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    โ„น๏ธ Licensed Extensions | FredoBatch, ElevationProfile, FredoSketch, LayOps, MatSim and Pic2Shape will require license from Sept 1st More Info
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    Recent Best Controversial
    • RE: RayScaper

      Great work @majid - Love the house and love the renders. Also a great showcase for Rayscaper exterior renders.

      posted in WIP
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @sashapepperspray

      I removed it from the user interface because I assumed the use was limited, and maybe too complex. If you have use for it I will definitely bring it back in the user interface the next release.

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Very small residence.

      Good results. It's hard to position a camera in those narrow spaces. Another idea might be to position the camera outside on the sides of the house and use the near clip plane in the camera to cut away the walls.

      posted in Gallery
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper, My trip down the road to adjumacation.

      Looking forward to the car render!

      posted in WIP
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      Hey folks,

      Rayscaper 0.9.7 is available in the SketchUcation store. More improvements, so we recommend you upgrade to the latest version.

      What changed?

      Support import and export of Rayscaper materials. You can now share materials with other Rayscaper users. Importing and exporting can be done via the assets menu:

      SketchUp_7kwM4hq8ZQ.png

      Add the option to mark assets as favorites. This is done by clicking on the heart icon in the user interface.

      SketchUp_xJ0vFMCFkY.png

      We removed material previews in the material editors. They take up precious rendering resources and hamper interactivity on low-end machines. Rayscaper should feel more responsive now. If people can't live without them, then we can think of a way to add them back.

      Happy Rendering!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Tadao Ando stairs( Render)

      Love it!

      posted in Gallery
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper render.

      Despite the gremlins, nice render. Working on chasing down the gremlins.

      posted in WIP
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper Learning-Practice

      @ntxdave thatโ€™s a great first attempt! The windows could use some glass.

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Fireplace room render

      Very nice!

      posted in Gallery
      pixelcruncherP
      pixelcruncher
    • RE: Underground Carpark

      On the older builds it felt like the denoiser was running after each resolve. Now you can render, pause, check the denoise, turn it off and resume rendering again. Itโ€™s noticeably faster.

      Denoise runs on the CPU, so that's a bit slower. In the builds before this one, once the denoiser kicked in, you couldn't disable it anymore without restarting the render. Now you can actually enable/disable denoise on the fly. For those who don't know how to do that, it's this here:

      image.png

      posted in WIP
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper friends!

      Rayscaper 0.9.23 Beta is available in the SketchUcation store. A lot of fixes and new things so I recommend you upgrade to this version.

      What Changed?

      Improvements

      New GUI Framework

      Migrated Rayscaper to a new graphical user interface (GUI) framework. This changes the look and feel of the GUI but
      was done mainly to simplify Rayscaper's code base to enable faster future development. This was a significant change and why it took +1 Month since the previous release.

      Here's what Rayscaper looks like now:
      87502182-e30c-45b8-8374-0d0d81ce04fc-image.png

      Some controls changed, so make sure to check the help:
      31035dad-d16f-47d6-b607-6aea5178e11e-image.png

      Express Light Emitting Materials in Watt

      • Controlling light emitting materials (LEMs) was sometimes tricky. I fixed some bugs in this area, and LEMs are now expressed in Watts.

      Bug Fixes

      • Make sure that VCB input works again with the light tools.

      Help me build the community ๐Ÿ‘

      I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! ๐Ÿ™

      Happy Rendering!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: something just for fun

      Very cool, feels disorienting opening the browser for the first time having the image popup.

      posted in Gallery
      pixelcruncherP
      pixelcruncher
    • RE: WIP - Kitchen

      Great renders!

      posted in WIP
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper friends!

      Rayscaper 0.9.25 Beta is available in the SketchUcation store. Some fixes and improvements. As always, I recommend upgrading to the latest version.

      What Changed?

      Improvements

      Support SketchUp Shadows

      You can now create a directional light in Rayscaper that is directly coupled to the SketchUp shadows feature. You can enable this feature from the Rayscaper menu:

      d85ef388-1409-47eb-a034-06de8def621b-image.png

      Enabling this creates a new directional light that syncs with the SketchUp shadows controls.

      b639e5ad-b209-4d81-a1ec-641f82a5fdba-image.png

      Filter material & light lists

      Type some text in the filter box to filter in your lights and materials lists:

      0f66e335-86d6-4479-9295-b9765127cc1f-image.png bc5f74d7-b21d-4b76-bcac-4031309d2590-image.png

      Bug Fixes

      • Fix "ghost" lights in Rayscaper. Sometimes, lights that you deleted before would re-appear again when loading the scene at a later time.
      • Disable the light tools when the user is editing inside a component. Adding Rayscaper lights to SketchUp components is not supported (it's on our roadmap). To avoid this, we now disable the light-creation tools when a component is edited.
      • Show light and material names alphabetically.

      Help me build the community ๐Ÿ‘

      I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! ๐Ÿ™

      If you like Rayscaper, please share your renders! This will help me showcase its capabilities to other potential users.

      Happy Rendering!

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper Hotrod (Ford Model A)

      @Mike-Amos

      Nice, an excellent start! I would put some lights on that beauty.

      I added the alpha issue to my bugs listโ€”it's not forgotten! You can try cleaning that alpha channel with a tool like Affinity Photo as a workaround.

      Note that you can update exposure in Rayscaper if you'd like:

      image.png

      Cheers,
      Thomas

      posted in Gallery
      pixelcruncherP
      pixelcruncher
    • RE: Edit_transform not available in the C-API?

      @dan rathbun said:

      The C API is mainly written to act upon files.
      There is only some limited things you can do with "live" models.
      Currently, the C API cannot be used to modify the active model.


      You can get the active edit path via: SUModelGetActivePath()
      ... and from it the transform via: SUInstancePathGetTransform()

      Thanks, Dan, for the information! I solved it in my code by having a ModelObserver, implementing onActivePathChanged, and passing it to my C-extension code.

      Even though you cannot modify the active model, you still need to know the edit transformation for some cases. If a user opens a model to edit, if you query the instance transformation, it will be a world-coordinate transformation instead of a transformation relative to the parent. My C code assumes transformations relative to the parent, so I must calculate that using the edit transformation. You probably already knew this, but I'm putting it here for posterity.

      Cheers,
      Thomas

      posted in Developers' Forum
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @sashapepperspray It's Great to hear you like it. This was not a deliberate change but a side effect of how the new GUI framework used in Rayscaper handles splash screens.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
    • RE: A piece from my real job, not really sketchup related.

      Wow, thanks for sharing @Box. It's great to get some insight into the process. Now I want to see pictures of the boat as well ๐Ÿ™‚

      posted in Corner Bar
      pixelcruncherP
      pixelcruncher
    • RE: Alfa Romeo 4C Renders HQ.

      Hey Mike, great to see you picking up Rayscaper again! Beautiful car, and great render!

      posted in Gallery
      pixelcruncherP
      pixelcruncher
    • RE: Rayscaper New Releases

      @Krass, those are nice renders!

      By external denoiser, do you mean the one in Rayscaper or something else?

      image.png

      Pixel filtering can also help to get rid of some of the jagged lines:

      image.png

      image.png

      Happy Rendering!
      Thomas

      posted in Extensions & Applications Discussions
      pixelcruncherP
      pixelcruncher
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