Rayscaper New Releases
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Hey @majid,
Yeah, I see how this can be handy for you. I will re-add the material previews in one of the subsequent releases and make a note to support custom material previews.
For my information, are you interested in having a custom material preview while editing the material or after saving it in the material library? Or in both places?
Cheers,
Thomas -
I am wondering if this is possible to assign a map/option for "opacity" of the materials. so that I could make a perforated metal sheet i.e.?
That should already be there unless you are talking about something else. You can plug a map into the material's opacity input.
Also I may not be able to imagine that a metal/mirror material is emitting light.. is there any real-life example?
I don't think so, but artists might still want to use it. Is that something that bothers you? The implementation of emission is shared by all materials so that I can put it on every material at no extra cost.
Cheers,
Thomas -
@pixelcruncher Ah I did not noticed the "square" as an "image place holder", Thank you...
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@pixelcruncher Yeap it makes sense if is in front of its name. Much better if could be undocked , floating and enlarged.
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Hey, Rayscaper friends!
Rayscaper 0.9.15 is available (0.9.14 was an internal test release) in the SketchUcation store. A lot of fixes and new things so I recommend you upgrade to this version.
What Changed?
Improvements
Desktop Scaling
Some users complained that Rayscaper was not legible on high-res, especially with display scaling enabled. I added a configuration option to scale the user interface to make it more readable on such displays.
Fast Tone Mapping
Improve the speed of the tone mapping operations. All operations now run in real-time, even on big render resolutions.
More Intuitive Exposure Control
Make the exposure slider more intuitive. Negative values darken the image, and positive values brighten it—an exposure step value of one doubles or halves the brightness. A value of 0 means a neutral exposure.
More Zoom Controls
Add zoom controls to the Rayscaper toolbar and the option to fit the viewport.
Fewer Watermarks
Although Rayscaper is commercial ( and I think it is a very affordable piece of software ), I also wanted to reduce the watermarking to improve the experience for free users.
Bug Fixes
- Add the option to scale the user interface. This makes Rayscaper a lot more legible on high DPI displays.
- Bring back the capability to configure the following texture types (cc: @sashapepperspray):
- Noise Texture
- Uv Texture
- Mix Texture
- Checkerboard Texture
- Bring back the double-sided and fake emission controls for light-emitting materials (cc: @majid).
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
Happy Rendering!
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@pixelcruncher
thank you for this update, and putting back the noise/ mix/ checkerboard options. -
If I purchase RayScaper will I be able to install and use it with both 2024 and 2020? I also have a new laptop. Will I be able to install it on both of my laptops?
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@ntxdave Rayscaper is not compatible with SketchUp 2021 and below.
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@Rich-O-Brien Thanks Rich. That is what I thought but some place I thought I thought their product or web site said something about 2020.
Right now I have thr trial version but it is about to expire. I need to go try something again because u thought I saw an error but I will have to evaluate that.
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@ntxdave We only support 2021 or higher. 2020 is not supported.
There’s no time-limited trial, you can use it for free as long as you like but the free version has a small watermark.
Cheers,
Thomas
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