grazie. i didn't think about give a color to the sunlight. maybe i can try to add little yellow. nice idea!
Posts
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RE: [WIP] Open-space kitchen
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RE: [WIP] Open-space kitchen
thank you for your comment.
actually i'm preparing more than one scene, so there will be a couple of closeup for the kitchen itself..
also i'm planning to add some more details and objects here and there (and of course reduce the size of the white wall's bump
) and render some scenes with artificial lights.
i don't know about the lighting from windows..
but if i increase it, the white walls and flor near the windows look too washed out..
not 100% sure how to manage this..




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RE: Ghost Town
@olishea said:
Seems there's the same amount of people, just we don't really comment on each other's work. I don't really see true criticism any more.

i posted a shot of a rework of my kitchen just to practice on vray advanced settings.
posted it in the gallery/wip section i don't know if it is more appropriate to post here.
anyway, if you want to tell what do you think i could do to improve it, i will appreciate..
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[WIP] Open-space kitchen
I'm trying to push a bit my skills with vray, still lot of work to do..
any critcism/suggestions from you vray masters would be very appreciate. in particular lighting-wise..
thank you.

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RE: HDRI environtment problem and controling shadow
check out the texture tiling options in the background slot to achieve the right image size..
and for soft shadows you can increase the size of the sun (and maybe use higher subdivs) -
RE: VRAY render not working
no wait, i remembered wrong.
actually you can't edit uv scale from outer box painting, it acts like regular paint bucket. so making unique is needed to have different texturing.then what about instancing and scaling? i notice if you use regular native scale tool (not fredo scale/stretc/bend etc) from outer box, it keeps it a component (in sketchup entity info), without making unique, but what appens with vray? same as colour? it will create an instance for each size? or for each one?
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RE: VRAY render not working
ok, i will do an example:
let's pretend i've got 6 instance of a component with default material painted on the raw geometry, then i use paint bucket or tru paint to "paint the outer-box" and paint 3 of them in red and three of them in pink, then what would be appening? vray will internally create 2 istance or 6?example b: i have the same 6 istances and paint the SAME material on all 6, BUT i use tru-paint to map different uv-mode of the very same material on each box, then vray will see them as a single istance or 6 of them?
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RE: VRAY render not working
so not advantages at all keeping it a component but then painting.. right?

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RE: Alien Head_2
@rich o brien said:
Only unwrapped in Blender. Imported back to SU and then rendered in Thea.
I'll do a tutorial on the site once the dust settles.
that would be very nice and useful indeed, i tryed to learn some basic blender some time ago, but i found the interface not so user fryendly as sketchup is..
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RE: VRAY render not working
@thomthom said:
@rspierenburg said:
Perhaps the OP can post their model for others to try.
Joined: 24 May 2012, 11:08
Last visited: 24 May 2012, 14:05Don't think this user will come back and update us on the issue. (As often happens.)

anyway, i have a question about components.. when multiple instances of the same component are painted whit multiple color, vray take advantage of it being a component or it manage it as it is made "unique"?
not pretty sure in this case, but i noticed that others operations such as freedoscale etc, applyed on a component will make this unique and increase the parsing time for vray.. -
RE: Problem with highpoly models
@andybot said:
there is a bug currently with saved irradiance maps.
ah ok, so i'm not totally dumbass. i was trying to figure out why when i use saved maps there are color artifacts here and there.. so it is a bug..

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RE: Alien Head_2
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RE: [Plugin][$] Vertex Tools
this is luck, man !
i'm proud to test this experiment!!! looks cool anyway! 
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RE: [Plugin][$] Vertex Tools
@thomthom said:
Oh well - 15 people got some secret experiment to play with. (Another thing to add to the check list...)

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RE: [Plugin][$] Vertex Tools
@dave r said:
Why don't you update SketchUp to M4?
i'm not on mac, i'don't use layout, i don't have any problem at the moment with M3, the toolbars are stable (2 months!! record!!!) i enjoy the old logo, everything is fine, i'm lazy.. it's that enough?

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RE: [Plugin][$] Vertex Tools
don't ask me why but now i reinstalled 1.1.4 and it works fine again..
sketchup m3 on win7home premium, anywayalso i notice in the credits it is not v 1.1.4 but 1.2.0 and also have this cool merge to point button, so the upgrade works..
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RE: [Plugin][$] Vertex Tools
so.. when i install the .rbz the tool stops to work at all, the regular sketchup 1 button toolbar shows, but when you clik it, the floating vertex tols toolbars doesn't appear at all.
same thing on my laptop and desktop pc.
i pulled off the .rb and the folder from plugins directory and reloaded the 1.1.3 version and works fine again on both machines.
that's iti even tried to open ruby console but i can't understand how to use it, but i noticed that on version 3 it only says: "quietly_force_sync_mats_cb just called"
when i opened it calling v4 it was continuosly scrolling tons of error messages.. i don't know.. -
RE: [Plugin][$] Vertex Tools
man, doesn't work for me..

i re-installed version 1.1.3 and it works fine again.. -
RE: Vray render time
@valerostudio said:
for the debug menu, you have to go to Plugins - VRay - Help - Debugging. There are a few options in there. Beware that this will reset all materials in your file to defaults.
thank you!


oh my god! how do you mapped this?