Great work @majid - Love the house and love the renders. Also a great showcase for Rayscaper exterior renders.
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Posts
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RE: RayScaper
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RE: Very small residence.
Good results. It's hard to position a camera in those narrow spaces. Another idea might be to position the camera outside on the sides of the house and use the near clip plane in the camera to cut away the walls.
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RE: Rayscaper New Releases
Hey folks,
Rayscaper 0.9.7 is available in the SketchUcation store. More improvements, so we recommend you upgrade to the latest version.
What changed?
Support import and export of Rayscaper materials. You can now share materials with other Rayscaper users. Importing and exporting can be done via the assets menu:
Add the option to mark assets as favorites. This is done by clicking on the heart icon in the user interface.
We removed material previews in the material editors. They take up precious rendering resources and hamper interactivity on low-end machines. Rayscaper should feel more responsive now. If people can't live without them, then we can think of a way to add them back.
Happy Rendering!
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RE: Rayscaper, My trip down the road to adjumacation.
Looking forward to the car render!
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RE: Rayscaper Learning-Practice
@ntxdave thatβs a great first attempt! The windows could use some glass.
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RE: Edit_transform not available in the C-API?
@dan rathbun said:
The C API is mainly written to act upon files.
There is only some limited things you can do with "live" models.
Currently, the C API cannot be used to modify the active model.
You can get the active edit path via: SUModelGetActivePath()
... and from it the transform via: SUInstancePathGetTransform()Thanks, Dan, for the information! I solved it in my code by having a ModelObserver, implementing onActivePathChanged, and passing it to my C-extension code.
Even though you cannot modify the active model, you still need to know the edit transformation for some cases. If a user opens a model to edit, if you query the instance transformation, it will be a world-coordinate transformation instead of a transformation relative to the parent. My C code assumes transformations relative to the parent, so I must calculate that using the edit transformation. You probably already knew this, but I'm putting it here for posterity.
Cheers,
Thomas -
RE: A piece from my real job, not really sketchup related.
Wow, thanks for sharing @Box. It's great to get some insight into the process. Now I want to see pictures of the boat as well
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RE: Rayscaper New Releases
Hey, Rayscaper friends!
Rayscaper 0.9.23 Beta is available in the SketchUcation store. A lot of fixes and new things so I recommend you upgrade to this version.
What Changed?
Improvements
New GUI Framework
Migrated Rayscaper to a new graphical user interface (GUI) framework. This changes the look and feel of the GUI but
was done mainly to simplify Rayscaper's code base to enable faster future development. This was a significant change and why it took +1 Month since the previous release.Here's what Rayscaper looks like now:
Some controls changed, so make sure to check the help:
Express Light Emitting Materials in Watt
- Controlling light emitting materials (LEMs) was sometimes tricky. I fixed some bugs in this area, and LEMs are now expressed in Watts.
Bug Fixes
- Make sure that VCB input works again with the light tools.
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
Happy Rendering!
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RE: My City
What a stunning place to live! Thanks for sharing.
It's crazy to think about having a metropolis surrounded by nothing. If I look at some of the houses in your renders, it seems like a pretty affluent city. What is the economic driver in Perth? How does the cost of living compare to the rest of Australia? If I recall correctly, Sydney has an insane cost of living.
I was lucky enough to visit Sydney, the Blue Mountains, and the Gold Coast, but I hope to visit Perth one day.
Cheers,
Thomas -
RE: Rayscaper New Releases
Hey, Rayscaper friends!
Rayscaper 0.9.25 Beta is available in the SketchUcation store. Some fixes and improvements. As always, I recommend upgrading to the latest version.
What Changed?
Improvements
Support SketchUp Shadows
You can now create a directional light in Rayscaper that is directly coupled to the SketchUp shadows feature. You can enable this feature from the Rayscaper menu:
Enabling this creates a new directional light that syncs with the SketchUp shadows controls.
Filter material & light lists
Type some text in the filter box to filter in your lights and materials lists:
Bug Fixes
- Fix "ghost" lights in Rayscaper. Sometimes, lights that you deleted before would re-appear again when loading the scene at a later time.
- Disable the light tools when the user is editing inside a component. Adding Rayscaper lights to SketchUp components is not supported (it's on our roadmap). To avoid this, we now disable the light-creation tools when a component is edited.
- Show light and material names alphabetically.
Help me build the community
I'm on Twitter (X) now: https://twitter.com/Rayscaper3d/ - Please follow the @Rayscaper3d that will help me grow the community and spread the word about Rayscaper!
If you like Rayscaper, please share your renders! This will help me showcase its capabilities to other potential users.
Happy Rendering!
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RE: PFAS chemical exposure (Heads up)
@L-i-am Sorry to hear about your health issues! Get well soon.
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RE: Rayscaper New Releases
@sashapepperspray It's Great to hear you like it. This was not a deliberate change but a side effect of how the new GUI framework used in Rayscaper handles splash screens.
Cheers,
Thomas -
RE: Genius small house
@L-i-am said in Genius small house:
@pixelcruncher A new container (40ft) is about $2600 USD the rest of it I have no idea. But I think the skope of works would be cartage, siteworks, Fitout, container mods, electrics, plumbing.
I find this idea of building affordable detached housing very appealing, especially since I live in a country where affordable housing for younger generations is becoming increasingly difficult.
It's probably not too pricey once you build them in bigger batches. I would install such containers on my lot if my kids want something like that.
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RE: Rayscaper New Releases
@Krass, those are nice renders!
By external denoiser, do you mean the one in Rayscaper or something else?
Pixel filtering can also help to get rid of some of the jagged lines:
Happy Rendering!
Thomas -
RE: Rayscaper New Releases
@Krass I like the result.
FYI, Rayscaper uses Intel's OpenImageDenoise (link). I think this is the same denoiser that Twilight Render uses in its denoise extension, so you should see comparable results.