Brilliant, thanks for this.
Posts made by Paul Russam
-
Useful Excel spreadsheets for Architecture
These are 2 Excel spreadsheets I've knocked up for calculating stairs and disabled ramps.
They use UK regulations and are in metric but the default values are on the sheets so they can be changed per your local regs.The Staircalc.xls uses a couple of small macros so you'll have to click 'Enable macros' whenever you open it.
I've tried to make them self explanatory but if you can find a way to improve them feel free to let me know.
Disabled Ramp Calculations.xls
-
RE: My Images of the day
Church update:
The builders have been busy, makes you wonder if they're being paid by the shovel full:
They've dug down about 1.2m as they found that there were NO foundations and had to put some in!!
I've been busy on the model but nothing to show at the moment:
New Floor design/patten
New Pew layout/spacing
New altar area
Organ removed revealing 3 new windows -
RE: How's your mother for spuds?
He's sweating like a rapist:
Looks like he's going to be found outDropping the kids of at the pool:
Going for a number 2Taataa a bit:
Brumie (Birmingham) for see you laterDo you think I came up the Belfast lough in a bubble?:
Just how gullible do you think I am? -
RE: Model needed to test panaorma software
@unknownuser said:
AHA - you did have a section cut.
Oops
Its one I 'used' when I was working on the floor, I'd forgotten it was in the model as it was switched off, sorry. -
RE: Model needed to test panaorma software
Al,
That was quick!There appears to be a couple 'funnies' in the pano:
Shadows are being cast for objects that are not visible - see the trancept wall 90deg to the right of the altar area, you can see the shadow of the 3 windows in the wall but there're above the section cut.
Some of the textures/materials are missing - The column's, the column bases and the center isle (side isles are ok).Other than that......Impressive.
-
RE: My Images of the day
Been a bit ill over the past week but spent my time mucking about with animations.
I've knocked this up as a proof of concept, It ends rather abruptly and whilst the music suits, the lyrics don't so if it goes any further I'll have to find something else.
[flash=640,360:181chcdr]http://www.youtube.com/v/_HlhveesvwM&ap=%2526fmt%3D22[/flash:181chcdr]
Click on the link to see it in full 720 HD:
http://www.youtube.com/watch?v=_HlhveesvwMHeres a link to the track, Its called Lost Property by The Divine Comedy
[flash=400,400:181chcdr]http://www.youtube.com/v/RnlLhq1kW10&ap=%2526fmt%3D22[/flash:181chcdr]Here's another one from Neil Hannon of The Divine Commedy........FECK!
[flash=400,300:181chcdr]http://www.youtube.com/v/jzYzVMcgWhg&ap=%2526fmt%3D22[/flash:181chcdr] -
RE: My Images of the day
Did a quick anim last night using Smustard's flightpath plugin. Youtube seems to have over compressed the video resulting in the textures looking poor.
[flash=854,504:2ep0jqg0]http://www.youtube.com/v/hfVBeNC4Das&ap=%2526fmt%3D22[/flash:2ep0jqg0]
-
RE: Photoreal or Artistic ?
@pixero said:
Have you tried this button?
Damn you Jan, I spat my coffee all over my keyboard when I saw that image!
I'm sorely tempted to try and edit the TW rubys so that it actually say that!
-
RE: Photoreal or Artistic ?
@dale said:
But, how would you handle it if you were asked to do a public market or nightclub, where people really complete the scene?
Ummmm, Ok you got me, I'd probably end up with about 90% of the images being straight SU with the remaining 10% rendered.
I imagine that there would be 1 or 2 renders in the initial pitch, straight SU during design and development and 1 or 2 again prior sign off.
As for people I personally hate photo cutout cars and people in a rendered scene, unless the building and all its fittings look as real as the people look they stand out like a sore thumb, the image Miguel linked is how I'd do people in a rendered image. -
RE: Photoreal or Artistic ?
