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      Partial transparent material

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      massimoM
      Good.
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      How do I model this?

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Discussions sketchup
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      M
      Thought here: Orginator created cenetr line for the sections using the arc tool and then used either follow me and keep or shape bender plugin to add the " thickness" along the selected ref line either edge or center ref. BTW using ThomThom's clean up tool helps quite a bite when working the ref model you cited. BTW2 Using the arc tool out in " free space" can be difficult because it may want to inference where you don't ant it to. Drawing some plananr ref surface like a triangle some times helps me. Update 11-14-2011 Firther review seems to indicate this is from a cad file. It is almost impossible to work with it in SU because of the very dense geometry and no layer or components to speak except at the top level The arc like sections are variable and will have to be modeled with a plugin that is " adaptive" such as TIGs extrude tool set
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      Problems with SU7

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      P
      Thank you guys I did find that there were several double lines in the cad file. Unfortunatley this is a project with multiple people working on it so I am getting work from people of varying skill levels. I also am unable to download plugins to this computer because it is a work computer and I dont have admin rights but I will get these plugins for my own laptop. Jim, you helped me A LOT!!! THANKS I have been banging my head trying to get this working.
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      Real scale figures

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      C
      I saw a model, at a degree show, which had the people, trees etc printed onto clear acetate and placed in the model. It seemed to work well particularly for knots of people, hedges etc
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      Basswood model

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      Stone texture

      Watching Ignoring Scheduled Pinned Locked Moved SketchUp Components, Materials & Styles sketchup
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      R
      I see u also made a normal map solo... where should I use it for (I use vray for SU)
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      Plugin index

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      GaieusG
      Ehm, guys... There is a (quite) complete and mostly up-to-date "Extensions index" on the main SketchUcation site. Please, use it as Jim has worked his @ss off to make it as usable and useful as possible with a lot of ways to search, copy forum topic links ("ready made with the insertable bbCodes") etc.
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      Chicago model city

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      J
      http://columbianmodel.googlepages.com/cmew Check out the public gallery. They also have 10 models on the 3D Warehouse. http://sketchup.google.com/3dwarehouse/search?uq=08289854392134475972 http://www.chicagotribune.com/news/local/chi-090608-chicago-model-pictures,0,6850601.photogallery?index=chi-egmodel0720090607152301
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      In need of rendering help

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      @frederik said: @eulgrand said: In the material editor, uncheck the "Visible" flag in the Model Flags section of your material. By unchecking the "Visible" flag for the material in the Material Editor, you will also loose the shadows... The object won't cast any... Oops, I got confused by the pop-up message. I should have checked, sorry [image: 6qn7_2009-04-25_075124.jpg]
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      Similar to sandbox

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      Chris FullmerC
      Oh, I see it now. just turn on all layers to see the faces. I think you should be able to make it work by using some careful intersect with model on the meshes. Might have to explode them first. And carefully go through and delete the unwanted geometry. And again, booltools might be helpful here. I have not used it to know its strengths and weaknesses though. Chris
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      Identify like components

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      Mirjman Thanks! this rb is a big help.
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      Moving camera

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      GaieusG
      Hi Perk, I thought it was Jim (Foltz) who wrote such a plugin for a similar issue but I couldn't find it among his scripts. Try searching the Ruby forum maybe I remembered wrong.
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      Drape tool

      Watching Ignoring Scheduled Pinned Locked Moved Newbie Forum sketchup
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      Wo3DanW
      @perk said: What I find odd is that what I was draping was a closed plane, why is it that after draping it became open? Why? I can't tell. As I noticed, it was a minor missmatch in the z-value. One endpoint was +0.000000 the other was -0.000000 Try if a P/P of the parking area right through the terrain, followed by intersection of selected will also cause the same problem. Most likely they are the same lines, there were only two forming an odd couple, not being collinear. Hover (with the 'Query' tool cursor) over endpoint to locate the ones matching the values that I gave you. It will only take a minute to find the lines at these endpoints. Finding the culprit should not take more than 5 to 10 minutes. In View => Hidden Geometry start dividing the area into two. Half of it will show no problems. Continue to do so in the faulty area and you will find mistakes in no time. (in case of a coplanar situation let the weld ruby do part of the work. Here it is of no use) Glad to see you found and repaired the parkinglot-problem. Wo3Dan
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      Shadows

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      T
      :~(
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      Copy tools from one comp to another

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      P
      Thanks
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      Scale tool

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      K
      I think the move idea explained above is neat for certain things, but not for others. I draw a lot of custom cabinets, and I draw them as separate board pieces making up the cabinet. Each board is a component by itself. This means I can easily edit the parent component and grad a child component and move it, but the other child components are no longer "glued" to the component being moved, and hence they do not strecth while moving the one child. It also means I have to individually grab the child pieces and "stretch" them (push pull) to "touch" the side moved. This would include doors, with maybe raised panels. Now I need to scale the cabinet in width and maybe depth, but I do not want my door stiles to change depth or width, nor do I want any of the boards to change thickness, same goes for the bevels on the raised panel. I've attached a Cabinet with glass shelves and the right side already moved to illustrate the issue. [image: zSgj_GlassShelveCab.jpg]
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      Stair ruby

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      StinkieS
      Don't thank me. Thank the ruby peeps and monsieur Bur.
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      Other Helpful forums

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      P
      That would be AWESOME
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      Ist attempt

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      P
      Here is the Final Image [image: SJtb_FinalwatercolorSM.jpg]
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      Line styles

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      R
      If you are good with photoshop or other image-editing software there is a way to have lines & no-lines parts in the same final image. It involves combining two images into one. Separate out the parts of your model you want to have with lines using a group or layer. Temporarily hide that part and export a view without lines. Then unhide it but hide everything else and export with your lines turned on. Then combine the two images in the other software. This approach works with different styles too. Another tip is to set a scene tab when you have the view you like because it will be important that both exports be from the same 'camera' position. It doesn't work so well if your two views don't match!
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