This work is golden!
Keep on keepin' on. Happy new place! Happy Holidays!
This work is golden!
Keep on keepin' on. Happy new place! Happy Holidays!
So cool. Great job! (and it's a great model).
Use of 3d Warehouse doesn't seem to be a good learning practice. After years of working on multi-million $ architectural projects--as well as little ones, I rarely take things from the warehouse, and if I do, I usually rework them before putting them in the model (open in another file first and learn to assess them). My meaning is that 3d warehouse doesn't have anything to do with learning the skills one will need in architectural modeling.
This looks like a difficult scene, that you've handled really well. I like the many light patterns. Makes the scene lively.
Interesting. Improvement on the render! Only things that jump out at me are the super sparkly tile and the dullness of the light shades.
should work...
Do not click into the Measurements block, just type the number.
You should be able to click into the Entities window and change the segments. Sometimes you get a message that the number must between "1 and 999" or something like that. It doesn't always mean the number was not taken.
Nice! I like this one much better, though I'd still want to see "some" light from the fixtures and and reflected light around the fire box.
@kimga said:
Is it possible to set up virtual studio in SketchUp, for example with lighting and camera and just pop in the main object and make the render quicker this way?
Programs like Twilight and Thea work within SketchUp, so it is an advantage in that way. You place lighting objects (provided by the renderer) in SketchUp and run the render. You can model studios and / or use image based lighting for your studio lighting and reflections. I like working this way as can work on the model over time and it's ready to render based on the scenes and settings that I have already developed, no export necessary. Blender is amazing though--it somehow does much more in terms of realtime / fast rendering on my limited system than these plugin renderers can. I suspect it helps in more advanced work, but I've not learned to use it efficiently yet.
Nice!
I'd just say the camera location looks static and a little odd. It could be you have a specific view in mind. I'd look at professional interior photographs (or renders) that are designed to show-off or describe the space (realty and interior design pictures). This picture seems to be attempting a frontal view of the TV cabinet, as you might want for the cabinet maker, but not a picture of the room. I get an uneasy sense that there's no telling how high the ceiling is, because the picture goes up about to where I would expect the ceiling, but one can't see it. You might try views off-center, from the corners of the room to encompass the space differently (which also makes it feel more dynamic as a consequence of converging lines created in perspective).
Though it is a day scene you might try some low interior lighting to add interest, making the lighting less homogeneous.
Good work. Hope to see more!
NICE. Looks like about half. I bet the second half will go much faster.
OK. Someone had to say it. Can we see the hidden geometry? Hungry for more!
Bravo!
Compliments on the full complement!
Looks great! Thanks for posting! I've been doing a game room for a project, but I imported about half of the games and furniture. I didn't do the pool table etc.
That would be wonderful. A beautiful city.
Happy for you Majid.
I thought of you the other day when I was learning that Isfahan has been a center of knowledge and scholarship for centuries. That's where you are, right?