@drewpoeppel said:
I'm an architect. I find that with my attempts at Photo realistic renders the clients, and sometime myself, get too hung up on the entourage and don't focus on the building, which is almost always the most important. My skills at render programs sucks, so that doesn't help. With going a more artistic or straight sketchup route I'm better able to focus the client and myself on whats important.
I went away from rendering a long time ago for just this reason, I'm not an architect so its my job to produce the materials my boss needs to communicate his design. My/our models are used to show the design of the building, the layout of the spaces etc.
This is a typical (though unfinished) model that I knock out, the building is a refurb, thus the awkward layout:
Clarity is the key point with these models, its easy to see the circulation, offices etc. The colours are so deliberately wrong that nobody ever asks 'Are the offices going to be bright blue?' they only say 'so that's where the offices are going'.
If I was to render this, I'd have to fill all the rooms with appropriate furniture, colour all the walls white or a range of off white colours, light each space and most importantly wait hours for each image to render. When the rendered images are shown to the client for discussion; instead of talking about the layout the conversation invariably turns to 'are you planning on green carpet in there?' or 'what kind of light fitting is that?'. The render distracts instead of informs.Now don't get me wrong, I love a good rendered image and if you've seen my recent church renders you might wonder what the hell I'm going on about, to be honest they're just tests, there was and is no requirement for them on the project, I only did them to see 'if I still could' and I've now proved to myself that 'I still can' so unless a need comes up I won't be rendering my work unless I have some spare time and a suitable building.
-
RE: My Images of the day
Gregory,
Its in Lurgan, on North St.Here's a link for Bing Maps, I'd have used Google but they have very little of NI covered.
http://www.bing.com/maps/default.aspx?v=2&FORM=LMLTCP&cp=t2b13hgg51z0&style=b&lvl=1&tilt=-90&dir=0&alt=-1000&phx=0&phy=0&phscl=1&scene=18295866&encType=1 -
RE: My Images of the day
Thanks all for the fantastic comments, they mean a lot.
After having worked on this damn project for so long I can't see it as anything else other than a collection of minor annoyances that need fixing, making better etc. So its always nice when fresh sets of eyes see it and write such nice comments.
The phrase 'Familiarity Breeds Contempt' rings a bell
Just so you know I do work on other projects, lots of them in fact, but non really worth posting here.
-
RE: My Images of the day
OK then, after 14h05m here's what we got:
Gamma 1.0 Exposure 0.7
Gamma 1.0 Exposure 0.6
Gamma 1.0 Exposure 0.5
Gamma 1.0 Exposure 0.4
The last one is by far the best settings.
Well done to all involved with Twilight, and of course Sketchup, For this to render without crashing is a true achievement.As usual Full res images in Picasa Album:http://picasaweb.google.co.uk/Paul.Russam/IOTD20091001?feat=directlink
-
RE: My Images of the day
A couple of Twilight updates:
After 2h22m
After 3h
Managed to get a subtle bump on the tiles
This one is cooking overnight, but this is what I got after 50m
As usual the full res ones are on my Picasa album:http://picasaweb.google.co.uk/Paul.Russam/IOTD20090930?feat=directlink
-
RE: My Images of the day
I did another Twilight Render last night.
SU Scene:
After 14h25m at 1200x850:
After a bit of Post Processing:
And for reference, a photo of the real thing:
Here's a link to the Picasa album with the full size images:
http://picasaweb.google.co.uk/Paul.Russam/IOTD20090930?feat=directlink -
RE: My Images of the day
Thanks for all the nice comments, they truly make a difference.
@unknownuser said:
I'm wondering how big this model is. 80 - 90 MB?
The model is about 50-60mb at the moment, it was smaller but I went through it recently and 'upped' the detail on some of the parts that were bugging me, the round tops to the column bases, the roses at the end of the beading around the arches etc.
I've probably overdone the textures on the new floors as they make the altar walls look a bit blurry in comparison. I'm tempted to remake the textures as higher res but that's just the sadomasochist in me talking