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    โš ๏ธ Important | Libfredo 15.6b introduces important bugfixes for Fredo's Extensions Update
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    Recent Best Controversial
    • RE: Rayscaper New Releases

      @majid Hey Majid, I will add this to my feature list, but there's not much demand for it right now. The preview scene is baked into the Rayscaper binary, so today, there is no option to overwrite the material preview scene with an alternative scene.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Radio receiver "Zvezda 54"

      @Tru-la-la nice model, great renders!

      posted in Gallery
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      pixelcruncher
    • RE: RayScaper

      Great work @majid - Love the house and love the renders. Also a great showcase for Rayscaper exterior renders.

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      @sashapepperspray

      I removed it from the user interface because I assumed the use was limited, and maybe too complex. If you have use for it I will definitely bring it back in the user interface the next release.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Very small residence.

      Good results. It's hard to position a camera in those narrow spaces. Another idea might be to position the camera outside on the sides of the house and use the near clip plane in the camera to cut away the walls.

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper, My trip down the road to adjumacation.

      Looking forward to the car render!

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey folks,

      Rayscaper 0.9.7 is available in the SketchUcation store. More improvements, so we recommend you upgrade to the latest version.

      What changed?

      Support import and export of Rayscaper materials. You can now share materials with other Rayscaper users. Importing and exporting can be done via the assets menu:

      SketchUp_7kwM4hq8ZQ.png

      Add the option to mark assets as favorites. This is done by clicking on the heart icon in the user interface.

      SketchUp_xJ0vFMCFkY.png

      We removed material previews in the material editors. They take up precious rendering resources and hamper interactivity on low-end machines. Rayscaper should feel more responsive now. If people can't live without them, then we can think of a way to add them back.

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Tadao Ando stairs( Render)

      Love it!

      posted in Gallery
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      pixelcruncher
    • RE: Rayscaper render.

      Despite the gremlins, nice render. Working on chasing down the gremlins.

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper Learning-Practice

      @ntxdave thatโ€™s a great first attempt! The windows could use some glass.

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Fireplace room render

      Very nice!

      posted in Gallery
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      pixelcruncher
    • RE: Underground Carpark

      On the older builds it felt like the denoiser was running after each resolve. Now you can render, pause, check the denoise, turn it off and resume rendering again. Itโ€™s noticeably faster.

      Denoise runs on the CPU, so that's a bit slower. In the builds before this one, once the denoiser kicked in, you couldn't disable it anymore without restarting the render. Now you can actually enable/disable denoise on the fly. For those who don't know how to do that, it's this here:

      image.png

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper friends!

      Rayscaper 0.9.23 Beta is available in the SketchUcation store. A lot of fixes and new things so I recommend you upgrade to this version.

      What Changed?

      Improvements

      New GUI Framework

      Migrated Rayscaper to a new graphical user interface (GUI) framework. This changes the look and feel of the GUI but
      was done mainly to simplify Rayscaper's code base to enable faster future development. This was a significant change and why it took +1 Month since the previous release.

      Here's what Rayscaper looks like now:
      87502182-e30c-45b8-8374-0d0d81ce04fc-image.png

      Some controls changed, so make sure to check the help:
      31035dad-d16f-47d6-b607-6aea5178e11e-image.png

      Express Light Emitting Materials in Watt

      • Controlling light emitting materials (LEMs) was sometimes tricky. I fixed some bugs in this area, and LEMs are now expressed in Watts.

      Bug Fixes

      • Make sure that VCB input works again with the light tools.

      Help me build the community ๐Ÿ‘

      I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! ๐Ÿ™

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: something just for fun

      Very cool, feels disorienting opening the browser for the first time having the image popup.

      posted in Gallery
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      pixelcruncher
    • RE: WIP - Kitchen

      Great renders!

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      Hey, Rayscaper friends!

      Rayscaper 0.9.25 Beta is available in the SketchUcation store. Some fixes and improvements. As always, I recommend upgrading to the latest version.

      What Changed?

      Improvements

      Support SketchUp Shadows

      You can now create a directional light in Rayscaper that is directly coupled to the SketchUp shadows feature. You can enable this feature from the Rayscaper menu:

      d85ef388-1409-47eb-a034-06de8def621b-image.png

      Enabling this creates a new directional light that syncs with the SketchUp shadows controls.

      b639e5ad-b209-4d81-a1ec-641f82a5fdba-image.png

      Filter material & light lists

      Type some text in the filter box to filter in your lights and materials lists:

      0f66e335-86d6-4479-9295-b9765127cc1f-image.png bc5f74d7-b21d-4b76-bcac-4031309d2590-image.png

      Bug Fixes

      • Fix "ghost" lights in Rayscaper. Sometimes, lights that you deleted before would re-appear again when loading the scene at a later time.
      • Disable the light tools when the user is editing inside a component. Adding Rayscaper lights to SketchUp components is not supported (it's on our roadmap). To avoid this, we now disable the light-creation tools when a component is edited.
      • Show light and material names alphabetically.

      Help me build the community ๐Ÿ‘

      I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper! ๐Ÿ™

      If you like Rayscaper, please share your renders! This will help me showcase its capabilities to other potential users.

      Happy Rendering!

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Rayscaper Hotrod (Ford Model A)

      @Mike-Amos

      Nice, an excellent start! I would put some lights on that beauty.

      I added the alpha issue to my bugs listโ€”it's not forgotten! You can try cleaning that alpha channel with a tool like Affinity Photo as a workaround.

      Note that you can update exposure in Rayscaper if you'd like:

      image.png

      Cheers,
      Thomas

      posted in Gallery
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      pixelcruncher
    • RE: 1932 Ford Model A Pickup Drop Hotrod

      @Mike-Amos Good stuff! Coming along nicely.

      posted in WIP
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      pixelcruncher
    • RE: Rayscaper New Releases

      @sashapepperspray It's Great to hear you like it. This was not a deliberate change but a side effect of how the new GUI framework used in Rayscaper handles splash screens.

      Cheers,
      Thomas

      posted in Extensions & Applications Discussions
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      pixelcruncher
    • RE: Alfa Romeo 4C Renders HQ.

      Hey Mike, great to see you picking up Rayscaper again! Beautiful car, and great render!

      posted in Gallery
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      pixelcruncher
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