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Rayscaper Learning-Practice

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  • M Offline
    majid @ntxdave
    last edited by majid 13 Jul 2024, 18:45

    @ntxdave
    Maybe an alternate solution works.
    Make a component composed of two components, one very simple as a line (this would be our place holder), and the object you want to scatter. Separate their tag (layer) and hide the "complicated object's" layer (tag).
    Now it is time to scatter the simple (placeholder) one.
    It could be done using "component spray" plugin, I think.
    It must render fine in RS, I guess.

    My inspiring A, B, Sketches book: https://sketchucation.com/shop/books/intermediate/2612-alphabet-inspired-sketches--inspiring-drills-for-architects--3d-artists-and-designers-

    1 Reply Last reply Reply Quote 1
    • N Offline
      ntxdave
      last edited by 16 Jul 2024, 17:07

      Well, here is my first attempt at an external render. Many things to work on but I have to admit I am a little surprised at how this went on my first try.

      X-Building-2024-Front-RayscaperV1.png

      P 1 Reply Last reply 16 Jul 2024, 19:49 Reply Quote 1
      • P Offline
        pixelcruncher Extension Creator @ntxdave
        last edited by 16 Jul 2024, 19:49

        @ntxdave that’s a great first attempt! The windows could use some glass.

        I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

        N 1 Reply Last reply 16 Jul 2024, 23:55 Reply Quote 1
        • N Offline
          ntxdave @pixelcruncher
          last edited by 16 Jul 2024, 23:55

          @pixelcruncher Yes, I totally agree about the windows. I did try the glass on the roof. but I did a bad job. I might find another simpler model to try to adjust the glass and then come back to this one.

          Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

          The other issue I have is that there is no way to use Rayscaper with animations. I think this is becoming very popular these days and I hope it is something you plan for the future.

          Again, I really appreciate your feedback/comments. πŸ‘

          N 1 Reply Last reply 17 Jul 2024, 19:46 Reply Quote 1
          • N Offline
            ntxdave @ntxdave
            last edited by 17 Jul 2024, 19:46

            @ntxdave OK, here is a second try. X-Building-2024-Front-RayscaperV2.png

            1 Reply Last reply Reply Quote 1
            • N Offline
              ntxdave
              last edited by 19 Jul 2024, 21:22

              Some more learning 😁

              Here is my latest render. Some progress I think but one thing I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.
              X-Building-2024-Rayscaper.png

              P 1 Reply Last reply 24 Jul 2024, 15:41 Reply Quote 2
              • P Offline
                pixelcruncher Extension Creator @ntxdave
                last edited by 24 Jul 2024, 15:41

                Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

                It was not taken as negative! It's all good feedback. I understand it's not easy to use, it's something we should work on by improving the UI. But when I remember Twilight Render, it has a ton more options and features than Rayscaper. Is that not the case?

                I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                @ntxdave Can you clarify so I understand better and see how we can improve this?

                You should be able to match the exact view you have in SketchUp in Rayscaper:
                3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                N 1 Reply Last reply 24 Jul 2024, 16:06 Reply Quote 0
                • N Offline
                  ntxdave @pixelcruncher
                  last edited by 24 Jul 2024, 16:06

                  @pixelcruncher said in Rayscaper Learning-Practice:

                  Rayscaper has a ton of options which makes the learning process kind of hard at times. From that point of view, while Twilight Render may not have had as many options, the user interface, at least is some aspects was a little simpler and easier to learn. Hope you do not take this as negative comments. I do not mean it that way.

                  It was not taken as negative! It's all good feedback. I understand it's not easy to use, it's something we should work on by improving the UI. But when I remember Twilight Render, it has a ton more options and features than Rayscaper. Is that not the case?

                  Maybe I have not done a good comparison of the two systems. I do find the UI in Twilight Render somewhat easier to comprehend and use. I will try to do some more detailed analysis and give you some more specific feedback about the features that I have found a little more complicated to use.

                  I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                  @ntxdave Can you clarify so I understand better and see how we can improve this?

                  You should be able to match the exact view you have in SketchUp in Rayscaper:
                  3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                  I have tried this option but had some problems when dropping the HDRI background and matching it to my model. Again, I will do some more experimenting and try to be more specific.

                  N 1 Reply Last reply 25 Jul 2024, 16:56 Reply Quote 1
                  • N Offline
                    ntxdave @ntxdave
                    last edited by 25 Jul 2024, 16:56

                    I am still struggling a little with is setting the scene in SketchUp so that it will produce the view I want in the render.

                    @ntxdave Can you clarify so I understand better and see how we can improve this?

                    You should be able to match the exact view you have in SketchUp in Rayscaper:
                    3abc7630-7945-48ff-b738-8f8b1d1fcd17-image.png

                    I have tried this option but had some problems when dropping the HDRI background and matching it to my model. Again, I will do some more experimenting and try to be more specific.

                    Here is what I see:
                    Match SketchUp Viewport.png
                    While I like the result, to me the image in Rayscaper does not match what I see in SketchUp. Maybe me expectations are a little off. I just need to be able to understand what to expect. I had to go back into SketchUp and adjust the view in order to get something I was satisfied with in Rayscaper. I was not able to get something where I could see the entire building in Rayscaper. πŸ˜€

                    1 Reply Last reply Reply Quote 0
                    • P Offline
                      pixelcruncher Extension Creator
                      last edited by 26 Jul 2024, 05:36

                      You are right, that doesn't match at all! That's a bug. I will have a look at it.

                      To work around this, you can manually increase the horizontal field-of-view (FOV) of your camera:

                      • Navigate to the camera tab.
                      • Tick the "Override FOV" button.
                      • Increase the FOV slider to make the view wider.

