can you help me understand the issue related to orthographic?

      HDR environment maps a equirectangular. If your camera is Ortho then it cannot 'map' the environment to surround your scene.

      If you want the Ortho look then set your FOV in SketchUp to something really low 5-6deg when using Perspective.

      @ntxdave said in Rayscaper render.:

      Should I stick with that or do something different?

      You should experiment and learn in small bits and pieces until you begin to understand. There's no magic bullet. Just trial and error.

      Butif you have the object to hand then you have all the reference you need.

      posted in WIP
      Rich O BrienR
      Rich O Brien
    • RE: Toposhaper Issue

      Sometimes sharing the file will help yield more concise info on what the issue could be.

      posted in Extensions & Applications Discussions
      Rich O BrienR
      Rich O Brien
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