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    • [WIP] Open-space kitchen

      I'm trying to push a bit my skills with vray, still lot of work to do..
      any critcism/suggestions from you vray masters would be very appreciate. in particular lighting-wise..
      thank you.


      test cucina openspace 01.jpg

      posted in WIP
      panixiaP
      panixia
    • RE: HDRI environtment problem and controling shadow

      check out the texture tiling options in the background slot to achieve the right image size..
      and for soft shadows you can increase the size of the sun (and maybe use higher subdivs)

      posted in V-Ray
      panixiaP
      panixia
    • RE: VRAY render not working

      no wait, i remembered wrong.
      actually you can't edit uv scale from outer box painting, it acts like regular paint bucket. so making unique is needed to have different texturing.

      then what about instancing and scaling? i notice if you use regular native scale tool (not fredo scale/stretc/bend etc) from outer box, it keeps it a component (in sketchup entity info), without making unique, but what appens with vray? same as colour? it will create an instance for each size? or for each one?

      posted in V-Ray
      panixiaP
      panixia
    • RE: VRAY render not working

      ok, i will do an example:
      let's pretend i've got 6 instance of a component with default material painted on the raw geometry, then i use paint bucket or tru paint to "paint the outer-box" and paint 3 of them in red and three of them in pink, then what would be appening? vray will internally create 2 istance or 6?

      example b: i have the same 6 istances and paint the SAME material on all 6, BUT i use tru-paint to map different uv-mode of the very same material on each box, then vray will see them as a single istance or 6 of them?

      posted in V-Ray
      panixiaP
      panixia
    • RE: VRAY render not working

      so not advantages at all keeping it a component but then painting.. right? 😒

      posted in V-Ray
      panixiaP
      panixia
    • RE: Alien Head_2

      @rich o brien said:

      Only unwrapped in Blender. Imported back to SU and then rendered in Thea.

      I'll do a tutorial on the site once the dust settles.

      that would be very nice and useful indeed, i tryed to learn some basic blender some time ago, but i found the interface not so user fryendly as sketchup is..

      posted in Gallery
      panixiaP
      panixia
    • RE: VRAY render not working

      @thomthom said:

      @rspierenburg said:

      Perhaps the OP can post their model for others to try.

      Joined: 24 May 2012, 11:08
      Last visited: 24 May 2012, 14:05

      Don't think this user will come back and update us on the issue. (As often happens.)

      🀣

      anyway, i have a question about components.. when multiple instances of the same component are painted whit multiple color, vray take advantage of it being a component or it manage it as it is made "unique"?
      not pretty sure in this case, but i noticed that others operations such as freedoscale etc, applyed on a component will make this unique and increase the parsing time for vray..

      posted in V-Ray
      panixiaP
      panixia
    • RE: Problem with highpoly models

      @andybot said:

      there is a bug currently with saved irradiance maps.

      ah ok, so i'm not totally dumbass. i was trying to figure out why when i use saved maps there are color artifacts here and there.. so it is a bug.. πŸ˜•

      posted in V-Ray
      panixiaP
      panixia
    • RE: Alien Head_2

      @rich o brien said:

      @panixia said:

      :shock: oh my god! how do you mapped this?

      Blender...

      a ok, so.. no trick to achieve that good in sketchup.. 😐

      posted in Gallery
      panixiaP
      panixia
    • RE: Alien Head_2

      😲 oh my god! how do you mapped this?

      posted in Gallery
      panixiaP
      panixia
    • RE: [Plugin][$] Vertex Tools

      this is luck, man ! πŸ˜› i'm proud to test this experiment!!! looks cool anyway! πŸ‘

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Vertex Tools

      @thomthom said:

      Oh well - 15 people got some secret experiment to play with. (Another thing to add to the check list...)

      πŸ˜†

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Vertex Tools

      @dave r said:

      Why don't you update SketchUp to M4?

      i'm not on mac, i'don't use layout, i don't have any problem at the moment with M3, the toolbars are stable (2 months!! record!!!) i enjoy the old logo, everything is fine, i'm lazy.. it's that enough? πŸ˜„

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Vertex Tools

      don't ask me why but now i reinstalled 1.1.4 and it works fine again..
      sketchup m3 on win7home premium, anyway

      also i notice in the credits it is not v 1.1.4 but 1.2.0 and also have this cool merge to point button, so the upgrade works..

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Vertex Tools

      so.. when i install the .rbz the tool stops to work at all, the regular sketchup 1 button toolbar shows, but when you clik it, the floating vertex tols toolbars doesn't appear at all.
      same thing on my laptop and desktop pc.
      i pulled off the .rb and the folder from plugins directory and reloaded the 1.1.3 version and works fine again on both machines.
      that's it

      i even tried to open ruby console but i can't understand how to use it, but i noticed that on version 3 it only says: "quietly_force_sync_mats_cb just called"
      when i opened it calling v4 it was continuosly scrolling tons of error messages.. i don't know..

      posted in Plugins
      panixiaP
      panixia
    • RE: [Plugin][$] Vertex Tools

      man, doesn't work for me.. 😞
      i re-installed version 1.1.3 and it works fine again..

      posted in Plugins
      panixiaP
      panixia
    • RE: Vray render time

      @valerostudio said:

      for the debug menu, you have to go to Plugins - VRay - Help - Debugging. There are a few options in there. Beware that this will reset all materials in your file to defaults.

      thank you! πŸ‘

      posted in V-Ray
      panixiaP
      panixia
    • RE: Remove the color/fill of a group

      yes i know πŸ‘
      but i said that because in this particular case he specified he need to revert just some components which were eventually painted not on purpose..

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Remove the color/fill of a group

      why do you need plugins for this?
      just select the group and open "entity info" dialog, click on the coloured square to open the "choose paint" window and tick "default"

      posted in SketchUp Discussions
      panixiaP
      panixia
    • RE: Vray render time

      @valerostudio said:

      Its in the debug menu. It basically resets all the materials to default in Vray.

      thanks, looks also like very useful when you import some wharehouse components with tons of odd materials.
      just i don't know were the debug menu si found 😳

      @valerostudio said:

      update to 1.49.01 - Although buggy, its still a better product than 1.05.30 by far.

      yes buggy.. today 3 materials i just created and applyed are sort of disappeared from the list and replaced with default..
      i also saved before notice it.. i don't know why.. just vanished.. 😒

      posted in V-Ray
      panixiaP
      panixia
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