                      1b6dc049-2db0-4299-bbfb-a4548dbb9cd9-image.png

                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                      1 Reply Last reply Reply Quote 0
                      • N Offline
                        ntxdave
                        last edited by 26 Jul 2024, 16:24

                        OK, that works and I will do some more "playing around". πŸ‘ πŸ‘

                        1 Reply Last reply Reply Quote 1
                        • N Offline
                          ntxdave
                          last edited by 6 Aug 2024, 23:00

                          Just rendered another of my models with Rayscaper. I think this one will need a little more practice but thought I would share anyway.
                          Q-Building-Skatter-Rayscaper.png

                          P 1 Reply Last reply 7 Aug 2024, 15:12 Reply Quote 0
                          • P Offline
                            pixelcruncher Extension Creator @ntxdave
                            last edited by 7 Aug 2024, 15:12

                            @ntxdave Good progress.

                            The background HDRI looks a bit pixelated with the resolution you are using. I recommend using a high-resolution image. If this is a PolyHaven HDRI shipped with Rayscaper, you can configure Rayscaper to use higher resolution HDRIs:

                            • Open the Rayscaper settings via the menu File > Settings....
                            • Configure the PolyHaven HDRI size in the settings dialog.
                            • Save the settings.
                            • Restart SketchUp (I will remove the required restart in future versions).

                            25ca3913-2c85-4369-ab2a-5dd6b73bb16c-image.png

                            Happy Rendering!

                            Cheers,
                            Thomas

                            I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                            N 1 Reply Last reply 7 Aug 2024, 16:04 Reply Quote 0
                            • N Offline
                              ntxdave @pixelcruncher
                              last edited by 7 Aug 2024, 16:04

                              @pixelcruncher will give that a look. 😁

                              1 Reply Last reply Reply Quote 0
                              • N Offline
                                ntxdave
                                last edited by 8 Aug 2024, 22:04

                                Some more "playing around" and working with the feedback I get. πŸ˜€
                                Q-Building-Skatter-Rayscaper-v2.png

                                N 1 Reply Last reply 14 Aug 2024, 01:45 Reply Quote 1
                                • N Offline
                                  ntxdave @ntxdave
                                  last edited by 14 Aug 2024, 01:45

                                  @ntxdave When I reopen my model and start Rayscaper, I have some questions.

                                  1. Is there a way to determine which HDRI I have loaded in my previous render/edit?

                                  2. How do I save an HDRI in the Favorites?

                                  3. Where are things like the HDRI files (and possibly some materials) stored? Also, is there a set of materials so I can use them in future models?

                                  N 1 Reply Last reply 14 Aug 2024, 16:22 Reply Quote 0
                                  • N Offline
                                    ntxdave @ntxdave
                                    last edited by 14 Aug 2024, 16:22

                                    @ntxdave said in Rayscaper Learning-Practice:

                                    @ntxdave When I reopen my model and start Rayscaper, I have some questions.

                                    1. Is there a way to determine which HDRI I have loaded in my previous render/edit?

                                    2. How do I save an HDRI in the Favorites?

                                    3. Where are things like the HDRI files (and possibly some materials) stored? Also, is there a set of materials so I can use them in future models?

                                    OK, I found the HDRI files. A dumb question on my part. πŸ‘Ž

                                    However, I do not see any materials. I do see a folder for "UnzippedMaterialPacks" but it is empty.

                                    I also do not see how to use the textures. Do I drag them to a spot in the model? One of the things I looked at was concrete, but they are pretty dark.

                                    P 1 Reply Last reply 14 Aug 2024, 16:31 Reply Quote 0
                                    • P Offline
                                      pixelcruncher Extension Creator @ntxdave
                                      last edited by 14 Aug 2024, 16:31

                                      @ntxdave

                                      You can drag and drop the texture on the model in the Rayscaper viewport. Or on the material you want to configure with textures.

                                      22b4056e-fe72-45bd-b182-7007ea0ffac5-image.png

                                      60169ad3-1e85-4c5f-8cf3-69c87ca5c0d2-image.png

                                      Currently, I'm not shipping any materials yet with Rayscaper, but I will make more available in the future. I already got a nice metal material pack from @Rich-O-Brien but haven't gotten around to sharing it.

                                      You can create your materials and save them in the library.
                                      f555d5ad-314c-4958-8031-4ee5dda86404-image.png

                                      18a46927-7959-4d69-87e4-5127ae7ab2a1-image.png

                                      I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                      1 Reply Last reply Reply Quote 0
                                      • N Offline
                                        ntxdave
                                        last edited by 14 Aug 2024, 22:59

                                        Thanks for the reply. I will do some exploring. 😁

                                        I still do not see how to identify which HDRI I used in my model or how to use/save an HDRI favorites.

                                        P 1 Reply Last reply 15 Aug 2024, 13:36 Reply Quote 0
                                        • P Offline
                                          pixelcruncher Extension Creator @ntxdave
                                          last edited by 15 Aug 2024, 13:36

                                          @ntxdave

                                          You can identify the HDRI using the environment tab. That should show you the filename, and a thumbnail of the image. Is that what you are looking for?

                                          You can favorite an HDRI using the β™₯ icon. And you can find them again under the "Favorites tab" (HDRI > Favorites) in the asset manager.

                                          I'm the developer of Rayscaper: https://rayscaper.com/ - Fast and easy rendering for SketchUp.

                                          N 1 Reply Last reply 15 Aug 2024, 16:57 Reply Quote 0
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